module Glint::Input::Keyboard
Defined in:
glint/input/key.crClass Method Summary
-
.a_down? : Bool
Returns whether
Key::A
is in the down state. -
.a_pressed? : Bool
Returns whether
Key::A
is in the pressed state. -
.a_released? : Bool
Returns whether
Key::A
is in the released state. -
.a_up? : Bool
Returns whether
Key::A
is in the up state. -
.apostrophe_down? : Bool
Returns whether
Key::Apostrophe
is in the down state. -
.apostrophe_pressed? : Bool
Returns whether
Key::Apostrophe
is in the pressed state. -
.apostrophe_released? : Bool
Returns whether
Key::Apostrophe
is in the released state. -
.apostrophe_up? : Bool
Returns whether
Key::Apostrophe
is in the up state. -
.b_down? : Bool
Returns whether
Key::B
is in the down state. -
.b_pressed? : Bool
Returns whether
Key::B
is in the pressed state. -
.b_released? : Bool
Returns whether
Key::B
is in the released state. -
.b_up? : Bool
Returns whether
Key::B
is in the up state. -
.back_down? : Bool
Returns whether
Key::Back
is in the down state. -
.back_pressed? : Bool
Returns whether
Key::Back
is in the pressed state. -
.back_released? : Bool
Returns whether
Key::Back
is in the released state. -
.back_up? : Bool
Returns whether
Key::Back
is in the up state. -
.backslash_down? : Bool
Returns whether
Key::Backslash
is in the down state. -
.backslash_pressed? : Bool
Returns whether
Key::Backslash
is in the pressed state. -
.backslash_released? : Bool
Returns whether
Key::Backslash
is in the released state. -
.backslash_up? : Bool
Returns whether
Key::Backslash
is in the up state. -
.backspace_down? : Bool
Returns whether
Key::Backspace
is in the down state. -
.backspace_pressed? : Bool
Returns whether
Key::Backspace
is in the pressed state. -
.backspace_released? : Bool
Returns whether
Key::Backspace
is in the released state. -
.backspace_up? : Bool
Returns whether
Key::Backspace
is in the up state. -
.c_down? : Bool
Returns whether
Key::C
is in the down state. -
.c_pressed? : Bool
Returns whether
Key::C
is in the pressed state. -
.c_released? : Bool
Returns whether
Key::C
is in the released state. -
.c_up? : Bool
Returns whether
Key::C
is in the up state. -
.caps_lock_down? : Bool
Returns whether
Key::CapsLock
is in the down state. -
.caps_lock_pressed? : Bool
Returns whether
Key::CapsLock
is in the pressed state. -
.caps_lock_released? : Bool
Returns whether
Key::CapsLock
is in the released state. -
.caps_lock_up? : Bool
Returns whether
Key::CapsLock
is in the up state. -
.comma_down? : Bool
Returns whether
Key::Comma
is in the down state. -
.comma_pressed? : Bool
Returns whether
Key::Comma
is in the pressed state. -
.comma_released? : Bool
Returns whether
Key::Comma
is in the released state. -
.comma_up? : Bool
Returns whether
Key::Comma
is in the up state. -
.d_down? : Bool
Returns whether
Key::D
is in the down state. -
.d_pressed? : Bool
Returns whether
Key::D
is in the pressed state. -
.d_released? : Bool
Returns whether
Key::D
is in the released state. -
.d_up? : Bool
Returns whether
Key::D
is in the up state. -
.delete_down? : Bool
Returns whether
Key::Delete
is in the down state. -
.delete_pressed? : Bool
Returns whether
Key::Delete
is in the pressed state. -
.delete_released? : Bool
Returns whether
Key::Delete
is in the released state. -
.delete_up? : Bool
Returns whether
Key::Delete
is in the up state. -
.down?(key : Key) : Bool
Returns whether
mouse_button
is in the down state. -
.down_down? : Bool
Returns whether
Key::Down
is in the down state. -
.down_pressed? : Bool
Returns whether
Key::Down
is in the pressed state. -
.down_released? : Bool
Returns whether
Key::Down
is in the released state. -
.down_up? : Bool
Returns whether
Key::Down
is in the up state. -
.e_down? : Bool
Returns whether
Key::E
is in the down state. -
.e_pressed? : Bool
Returns whether
Key::E
is in the pressed state. -
.e_released? : Bool
Returns whether
Key::E
is in the released state. -
.e_up? : Bool
Returns whether
Key::E
is in the up state. -
.eight_down? : Bool
Returns whether
Key::Eight
is in the down state. -
.eight_pressed? : Bool
Returns whether
Key::Eight
is in the pressed state. -
.eight_released? : Bool
Returns whether
Key::Eight
is in the released state. -
.eight_up? : Bool
Returns whether
Key::Eight
is in the up state. -
.end_down? : Bool
Returns whether
Key::End
is in the down state. -
.end_pressed? : Bool
Returns whether
Key::End
is in the pressed state. -
.end_released? : Bool
Returns whether
Key::End
is in the released state. -
.end_up? : Bool
Returns whether
Key::End
is in the up state. -
.enter_down? : Bool
Returns whether
Key::Enter
is in the down state. -
.enter_pressed? : Bool
Returns whether
Key::Enter
is in the pressed state. -
.enter_released? : Bool
Returns whether
Key::Enter
is in the released state. -
.enter_up? : Bool
Returns whether
Key::Enter
is in the up state. -
.equal_down? : Bool
Returns whether
Key::Equal
is in the down state. -
.equal_pressed? : Bool
Returns whether
Key::Equal
is in the pressed state. -
.equal_released? : Bool
Returns whether
Key::Equal
is in the released state. -
.equal_up? : Bool
Returns whether
Key::Equal
is in the up state. -
.f10_down? : Bool
Returns whether
Key::F10
is in the down state. -
.f10_pressed? : Bool
Returns whether
Key::F10
is in the pressed state. -
.f10_released? : Bool
Returns whether
Key::F10
is in the released state. -
.f10_up? : Bool
Returns whether
Key::F10
is in the up state. -
.f11_down? : Bool
Returns whether
Key::F11
is in the down state. -
.f11_pressed? : Bool
Returns whether
Key::F11
is in the pressed state. -
.f11_released? : Bool
Returns whether
Key::F11
is in the released state. -
.f11_up? : Bool
Returns whether
Key::F11
is in the up state. -
.f12_down? : Bool
Returns whether
Key::F12
is in the down state. -
.f12_pressed? : Bool
Returns whether
Key::F12
is in the pressed state. -
.f12_released? : Bool
Returns whether
Key::F12
is in the released state. -
.f12_up? : Bool
Returns whether
Key::F12
is in the up state. -
.f1_down? : Bool
Returns whether
Key::F1
is in the down state. -
.f1_pressed? : Bool
Returns whether
Key::F1
is in the pressed state. -
.f1_released? : Bool
Returns whether
Key::F1
is in the released state. -
.f1_up? : Bool
Returns whether
Key::F1
is in the up state. -
.f2_down? : Bool
Returns whether
Key::F2
is in the down state. -
.f2_pressed? : Bool
Returns whether
Key::F2
is in the pressed state. -
.f2_released? : Bool
Returns whether
Key::F2
is in the released state. -
.f2_up? : Bool
Returns whether
Key::F2
is in the up state. -
.f3_down? : Bool
Returns whether
Key::F3
is in the down state. -
.f3_pressed? : Bool
Returns whether
Key::F3
is in the pressed state. -
.f3_released? : Bool
Returns whether
