enum Glint::GameObject::UpdateMode
Overview
Determines if and how a game object is updated.
Defined in:
glint/game_object/game_object.crEnum Members
-
Inherit =
0
-
Inherits the
UpdateMode
of the parent game object. -
Pausable =
1
-
Updates the game object (and its children) only when the
Game
is not paused. -
WhenPaused =
2
-
Updates the game object (and its children) only when the
Game
is paused. -
Always =
3
-
Always updates the game object (and its children).
-
Disabled =
4
-
Prevents the game object (and its children) from being updated.