enum Glint::GameObject::UpdateMode
Overview
Determines if and how a game object is updated.
Defined in:
glint/game_object/game_object.crEnum Members
-
Inherit =
0 -
Inherits the
UpdateModeof the parent game object. -
Pausable =
1 -
Updates the game object (and its children) only when the
Gameis not paused. -
WhenPaused =
2 -
Updates the game object (and its children) only when the
Gameis paused. -
Always =
3 -
Always updates the game object (and its children).
-
Disabled =
4 -
Prevents the game object (and its children) from being updated.