Key::F3
is in the released state. -
.f3_up? : Bool
Returns whether
Key::F3
is in the up state. -
.f4_down? : Bool
Returns whether
Key::F4
is in the down state. -
.f4_pressed? : Bool
Returns whether
Key::F4
is in the pressed state. -
.f4_released? : Bool
Returns whether
Key::F4
is in the released state. -
.f4_up? : Bool
Returns whether
Key::F4
is in the up state. -
.f5_down? : Bool
Returns whether
Key::F5
is in the down state. -
.f5_pressed? : Bool
Returns whether
Key::F5
is in the pressed state. -
.f5_released? : Bool
Returns whether
Key::F5
is in the released state. -
.f5_up? : Bool
Returns whether
Key::F5
is in the up state. -
.f6_down? : Bool
Returns whether
Key::F6
is in the down state. -
.f6_pressed? : Bool
Returns whether
Key::F6
is in the pressed state. -
.f6_released? : Bool
Returns whether
Key::F6
is in the released state. -
.f6_up? : Bool
Returns whether
Key::F6
is in the up state. -
.f7_down? : Bool
Returns whether
Key::F7
is in the down state. -
.f7_pressed? : Bool
Returns whether
Key::F7
is in the pressed state. -
.f7_released? : Bool
Returns whether
Key::F7
is in the released state. -
.f7_up? : Bool
Returns whether
Key::F7
is in the up state. -
.f8_down? : Bool
Returns whether
Key::F8
is in the down state. -
.f8_pressed? : Bool
Returns whether
Key::F8
is in the pressed state. -
.f8_released? : Bool
Returns whether
Key::F8
is in the released state. -
.f8_up? : Bool
Returns whether
Key::F8
is in the up state. -
.f9_down? : Bool
Returns whether
Key::F9
is in the down state. -
.f9_pressed? : Bool
Returns whether
Key::F9
is in the pressed state. -
.f9_released? : Bool
Returns whether
Key::F9
is in the released state. -
.f9_up? : Bool
Returns whether
Key::F9
is in the up state. -
.f_down? : Bool
Returns whether
Key::F
is in the down state. -
.f_pressed? : Bool
Returns whether
Key::F
is in the pressed state. -
.f_released? : Bool
Returns whether
Key::F
is in the released state. -
.f_up? : Bool
Returns whether
Key::F
is in the up state. -
.five_down? : Bool
Returns whether
Key::Five
is in the down state. -
.five_pressed? : Bool
Returns whether
Key::Five
is in the pressed state. -
.five_released? : Bool
Returns whether
Key::Five
is in the released state. -
.five_up? : Bool
Returns whether
Key::Five
is in the up state. -
.four_down? : Bool
Returns whether
Key::Four
is in the down state. -
.four_pressed? : Bool
Returns whether
Key::Four
is in the pressed state. -
.four_released? : Bool
Returns whether
Key::Four
is in the released state. -
.four_up? : Bool
Returns whether
Key::Four
is in the up state. -
.g_down? : Bool
Returns whether
Key::G
is in the down state. -
.g_pressed? : Bool
Returns whether
Key::G
is in the pressed state. -
.g_released? : Bool
Returns whether
Key::G
is in the released state. -
.g_up? : Bool
Returns whether
Key::G
is in the up state. -
.grave_down? : Bool
Returns whether
Key::Grave
is in the down state. -
.grave_pressed? : Bool
Returns whether
Key::Grave
is in the pressed state. -
.grave_released? : Bool
Returns whether
Key::Grave
is in the released state. -
.grave_up? : Bool
Returns whether
Key::Grave
is in the up state. -
.h_down? : Bool
Returns whether
Key::H
is in the down state. -
.h_pressed? : Bool
Returns whether
Key::H
is in the pressed state. -
.h_released? : Bool
Returns whether
Key::H
is in the released state. -
.h_up? : Bool
Returns whether
Key::H
is in the up state. -
.home_down? : Bool
Returns whether
Key::Home
is in the down state. -
.home_pressed? : Bool
Returns whether
Key::Home
is in the pressed state. -
.home_released? : Bool
Returns whether
Key::Home
is in the released state. -
.home_up? : Bool
Returns whether
Key::Home
is in the up state. -
.i_down? : Bool
Returns whether
Key::I
is in the down state. -
.i_pressed? : Bool
Returns whether
Key::I
is in the pressed state. -
.i_released? : Bool
Returns whether
Key::I
is in the released state. -
.i_up? : Bool
Returns whether
Key::I
is in the up state. -
.insert_down? : Bool
Returns whether
Key::Insert
is in the down state. -
.insert_pressed? : Bool
Returns whether
Key::Insert
is in the pressed state. -
.insert_released? : Bool
Returns whether
Key::Insert
is in the released state. -
.insert_up? : Bool
Returns whether
Key::Insert
is in the up state. -
.j_down? : Bool
Returns whether
Key::J
is in the down state. -
.j_pressed? : Bool
Returns whether
Key::J
is in the pressed state. -
.j_released? : Bool
Returns whether
Key::J
is in the released state. -
.j_up? : Bool
Returns whether
Key::J
is in the up state. -
.k_down? : Bool
Returns whether
Key::K
is in the down state. -
.k_pressed? : Bool
Returns whether
Key::K
is in the pressed state. -
.k_released? : Bool
Returns whether
Key::K
is in the released state. -
.k_up? : Bool
Returns whether
Key::K
is in the up state. -
.kb_menu_down? : Bool
Returns whether
Key::KbMenu
is in the down state. -
.kb_menu_pressed? : Bool
Returns whether
Key::KbMenu
is in the pressed state. -
.kb_menu_released? : Bool
Returns whether
Key::KbMenu
is in the released state. -
.kb_menu_up? : Bool
Returns whether
Key::KbMenu
is in the up state. -
.kp0_down? : Bool
Returns whether
Key::Kp0
is in the down state. -
.kp0_pressed? : Bool
Returns whether
Key::Kp0
is in the pressed state. -
.kp0_released? : Bool
Returns whether
Key::Kp0
is in the released state. -
.kp0_up? : Bool
Returns whether
Key::Kp0
is in the up state. -
.kp1_down? : Bool
Returns whether
Key::Kp1
is in the down state. -
.kp1_pressed? : Bool
Returns whether
Key::Kp1
is in the pressed state. -
.kp1_released? : Bool
Returns whether
Key::Kp1
is in the released state. -
.kp1_up? : Bool
Returns whether
Key::Kp1
is in the up state. -
.kp2_down? : Bool
Returns whether
Key::Kp2
is in the down state. -
.kp2_pressed? : Bool
Returns whether
Key::Kp2
is in the pressed state. -
.kp2_released? : Bool
Returns whether
Key::Kp2
is in the released state. -
.kp2_up? : Bool
Returns whether
Key::Kp2
is in the up state. -
.kp3_down? : Bool
Returns whether
Key::Kp3
is in the down state. -
.kp3_pressed? : Bool
Returns whether
Key::Kp3
is in the pressed state. -
.kp3_released? : Bool
Returns whether
Key::Kp3
is in the released state. -
.kp3_up? : Bool
Returns whether
Key::Kp3
is in the up state. -
.kp4_down? : Bool
Returns whether
Key::Kp4
is in the down state. -
.kp4_pressed? : Bool
Returns whether
Key::Kp4
is in the pressed state. -
.kp4_released? : Bool
Returns whether
Key::Kp4
is in the released state. -
.kp4_up? : Bool
Returns whether
Key::Kp4
is in the up state. -
.kp5_down? : Bool
Returns whether
Key::Kp5
is in the down state. -
.kp5_pressed? : Bool
Returns whether
Key::Kp5
is in the pressed state. -
.kp5_released? : Bool
Returns whether
Key::Kp5
is in the released state. -
