class Glint::Scene

Overview

A scene manages collections of GameObjects.

Defined in:

glint/game_object/scene.cr

Constructors

Instance Method Summary

Instance methods inherited from class Glint::GameObject

<<(other : GameObject) <<, can_update? can_update?, children : Array(GameObject) children, delete(other : GameObject) delete, draw draw, draw_above_children : Bool draw_above_children, draw_above_children=(draw_above_children : Bool) draw_above_children=, draw_at(position) draw_at, draw_children : Bool draw_children, draw_children=(draw_children : Bool) draw_children=, draw_position : DrawPosition draw_position, draw_position=(draw_position : DrawPosition) draw_position=, extents : Dimension extents, game : Game | Nil game, game=(game : Game | Nil) game=, has?(other : GameObject) has?, parent : GameObject | Game | Nil parent, parent=(parent : GameObject | Game | Nil) parent=, pivot : Origin pivot, pivot=(pivot : Origin) pivot=, position : Glint::Vector2 position, position=(position : Glint::Vector2) position=, rotation : Float64 rotation, rotation=(rotation : Float64) rotation=, update(delta)
update(delta, &)
update
, update_mode : UpdateMode update_mode, update_mode=(update_mode : UpdateMode) update_mode=, visible : Bool visible, visible=(visible : Bool) visible=

Constructor Detail

def self.new(background_color : Glint::Color | Nil) #

Creates a new scene with a specific background color.


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def self.new #

Creates a new scene.


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Instance Method Detail

def background_color : Color | Nil #

The scene's background color.


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def background_color=(background_color : Color | Nil) #

The scene's background color.


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