enum Glint::Input::Mouse::Button
Overview
Mouse buttons
Defined in:
glint/input/mouse.crEnum Members
- 
        Left = 
0 - 
        
The left
Mouse::Button.Left = Raylib::MouseButton::Left - 
        Right = 
1 - 
        
The right
Mouse::Button.Right = Raylib::MouseButton::Right - 
        Middle = 
2 - 
        
The middle
Mouse::Button.Middle = Raylib::MouseButton::Middle - 
        Side = 
3 - 
        
The side
Mouse::Button.Side = Raylib::MouseButton::Side - 
        Extra = 
4 - 
        
The extra
Mouse::Button.Extra = Raylib::MouseButton::Extra - 
        Forward = 
5 - 
        
The forward
Mouse::Button.Forward = Raylib::MouseButton::Forward - 
        Back = 
6 - 
        
The back
Mouse::Button.Back = Raylib::MouseButton::Back 
Instance Method Summary
- #back?
 - #extra?
 - #forward?
 - 
        #is_down? : Bool
        
          
Returns whether the
Mouse::Buttonis in the down state. - 
        #is_pressed? : Bool
        
          
Returns whether the
Mouse::Buttonis in the pressed state. - 
        #is_released? : Bool
        
          
Returns whether the
Mouse::Buttonis in the released state. - 
        #is_up? : Bool
        
          
Returns whether the
Mouse::Buttonis in the up state. - #left?
 - #middle?
 - #right?
 - #side?
 
Instance Method Detail
        
        def is_down? : Bool
        #
      
      
        Returns whether the Mouse::Button is in the down state.
def is_down? : Bool
  Raylib.key_down? self
end
        
        
        def is_pressed? : Bool
        #
      
      
        Returns whether the Mouse::Button is in the pressed state.
def is_pressed? : Bool
  Raylib.key_pressed? self
end
        
        
        def is_released? : Bool
        #
      
      
        Returns whether the Mouse::Button is in the released state.
def is_released? : Bool
  Raylib.key_released? self
end
        
        
        def is_up? : Bool
        #
      
      
        Returns whether the Mouse::Button is in the up state.
def is_up? : Bool
  Raylib.key_up? self
end