.kp5_up? : Bool
Returns whether
Key::Kp5
is in the up state. -
.kp6_down? : Bool
Returns whether
Key::Kp6
is in the down state. -
.kp6_pressed? : Bool
Returns whether
Key::Kp6
is in the pressed state. -
.kp6_released? : Bool
Returns whether
Key::Kp6
is in the released state. -
.kp6_up? : Bool
Returns whether
Key::Kp6
is in the up state. -
.kp7_down? : Bool
Returns whether
Key::Kp7
is in the down state. -
.kp7_pressed? : Bool
Returns whether
Key::Kp7
is in the pressed state. -
.kp7_released? : Bool
Returns whether
Key::Kp7
is in the released state. -
.kp7_up? : Bool
Returns whether
Key::Kp7
is in the up state. -
.kp8_down? : Bool
Returns whether
Key::Kp8
is in the down state. -
.kp8_pressed? : Bool
Returns whether
Key::Kp8
is in the pressed state. -
.kp8_released? : Bool
Returns whether
Key::Kp8
is in the released state. -
.kp8_up? : Bool
Returns whether
Key::Kp8
is in the up state. -
.kp9_down? : Bool
Returns whether
Key::Kp9
is in the down state. -
.kp9_pressed? : Bool
Returns whether
Key::Kp9
is in the pressed state. -
.kp9_released? : Bool
Returns whether
Key::Kp9
is in the released state. -
.kp9_up? : Bool
Returns whether
Key::Kp9
is in the up state. -
.kp_add_down? : Bool
Returns whether
Key::KpAdd
is in the down state. -
.kp_add_pressed? : Bool
Returns whether
Key::KpAdd
is in the pressed state. -
.kp_add_released? : Bool
Returns whether
Key::KpAdd
is in the released state. -
.kp_add_up? : Bool
Returns whether
Key::KpAdd
is in the up state. -
.kp_decimal_down? : Bool
Returns whether
Key::KpDecimal
is in the down state. -
.kp_decimal_pressed? : Bool
Returns whether
Key::KpDecimal
is in the pressed state. -
.kp_decimal_released? : Bool
Returns whether
Key::KpDecimal
is in the released state. -
.kp_decimal_up? : Bool
Returns whether
Key::KpDecimal
is in the up state. -
.kp_divide_down? : Bool
Returns whether
Key::KpDivide
is in the down state. -
.kp_divide_pressed? : Bool
Returns whether
Key::KpDivide
is in the pressed state. -
.kp_divide_released? : Bool
Returns whether
Key::KpDivide
is in the released state. -
.kp_divide_up? : Bool
Returns whether
Key::KpDivide
is in the up state. -
.kp_enter_down? : Bool
Returns whether
Key::KpEnter
is in the down state. -
.kp_enter_pressed? : Bool
Returns whether
Key::KpEnter
is in the pressed state. -
.kp_enter_released? : Bool
Returns whether
Key::KpEnter
is in the released state. -
.kp_enter_up? : Bool
Returns whether
Key::KpEnter
is in the up state. -
.kp_equal_down? : Bool
Returns whether
Key::KpEqual
is in the down state. -
.kp_equal_pressed? : Bool
Returns whether
Key::KpEqual
is in the pressed state. -
.kp_equal_released? : Bool
Returns whether
Key::KpEqual
is in the released state. -
.kp_equal_up? : Bool
Returns whether
Key::KpEqual
is in the up state. -
.kp_multiply_down? : Bool
Returns whether
Key::KpMultiply
is in the down state. -
.kp_multiply_pressed? : Bool
Returns whether
Key::KpMultiply
is in the pressed state. -
.kp_multiply_released? : Bool
Returns whether
Key::KpMultiply
is in the released state. -
.kp_multiply_up? : Bool
Returns whether
Key::KpMultiply
is in the up state. -
.kp_subtract_down? : Bool
Returns whether
Key::KpSubtract
is in the down state. -
.kp_subtract_pressed? : Bool
Returns whether
Key::KpSubtract
is in the pressed state. -
.kp_subtract_released? : Bool
Returns whether
Key::KpSubtract
is in the released state. -
.kp_subtract_up? : Bool
Returns whether
Key::KpSubtract
is in the up state. -
.l_down? : Bool
Returns whether
Key::L
is in the down state. -
.l_pressed? : Bool
Returns whether
Key::L
is in the pressed state. -
.l_released? : Bool
Returns whether
Key::L
is in the released state. -
.l_up? : Bool
Returns whether
Key::L
is in the up state. -
.left_alt_down? : Bool
Returns whether
Key::LeftAlt
is in the down state. -
.left_alt_pressed? : Bool
Returns whether
Key::LeftAlt
is in the pressed state. -
.left_alt_released? : Bool
Returns whether
Key::LeftAlt
is in the released state. -
.left_alt_up? : Bool
Returns whether
Key::LeftAlt
is in the up state. -
.left_bracket_down? : Bool
Returns whether
Key::LeftBracket
is in the down state. -
.left_bracket_pressed? : Bool
Returns whether
Key::LeftBracket
is in the pressed state. -
.left_bracket_released? : Bool
Returns whether
Key::LeftBracket
is in the released state. -
.left_bracket_up? : Bool
Returns whether
Key::LeftBracket
is in the up state. -
.left_control_down? : Bool
Returns whether
Key::LeftControl
is in the down state. -
.left_control_pressed? : Bool
Returns whether
Key::LeftControl
is in the pressed state. -
.left_control_released? : Bool
Returns whether
Key::LeftControl
is in the released state. -
.left_control_up? : Bool
Returns whether
Key::LeftControl
is in the up state. -
.left_down? : Bool
Returns whether
Key::Left
is in the down state. -
.left_pressed? : Bool
Returns whether
Key::Left
is in the pressed state. -
.left_released? : Bool
Returns whether
Key::Left
is in the released state. -
.left_shift_down? : Bool
Returns whether
Key::LeftShift
is in the down state. -
.left_shift_pressed? : Bool
Returns whether
Key::LeftShift
is in the pressed state. -
.left_shift_released? : Bool
Returns whether
Key::LeftShift
is in the released state. -
.left_shift_up? : Bool
Returns whether
Key::LeftShift
is in the up state. -
.left_super_down? : Bool
Returns whether
Key::LeftSuper
is in the down state. -
.left_super_pressed? : Bool
Returns whether
Key::LeftSuper
is in the pressed state. -
.left_super_released? : Bool
Returns whether
Key::LeftSuper
is in the released state. -
.left_super_up? : Bool
Returns whether
Key::LeftSuper
is in the up state. -
.left_up? : Bool
Returns whether
Key::Left
is in the up state. -
.m_down? : Bool
Returns whether
Key::M
is in the down state. -
.m_pressed? : Bool
Returns whether
Key::M
is in the pressed state. -
.m_released? : Bool
Returns whether
Key::M
is in the released state. -
.m_up? : Bool
Returns whether
Key::M
is in the up state. -
.menu_down? : Bool
Returns whether
Key::Menu
is in the down state. -
.menu_pressed? : Bool
Returns whether
Key::Menu
is in the pressed state. -
.menu_released? : Bool
Returns whether
Key::Menu
is in the released state. -
.menu_up? : Bool
Returns whether
Key::Menu
is in the up state. -
.minus_down? : Bool
Returns whether
Key::Minus
is in the down state. -
.minus_pressed? : Bool
Returns whether
Key::Minus
is in the pressed state. -
.minus_released? : Bool
Returns whether
Key::Minus
is in the released state. -
.minus_up? : Bool
Returns whether
Key::Minus
is in the up state. -
.n_down? : Bool
Returns whether
Key::N
is in the down state. -
.n_pressed? : Bool
Returns whether
Key::N
is in the pressed state. -
.n_released? : Bool
Returns whether
