module Glint

Overview

Glint is a simple 2d games programming library using Raylib.

Defined in:

glint.cr
glint/audio/audio.cr
glint/audio/music.cr
glint/audio/sound_effect.cr
glint/color.cr
glint/font.cr
glint/game.cr
glint/game_object/control/control.cr
glint/game_object/control/label.cr
glint/game_object/game_object.cr
glint/game_object/physics/kinematic_body.cr
glint/game_object/physics/physics.cr
glint/game_object/physics/rigid_body.cr
glint/game_object/physics/static_body.cr
glint/game_object/pixel.cr
glint/game_object/scene.cr
glint/game_object/shape/circle.cr
glint/game_object/shape/line.cr
glint/game_object/shape/polygon.cr
glint/game_object/shape/polyline.cr
glint/game_object/shape/rectangle.cr
glint/game_object/shape/shape.cr
glint/game_object/sprite.cr
glint/input/controller.cr
glint/input/cursor.cr
glint/input/input.cr
glint/input/key.cr
glint/input/mouse.cr
glint/input/touch.cr
glint/preload.cr
glint/random.cr
glint/rect.cr
glint/signal.cr
glint/texture.cr
glint/tween.cr
glint/vector2.cr
glint/velocity.cr
glint/window.cr

Constant Summary

VERSION = "0.1.0"