class Glint::Shape::Polyline

Direct Known Subclasses

Defined in:

glint/game_object/shape/polyline.cr

Constructors

Class Method Summary

Instance Method Summary

Instance methods inherited from class Glint::Shape::Shape

fill_color : Glint::Color? fill_color, fill_color=(color : Color) fill_color=, outline : Float32 outline, outline=(width : Number) outline=, outline_color : Glint::Color? outline_color, outline_color=(color : Color) outline_color=, outline_position : Glint::Shape::OutlinePosition outline_position, outline_position=(position : OutlinePosition) outline_position=

Instance methods inherited from class Glint::GameObject

<<(other : GameObject) <<, can_update? can_update?, children : Array(GameObject) children, delete(other : GameObject) delete, draw draw, draw_above_children : Bool draw_above_children, draw_above_children=(draw_above_children : Bool) draw_above_children=, draw_at(position) draw_at, draw_children : Bool draw_children, draw_children=(draw_children : Bool) draw_children=, draw_position : DrawPosition draw_position, draw_position=(draw_position : DrawPosition) draw_position=, extents : Dimension extents, game : Game | Nil game, game=(game : Game | Nil) game=, has?(other : GameObject) has?, parent : GameObject | Game | Nil parent, parent=(parent : GameObject | Game | Nil) parent=, pivot : Origin pivot, pivot=(pivot : Origin) pivot=, position : Glint::Vector2 position, position=(position : Glint::Vector2) position=, rotation : Float64 rotation, rotation=(rotation : Float64) rotation=, update(delta)
update(delta, &)
update
, update_mode : UpdateMode update_mode, update_mode=(update_mode : UpdateMode) update_mode=, visible : Bool visible, visible=(visible : Bool) visible=

Constructor Detail

def self.new(points : Array(Glint::Vector2)) #

Creates a polyline.


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Class Method Detail

def self.draw(points : Array(Position), fill_color : Color | Nil = nil, outline : Number = 0, outline_color : Color | Nil = nil) #

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Instance Method Detail

def <<(point : Position) #

Add a point to the polyline.


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def draw #
Description copied from class Glint::GameObject

Draws the game object.

This performs any drawing specific for this game object. Any entities in @children will be drawn automatically (if applicable).


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