Key::N
is in the released state. -
.n_up? : Bool
Returns whether
Key::N
is in the up state. -
.nine_down? : Bool
Returns whether
Key::Nine
is in the down state. -
.nine_pressed? : Bool
Returns whether
Key::Nine
is in the pressed state. -
.nine_released? : Bool
Returns whether
Key::Nine
is in the released state. -
.nine_up? : Bool
Returns whether
Key::Nine
is in the up state. -
.null_down? : Bool
Returns whether
Key::Null
is in the down state. -
.null_pressed? : Bool
Returns whether
Key::Null
is in the pressed state. -
.null_released? : Bool
Returns whether
Key::Null
is in the released state. -
.null_up? : Bool
Returns whether
Key::Null
is in the up state. -
.num_lock_down? : Bool
Returns whether
Key::NumLock
is in the down state. -
.num_lock_pressed? : Bool
Returns whether
Key::NumLock
is in the pressed state. -
.num_lock_released? : Bool
Returns whether
Key::NumLock
is in the released state. -
.num_lock_up? : Bool
Returns whether
Key::NumLock
is in the up state. -
.o_down? : Bool
Returns whether
Key::O
is in the down state. -
.o_pressed? : Bool
Returns whether
Key::O
is in the pressed state. -
.o_released? : Bool
Returns whether
Key::O
is in the released state. -
.o_up? : Bool
Returns whether
Key::O
is in the up state. -
.one_down? : Bool
Returns whether
Key::One
is in the down state. -
.one_pressed? : Bool
Returns whether
Key::One
is in the pressed state. -
.one_released? : Bool
Returns whether
Key::One
is in the released state. -
.one_up? : Bool
Returns whether
Key::One
is in the up state. -
.p_down? : Bool
Returns whether
Key::P
is in the down state. -
.p_pressed? : Bool
Returns whether
Key::P
is in the pressed state. -
.p_released? : Bool
Returns whether
Key::P
is in the released state. -
.p_up? : Bool
Returns whether
Key::P
is in the up state. -
.page_down_down? : Bool
Returns whether
Key::PageDown
is in the down state. -
.page_down_pressed? : Bool
Returns whether
Key::PageDown
is in the pressed state. -
.page_down_released? : Bool
Returns whether
Key::PageDown
is in the released state. -
.page_down_up? : Bool
Returns whether
Key::PageDown
is in the up state. -
.page_up_down? : Bool
Returns whether
Key::PageUp
is in the down state. -
.page_up_pressed? : Bool
Returns whether
Key::PageUp
is in the pressed state. -
.page_up_released? : Bool
Returns whether
Key::PageUp
is in the released state. -
.page_up_up? : Bool
Returns whether
Key::PageUp
is in the up state. -
.pause_down? : Bool
Returns whether
Key::Pause
is in the down state. -
.pause_pressed? : Bool
Returns whether
Key::Pause
is in the pressed state. -
.pause_released? : Bool
Returns whether
Key::Pause
is in the released state. -
.pause_up? : Bool
Returns whether
Key::Pause
is in the up state. -
.period_down? : Bool
Returns whether
Key::Period
is in the down state. -
.period_pressed? : Bool
Returns whether
Key::Period
is in the pressed state. -
.period_released? : Bool
Returns whether
Key::Period
is in the released state. -
.period_up? : Bool
Returns whether
Key::Period
is in the up state. -
.pressed?(key : Key) : Bool
Returns whether
mouse_button
is in the pressed state. -
.print_screen_down? : Bool
Returns whether
Key::PrintScreen
is in the down state. -
.print_screen_pressed? : Bool
Returns whether
Key::PrintScreen
is in the pressed state. -
.print_screen_released? : Bool
Returns whether
Key::PrintScreen
is in the released state. -
.print_screen_up? : Bool
Returns whether
Key::PrintScreen
is in the up state. -
.q_down? : Bool
Returns whether
Key::Q
is in the down state. -
.q_pressed? : Bool
Returns whether
Key::Q
is in the pressed state. -
.q_released? : Bool
Returns whether
Key::Q
is in the released state. -
.q_up? : Bool
Returns whether
Key::Q
is in the up state. -
.r_down? : Bool
Returns whether
Key::R
is in the down state. -
.r_pressed? : Bool
Returns whether
Key::R
is in the pressed state. -
.r_released? : Bool
Returns whether
Key::R
is in the released state. -
.r_up? : Bool
Returns whether
Key::R
is in the up state. -
.released?(key : Key) : Bool
Returns whether
mouse_button
is in the released state. -
.right_alt_down? : Bool
Returns whether
Key::RightAlt
is in the down state. -
.right_alt_pressed? : Bool
Returns whether
Key::RightAlt
is in the pressed state. -
.right_alt_released? : Bool
Returns whether
Key::RightAlt
is in the released state. -
.right_alt_up? : Bool
Returns whether
Key::RightAlt
is in the up state. -
.right_bracket_down? : Bool
Returns whether
Key::RightBracket
is in the down state. -
.right_bracket_pressed? : Bool
Returns whether
Key::RightBracket
is in the pressed state. -
.right_bracket_released? : Bool
Returns whether
Key::RightBracket
is in the released state. -
.right_bracket_up? : Bool
Returns whether
Key::RightBracket
is in the up state. -
.right_control_down? : Bool
Returns whether
Key::RightControl
is in the down state. -
.right_control_pressed? : Bool
Returns whether
Key::RightControl
is in the pressed state. -
.right_control_released? : Bool
Returns whether
Key::RightControl
is in the released state. -
.right_control_up? : Bool
Returns whether
Key::RightControl
is in the up state. -
.right_down? : Bool
Returns whether
Key::Right
is in the down state. -
.right_pressed? : Bool
Returns whether
Key::Right
is in the pressed state. -
.right_released? : Bool
Returns whether
Key::Right
is in the released state. -
.right_shift_down? : Bool
Returns whether
Key::RightShift
is in the down state. -
.right_shift_pressed? : Bool
Returns whether
Key::RightShift
is in the pressed state. -
.right_shift_released? : Bool
Returns whether
Key::RightShift
is in the released state. -
.right_shift_up? : Bool
Returns whether
Key::RightShift
is in the up state. -
.right_super_down? : Bool
Returns whether
Key::RightSuper
is in the down state. -
.right_super_pressed? : Bool
Returns whether
Key::RightSuper
is in the pressed state. -
.right_super_released? : Bool
Returns whether
Key::RightSuper
is in the released state. -
.right_super_up? : Bool
Returns whether
Key::RightSuper
is in the up state. -
.right_up? : Bool
Returns whether
Key::Right
is in the up state. -
.s_down? : Bool
Returns whether
Key::S
is in the down state. -
.s_pressed? : Bool
Returns whether
Key::S
is in the pressed state. -
.s_released? : Bool
Returns whether
Key::S
is in the released state. -
.s_up? : Bool
Returns whether
Key::S
is in the up state. -
.scroll_lock_down? : Bool
Returns whether
Key::ScrollLock
is in the down state. -
.scroll_lock_pressed? : Bool
Returns whether
Key::ScrollLock
is in the pressed state. -
.scroll_lock_released? : Bool
Returns whether
Key::ScrollLock
is in the released state. -
.scroll_lock_up? : Bool
Returns whether
Key::ScrollLock
is in the up state. -
.semicolon_down? : Bool
Returns whether
Key::Semicolon
is in the down state. -
.semicolon_pressed? : Bool
Returns whether
Key::Semicolon
is in the pressed state. -
.semicolon_released? : Bool
Returns whether
Key::Semicolon
is in the released state. -
.semicolon_up? : Bool
Returns whether
Key::Semicolon
is in the up state. -
.seven_down? : Bool
Returns whether
Key::Seven
is in the down state. -
.seven_pressed? : Bool
Returns whether
Key::Seven
is in the pressed state. -
.seven_released? : Bool
Returns whether
Key::Seven
is in the released state. -
.seven_up? : Bool
Returns whether
Key::Seven
is in the up state. -
.six_down? : Bool
Returns whether
Key::Six
is in the down state. -
.six_pressed? : Bool
Returns whether
Key::Six
is in the pressed state. -
.six_released? : Bool
Returns whether
Key::Six
is in the released state. -
.six_up? : Bool
Returns whether
Key::Six
is in the up state. -
.slash_down? : Bool
Returns whether
Key::Slash
is in the down state. -
.slash_pressed? : Bool
Returns whether
Key::Slash
is in the pressed state. -
.slash_released? : Bool
Returns whether
Key::Slash
is in the released state. -
.slash_up? : Bool
Returns whether
Key::Slash
is in the up state. -
.space_down? : Bool
Returns whether
Key::Space
is in the down state. -
.space_pressed? : Bool
Returns whether
Key::Space
is in the pressed state. -
.space_released? : Bool
Returns whether
Key::Space
is in the released state. -
.space_up? : Bool
Returns whether
Key::Space
is in the up state. -
.t_down? : Bool
Returns whether
Key::T
is in the down state. -
.t_pressed? : Bool
Returns whether
Key::T
is in the pressed state. -
.t_released? : Bool
Returns whether
Key::T
is in the released state. -
.t_up? : Bool
Returns whether
Key::T
is in the up state. -
.tab_down? : Bool
Returns whether
Key::Tab
is in the down state. -
.tab_pressed? : Bool
Returns whether
Key::Tab
is in the pressed state. -
.tab_released? : Bool
Returns whether
Key::Tab
is in the released state. -
.tab_up? : Bool
Returns whether
Key::Tab
is in the up state. -
.three_down? : Bool
Returns whether
Key::Three
is in the down state. -
.three_pressed? : Bool
Returns whether
Key::Three
is in the pressed state. -
.three_released? : Bool
Returns whether
Key::Three
is in the released state. -
.three_up? : Bool
Returns whether
Key::Three
is in the up state. -
.two_down? : Bool
Returns whether
Key::Two
is in the down state. -
.two_pressed? : Bool
Returns whether
Key::Two
is in the pressed state. -
.two_released? : Bool
Returns whether
Key::Two
is in the released state. -
.two_up? : Bool
Returns whether
Key::Two
is in the up state. -
.u_down? : Bool
Returns whether
Key::U
is in the down state. -
.u_pressed? : Bool
Returns whether
Key::U
is in the pressed state. -
.u_released? : Bool
Returns whether
Key::U
is in the released state. -
.u_up? : Bool
Returns whether
Key::U
is in the up state. -
.up?(key : Key) : Bool
Returns whether
mouse_button
is in the up state. -
.up_down? : Bool
Returns whether
Key::Up
is in the down state. -
.up_pressed? : Bool
Returns whether
Key::Up
is in the pressed state. -
.up_released? : Bool
Returns whether
Key::Up
is in the released state. -
.up_up? : Bool
Returns whether
Key::Up
is in the up state. -
.v_down? : Bool
Returns whether
Key::V
is in the down state. -
.v_pressed? : Bool
Returns whether
Key::V
is in the pressed state. -
.v_released? : Bool
Returns whether
Key::V
is in the released state. -
.v_up? : Bool
Returns whether
Key::V
is in the up state. -
.volume_down_down? : Bool
Returns whether
Key::VolumeDown
is in the down state. -
.volume_down_pressed? : Bool
Returns whether
Key::VolumeDown
is in the pressed state. -
.volume_down_released? : Bool
Returns whether
Key::VolumeDown
is in the released state. -
.volume_down_up? : Bool
Returns whether
Key::VolumeDown
is in the up state. -
.volume_up_down? : Bool
Returns whether
Key::VolumeUp
is in the down state. -
.volume_up_pressed? : Bool
Returns whether
Key::VolumeUp
is in the pressed state. -
.volume_up_released? : Bool
Returns whether
Key::VolumeUp
is in the released state. -
.volume_up_up? : Bool
Returns whether
Key::VolumeUp
is in the up state. -
.w_down? : Bool
Returns whether
Key::W
is in the down state. -
.w_pressed? : Bool
Returns whether
Key::W
is in the pressed state. -
.w_released? : Bool
Returns whether
Key::W
is in the released state. -
.w_up? : Bool
Returns whether
Key::W
is in the up state. -
.x_down? : Bool
Returns whether
Key::X
is in the down state. -
.x_pressed? : Bool
Returns whether
Key::X
is in the pressed state. -
.x_released? : Bool
Returns whether
Key::X
is in the released state. -
.x_up? : Bool
Returns whether
Key::X
is in the up state. -
.y_down? : Bool
Returns whether
Key::Y
is in the down state. -
.y_pressed? : Bool
Returns whether
Key::Y
is in the pressed state. -
.y_released? : Bool
Returns whether
Key::Y
is in the released state. -
.y_up? : Bool
Returns whether
Key::Y
is in the up state. -
.z_down? : Bool
Returns whether
Key::Z
is in the down state. -
.z_pressed? : Bool
Returns whether
Key::Z
is in the pressed state. -
.z_released? : Bool
Returns whether
Key::Z
is in the released state. -
.z_up? : Bool
Returns whether
Key::Z
is in the up state. -
.zero_down? : Bool
Returns whether
Key::Zero
is in the down state. -
.zero_pressed? : Bool
Returns whether
Key::Zero
is in the pressed state. -
.zero_released? : Bool
Returns whether
Key::Zero
is in the released state. -
.zero_up? : Bool
Returns whether
Key::Zero
is in the up state.
Class Method Detail
Returns whether Key::A
is in the down state.
def self.a_down? : Bool
Key::A.is_down?
end
Returns whether Key::A
is in the pressed state.
def self.a_pressed? : Bool
Key::A.is_pressed?
end
Returns whether Key::A
is in the released state.
def self.a_released? : Bool
Key::A.is_released?
end
Returns whether Key::A
is in the up state.
def self.a_up? : Bool
Key::A.is_up?
end
Returns whether Key::Apostrophe
is in the down state.
def self.apostrophe_down? : Bool
Key::Apostrophe.is_down?
end
Returns whether Key::Apostrophe
is in the pressed state.
def self.apostrophe_pressed? : Bool
Key::Apostrophe.is_pressed?
end
Returns whether Key::Apostrophe
is in the released state.
def self.apostrophe_released? : Bool
Key::Apostrophe.is_released?
end
Returns whether Key::Apostrophe
is in the up state.
def self.apostrophe_up? : Bool
Key::Apostrophe.is_up?
end
Returns whether Key::B
is in the down state.
def self.b_down? : Bool
Key::B.is_down?
end
Returns whether Key::B
is in the pressed state.
def self.b_pressed? : Bool
Key::B.is_pressed?
end
Returns whether Key::B
is in the released state.
def self.b_released? : Bool
Key::B.is_released?
end
Returns whether Key::B
is in the up state.
def self.b_up? : Bool
Key::B.is_up?
end
Returns whether Key::Back
is in the down state.
def self.back_down? : Bool
Key::Back.is_down?
end
Returns whether Key::Back
is in the pressed state.
def self.back_pressed? : Bool
Key::Back.is_pressed?
end
Returns whether Key::Back
is in the released state.
def self.back_released? : Bool
Key::Back.is_released?
end
Returns whether Key::Back
is in the up state.
def self.back_up? : Bool
Key::Back.is_up?
end
Returns whether Key::Backslash
is in the down state.
def self.backslash_down? : Bool
Key::Backslash.is_down?
end
Returns whether Key::Backslash
is in the pressed state.
def self.backslash_pressed? : Bool
Key::Backslash.is_pressed?
end
Returns whether Key::Backslash
is in the released state.
def self.backslash_released? : Bool
Key::Backslash.is_released?
end
Returns whether Key::Backslash
is in the up state.
def self.backslash_up? : Bool
Key::Backslash.is_up?
end
Returns whether Key::Backspace
is in the down state.
def self.backspace_down? : Bool
Key::Backspace.is_down?
end
Returns whether Key::Backspace
is in the pressed state.
def self.backspace_pressed? : Bool
Key::Backspace.is_pressed?
end
Returns whether Key::Backspace
is in the released state.
def self.backspace_released? : Bool
Key::Backspace.is_released?
end
Returns whether Key::Backspace
is in the up state.
def self.backspace_up? : Bool
Key::Backspace.is_up?
end
Returns whether Key::C
is in the down state.
def self.c_down? : Bool
Key::C.is_down?
end
Returns whether Key::C
is in the pressed state.
def self.c_pressed? : Bool
Key::C.is_pressed?
end
Returns whether Key::C
is in the released state.
def self.c_released? : Bool
Key::C.is_released?
end
Returns whether Key::C
is in the up state.
def self.c_up? : Bool
Key::C.is_up?
end
Returns whether Key::CapsLock
is in the down state.
def self.caps_lock_down? : Bool
Key::CapsLock.is_down?
end
Returns whether Key::CapsLock
is in the pressed state.
def self.caps_lock_pressed? : Bool
Key::CapsLock.is_pressed?
end
Returns whether Key::CapsLock
is in the released state.
def self.caps_lock_released? : Bool
Key::CapsLock.is_released?
end
Returns whether Key::CapsLock
is in the up state.
def self.caps_lock_up? : Bool
Key::CapsLock.is_up?
end
Returns whether Key::Comma
is in the down state.
def self.comma_down? : Bool
Key::Comma.is_down?
end
Returns whether Key::Comma
is in the pressed state.
def self.comma_pressed? : Bool
Key::Comma.is_pressed?
end
Returns whether Key::Comma
is in the released state.
def self.comma_released? : Bool
Key::Comma.is_released?
end
Returns whether Key::Comma
is in the up state.
def self.comma_up? : Bool
Key::Comma.is_up?
end
Returns whether Key::D
is in the down state.
def self.d_down? : Bool
Key::D.is_down?
end
Returns whether Key::D
is in the pressed state.
def self.d_pressed? : Bool
Key::D.is_pressed?
end
Returns whether Key::D
is in the released state.
def self.d_released? : Bool
Key::D.is_released?
end
Returns whether Key::D
is in the up state.
def self.d_up? : Bool
Key::D.is_up?
end
Returns whether Key::Delete
is in the down state.
def self.delete_down? : Bool
Key::Delete.is_down?
end
Returns whether Key::Delete
is in the pressed state.
def self.delete_pressed? : Bool
Key::Delete.is_pressed?
end
Returns whether Key::Delete
is in the released state.
def self.delete_released? : Bool
Key::Delete.is_released?
end
Returns whether Key::Delete
is in the up state.
def self.delete_up? : Bool
Key::Delete.is_up?
end
Returns whether mouse_button
is in the down state.
def self.down?(key : Key) : Bool
key.is_down?
end
Returns whether Key::Down
is in the down state.
def self.down_down? : Bool
Key::Down.is_down?
end
Returns whether Key::Down
is in the pressed state.
def self.down_pressed? : Bool
Key::Down.is_pressed?
end
Returns whether Key::Down
is in the released state.
def self.down_released? : Bool
Key::Down.is_released?
end
Returns whether Key::Down
is in the up state.
def self.down_up? : Bool
Key::Down.is_up?
end
Returns whether Key::E
is in the down state.
def self.e_down? : Bool
Key::E.is_down?
end
Returns whether Key::E
is in the pressed state.
def self.e_pressed? : Bool
Key::E.is_pressed?
end
Returns whether Key::E
is in the released state.
def self.e_released? : Bool
Key::E.is_released?
end
Returns whether Key::E
is in the up state.
def self.e_up? : Bool
Key::E.is_up?
end
Returns whether Key::Eight
is in the down state.
def self.eight_down? : Bool
Key::Eight.is_down?
end
Returns whether Key::Eight
is in the pressed state.
def self.eight_pressed? : Bool
Key::Eight.is_pressed?
end
Returns whether Key::Eight
is in the released state.
def self.eight_released? : Bool
Key::Eight.is_released?
end
Returns whether Key::Eight
is in the up state.
def self.eight_up? : Bool
Key::Eight.is_up?
end
Returns whether Key::End
is in the down state.
def self.end_down? : Bool
Key::End.is_down?
end
Returns whether Key::End
is in the pressed state.
def self.end_pressed? : Bool
Key::End.is_pressed?
end
Returns whether Key::End
is in the released state.
def self.end_released? : Bool
Key::End.is_released?
end
Returns whether Key::End
is in the up state.
def self.end_up? : Bool
Key::End.is_up?
end
Returns whether Key::Enter
is in the down state.
def self.enter_down? : Bool
Key::Enter.is_down?
end
Returns whether Key::Enter
is in the pressed state.
def self.enter_pressed? : Bool
Key::Enter.is_pressed?
end
Returns whether Key::Enter
is in the released state.
def self.enter_released? : Bool
Key::Enter.is_released?
end
Returns whether Key::Enter
is in the up state.
def self.enter_up? : Bool
Key::Enter.is_up?
end
Returns whether Key::Equal
is in the down state.
def self.equal_down? : Bool
Key::Equal.is_down?
end
Returns whether Key::Equal
is in the pressed state.
def self.equal_pressed? : Bool
Key::Equal.is_pressed?
end
Returns whether Key::Equal
is in the released state.
def self.equal_released? : Bool
Key::Equal.is_released?
end
Returns whether Key::Equal
is in the up state.
def self.equal_up? : Bool
Key::Equal.is_up?
end
Returns whether Key::F10
is in the down state.
def self.f10_down? : Bool
Key::F10.is_down?
end
Returns whether Key::F10
is in the pressed state.
def self.f10_pressed? : Bool
Key::F10.is_pressed?
end
Returns whether Key::F10
is in the released state.
def self.f10_released? : Bool
Key::F10.is_released?
end
Returns whether Key::F10
is in the up state.
def self.f10_up? : Bool
Key::F10.is_up?
end
Returns whether Key::F11
is in the down state.
def self.f11_down? : Bool
Key::F11.is_down?
end
Returns whether Key::F11
is in the pressed state.
def self.f11_pressed? : Bool
Key::F11.is_pressed?
end
Returns whether Key::F11
is in the released state.
def self.f11_released? : Bool
Key::F11.is_released?
end
Returns whether Key::F11
is in the up state.
def self.f11_up? : Bool
Key::F11.is_up?
end
Returns whether Key::F12
is in the down state.
def self.f12_down? : Bool
Key::F12.is_down?
end
Returns whether Key::F12
is in the pressed state.
def self.f12_pressed? : Bool
Key::F12.is_pressed?
end
Returns whether Key::F12
is in the released state.
def self.f12_released? : Bool
Key::F12.is_released?
end
Returns whether Key::F12
is in the up state.
def self.f12_up? : Bool
Key::F12.is_up?
end
Returns whether Key::F1
is in the down state.
def self.f1_down? : Bool
Key::F1.is_down?
end
Returns whether Key::F1
is in the pressed state.
def self.f1_pressed? : Bool
Key::F1.is_pressed?
end
Returns whether Key::F1
is in the released state.
def self.f1_released? : Bool
Key::F1.is_released?
end
Returns whether Key::F1
is in the up state.
def self.f1_up? : Bool
Key::F1.is_up?
end
Returns whether Key::F2
is in the down state.
def self.f2_down? : Bool
Key::F2.is_down?
end
Returns whether Key::F2
is in the pressed state.
def self.f2_pressed? : Bool
Key::F2.is_pressed?
end
Returns whether Key::F2
is in the released state.
def self.f2_released? : Bool
Key::F2.is_released?
end
Returns whether Key::F2
is in the up state.
def self.f2_up? : Bool
Key::F2.is_up?
end
Returns whether Key::F3
is in the down state.
def self.f3_down? : Bool
Key::F3.is_down?
end
Returns whether Key::F3
is in the pressed state.
def self.f3_pressed? : Bool
Key::F3.is_pressed?
end
Returns whether Key::F3
is in the released state.
def self.f3_released? : Bool
Key::F3.is_released?
end
Returns whether Key::F3
is in the up state.
def self.f3_up? : Bool
Key::F3.is_up?
end
Returns whether Key::F4
is in the down state.
def self.f4_down? : Bool
Key::F4.is_down?
end
Returns whether Key::F4
is in the pressed state.
def self.f4_pressed? : Bool
Key::F4.is_pressed?
end
Returns whether Key::F4
is in the released state.
def self.f4_released? : Bool
Key::F4.is_released?
end
Returns whether Key::F4
is in the up state.
def self.f4_up? : Bool
Key::F4.is_up?
end
Returns whether Key::F5
is in the down state.
def self.f5_down? : Bool
Key::F5.is_down?
end
Returns whether Key::F5
is in the pressed state.
def self.f5_pressed? : Bool
Key::F5.is_pressed?
end
Returns whether Key::F5
is in the released state.
def self.f5_released? : Bool
Key::F5.is_released?
end
Returns whether Key::F5
is in the up state.
def self.f5_up? : Bool
Key::F5.is_up?
end
Returns whether Key::F6
is in the down state.
def self.f6_down? : Bool
Key::F6.is_down?
end
Returns whether Key::F6
is in the pressed state.
def self.f6_pressed? : Bool
Key::F6.is_pressed?
end
Returns whether Key::F6
is in the released state.
def self.f6_released? : Bool
Key::F6.is_released?
end
Returns whether Key::F6
is in the up state.
def self.f6_up? : Bool
Key::F6.is_up?
end
Returns whether Key::F7
is in the down state.
def self.f7_down? : Bool
Key::F7.is_down?
end
Returns whether Key::F7
is in the pressed state.
def self.f7_pressed? : Bool
Key::F7.is_pressed?
end
Returns whether Key::F7
is in the released state.
def self.f7_released? : Bool
Key::F7.is_released?
end
Returns whether Key::F7
is in the up state.
def self.f7_up? : Bool
Key::F7.is_up?
end
Returns whether Key::F8
is in the down state.
def self.f8_down? : Bool
Key::F8.is_down?
end
Returns whether Key::F8
is in the pressed state.
def self.f8_pressed? : Bool
Key::F8.is_pressed?
end
Returns whether Key::F8
is in the released state.
def self.f8_released? : Bool
Key::F8.is_released?
end
Returns whether Key::F8
is in the up state.
def self.f8_up? : Bool
Key::F8.is_up?
end
Returns whether Key::F9
is in the down state.
def self.f9_down? : Bool
Key::F9.is_down?
end
Returns whether Key::F9
is in the pressed state.
def self.f9_pressed? : Bool
Key::F9.is_pressed?
end
Returns whether Key::F9
is in the released state.
def self.f9_released? : Bool
Key::F9.is_released?
end
Returns whether Key::F9
is in the up state.
def self.f9_up? : Bool
Key::F9.is_up?
end
Returns whether Key::F
is in the down state.
def self.f_down? : Bool
Key::F.is_down?
end
Returns whether Key::F
is in the pressed state.
def self.f_pressed? : Bool
Key::F.is_pressed?
end
Returns whether Key::F
is in the released state.
def self.f_released? : Bool
Key::F.is_released?
end
Returns whether Key::F
is in the up state.
def self.f_up? : Bool
Key::F.is_up?
end
Returns whether Key::Five
is in the down state.
def self.five_down? : Bool
Key::Five.is_down?
end
Returns whether Key::Five
is in the pressed state.
def self.five_pressed? : Bool
Key::Five.is_pressed?
end
Returns whether Key::Five
is in the released state.
def self.five_released? : Bool
Key::Five.is_released?
end
Returns whether Key::Five
is in the up state.
def self.five_up? : Bool
Key::Five.is_up?
end
Returns whether Key::Four
is in the down state.
def self.four_down? : Bool
Key::Four.is_down?
end
Returns whether Key::Four
is in the pressed state.
def self.four_pressed? : Bool
Key::Four.is_pressed?
end
Returns whether Key::Four
is in the released state.
def self.four_released? : Bool
Key::Four.is_released?
end
Returns whether Key::Four
is in the up state.
def self.four_up? : Bool
Key::Four.is_up?
end
Returns whether Key::G
is in the down state.
def self.g_down? : Bool
Key::G.is_down?
end
Returns whether Key::G
is in the pressed state.
def self.g_pressed? : Bool
Key::G.is_pressed?
end
Returns whether Key::G
is in the released state.
def self.g_released? : Bool
Key::G.is_released?
end
Returns whether Key::G
is in the up state.
def self.g_up? : Bool
Key::G.is_up?
end
Returns whether Key::Grave
is in the down state.
def self.grave_down? : Bool
Key::Grave.is_down?
end
Returns whether Key::Grave
is in the pressed state.
def self.grave_pressed? : Bool
Key::Grave.is_pressed?
end
Returns whether Key::Grave
is in the released state.
def self.grave_released? : Bool
Key::Grave.is_released?
end
Returns whether Key::Grave
is in the up state.
def self.grave_up? : Bool
Key::Grave.is_up?
end
Returns whether Key::H
is in the down state.
def self.h_down? : Bool
Key::H.is_down?
end
Returns whether Key::H
is in the pressed state.
def self.h_pressed? : Bool
Key::H.is_pressed?
end
Returns whether Key::H
is in the released state.
def self.h_released? : Bool
Key::H.is_released?
end
Returns whether Key::H
is in the up state.
def self.h_up? : Bool
Key::H.is_up?
end
Returns whether Key::Home
is in the down state.
def self.home_down? : Bool
Key::Home.is_down?
end
Returns whether Key::Home
is in the pressed state.
def self.home_pressed? : Bool
Key::Home.is_pressed?
end
Returns whether Key::Home
is in the released state.
def self.home_released? : Bool
Key::Home.is_released?
end
Returns whether Key::Home
is in the up state.
def self.home_up? : Bool
Key::Home.is_up?
end
Returns whether Key::I
is in the down state.
def self.i_down? : Bool
Key::I.is_down?
end
Returns whether Key::I
is in the pressed state.
def self.i_pressed? : Bool
Key::I.is_pressed?
end
Returns whether Key::I
is in the released state.
def self.i_released? : Bool
Key::I.is_released?
end
Returns whether Key::I
is in the up state.
def self.i_up? : Bool
Key::I.is_up?
end
Returns whether Key::Insert
is in the down state.
def self.insert_down? : Bool
Key::Insert.is_down?
end
Returns whether Key::Insert
is in the pressed state.
def self.insert_pressed? : Bool
Key::Insert.is_pressed?
end
Returns whether Key::Insert
is in the released state.
def self.insert_released? : Bool
Key::Insert.is_released?
end
Returns whether Key::Insert
is in the up state.
def self.insert_up? : Bool
Key::Insert.is_up?
end
Returns whether Key::J
is in the down state.
def self.j_down? : Bool
Key::J.is_down?
end
Returns whether Key::J
is in the pressed state.
def self.j_pressed? : Bool
Key::J.is_pressed?
end
Returns whether Key::J
is in the released state.
def self.j_released? : Bool
Key::J.is_released?
end
Returns whether Key::J
is in the up state.
def self.j_up? : Bool
Key::J.is_up?
end
Returns whether Key::K
is in the down state.
def self.k_down? : Bool
Key::K.is_down?
end
Returns whether Key::K
is in the pressed state.
def self.k_pressed? : Bool
Key::K.is_pressed?
end
Returns whether Key::K
is in the released state.
def self.k_released? : Bool
Key::K.is_released?
end
Returns whether Key::K
is in the up state.
def self.k_up? : Bool
Key::K.is_up?
end
Returns whether Key::Kp0
is in the down state.
def self.kp0_down? : Bool
Key::Kp0.is_down?
end
Returns whether Key::Kp0
is in the pressed state.
def self.kp0_pressed? : Bool
Key::Kp0.is_pressed?
end
Returns whether Key::Kp0
is in the released state.
def self.kp0_released? : Bool
Key::Kp0.is_released?
end
Returns whether Key::Kp0
is in the up state.
def self.kp0_up? : Bool
Key::Kp0.is_up?
end
Returns whether Key::Kp1
is in the down state.
def self.kp1_down? : Bool
Key::Kp1.is_down?
end
Returns whether Key::Kp1
is in the pressed state.
def self.kp1_pressed? : Bool
Key::Kp1.is_pressed?
end
Returns whether Key::Kp1
is in the released state.
def self.kp1_released? : Bool
Key::Kp1.is_released?
end
Returns whether Key::Kp1
is in the up state.
def self.kp1_up? : Bool
Key::Kp1.is_up?
end
Returns whether Key::Kp2
is in the down state.
def self.kp2_down? : Bool
Key::Kp2.is_down?
end
Returns whether Key::Kp2
is in the pressed state.
def self.kp2_pressed? : Bool
Key::Kp2.is_pressed?
end
Returns whether Key::Kp2
is in the released state.
def self.kp2_released? : Bool
Key::Kp2.is_released?
end
Returns whether Key::Kp2
is in the up state.
def self.kp2_up? : Bool
Key::Kp2.is_up?
end
Returns whether Key::Kp3
is in the down state.
def self.kp3_down? : Bool
Key::Kp3.is_down?
end
Returns whether Key::Kp3
is in the pressed state.
def self.kp3_pressed? : Bool
Key::Kp3.is_pressed?
end
Returns whether Key::Kp3
is in the released state.
def self.kp3_released? : Bool
Key::Kp3.is_released?
end
Returns whether Key::Kp3
is in the up state.
def self.kp3_up? : Bool
Key::Kp3.is_up?
end
Returns whether Key::Kp4
is in the down state.
def self.kp4_down? : Bool
Key::Kp4.is_down?
end
Returns whether Key::Kp4
is in the pressed state.
def self.kp4_pressed? : Bool
Key::Kp4.is_pressed?
end
Returns whether Key::Kp4
is in the released state.
def self.kp4_released? : Bool
Key::Kp4.is_released?
end
Returns whether Key::Kp4
is in the up state.
def self.kp4_up? : Bool
Key::Kp4.is_up?
end
Returns whether Key::Kp5
is in the down state.
def self.kp5_down? : Bool
Key::Kp5.is_down?
end
Returns whether Key::Kp5
is in the pressed state.
def self.kp5_pressed? : Bool
Key::Kp5.is_pressed?
end
Returns whether Key::Kp5
is in the released state.
def self.kp5_released? : Bool
Key::Kp5.is_released?
end
Returns whether Key::Kp5
is in the up state.
def self.kp5_up? : Bool
Key::Kp5.is_up?
end
Returns whether Key::Kp6
is in the down state.
def self.kp6_down? : Bool
Key::Kp6.is_down?
end
Returns whether Key::Kp6
is in the pressed state.
def self.kp6_pressed? : Bool
Key::Kp6.is_pressed?
end
Returns whether Key::Kp6
is in the released state.
def self.kp6_released? : Bool
Key::Kp6.is_released?
end
Returns whether Key::Kp6
is in the up state.
def self.kp6_up? : Bool
Key::Kp6.is_up?
end
Returns whether Key::Kp7
is in the down state.
def self.kp7_down? : Bool
Key::Kp7.is_down?
end
Returns whether Key::Kp7
is in the pressed state.
def self.kp7_pressed? : Bool
Key::Kp7.is_pressed?
end
Returns whether Key::Kp7
is in the released state.
def self.kp7_released? : Bool
Key::Kp7.is_released?
end
Returns whether Key::Kp7
is in the up state.
def self.kp7_up? : Bool
Key::Kp7.is_up?
end
Returns whether Key::Kp8
is in the down state.
def self.kp8_down? : Bool
Key::Kp8.is_down?
end
Returns whether Key::Kp8
is in the pressed state.
def self.kp8_pressed? : Bool
Key::Kp8.is_pressed?
end
Returns whether Key::Kp8
is in the released state.
def self.kp8_released? : Bool
Key::Kp8.is_released?
end
Returns whether Key::Kp8
is in the up state.
def self.kp8_up? : Bool
Key::Kp8.is_up?
end
Returns whether Key::Kp9
is in the down state.
def self.kp9_down? : Bool
Key::Kp9.is_down?
end
Returns whether Key::Kp9
is in the pressed state.
def self.kp9_pressed? : Bool
Key::Kp9.is_pressed?
end
Returns whether Key::Kp9
is in the released state.
def self.kp9_released? : Bool
Key::Kp9.is_released?
end
Returns whether Key::Kp9
is in the up state.
def self.kp9_up? : Bool
Key::Kp9.is_up?
end
Returns whether Key::KpAdd
is in the down state.
def self.kp_add_down? : Bool
Key::KpAdd.is_down?
end
Returns whether Key::KpAdd
is in the pressed state.
def self.kp_add_pressed? : Bool
Key::KpAdd.is_pressed?
end
Returns whether Key::KpAdd
is in the released state.
def self.kp_add_released? : Bool
Key::KpAdd.is_released?
end
Returns whether Key::KpAdd
is in the up state.
def self.kp_add_up? : Bool
Key::KpAdd.is_up?
end
Returns whether Key::KpDecimal
is in the down state.
def self.kp_decimal_down? : Bool
Key::KpDecimal.is_down?
end
Returns whether Key::KpDecimal
is in the pressed state.
def self.kp_decimal_pressed? : Bool
Key::KpDecimal.is_pressed?
end
Returns whether Key::KpDecimal
is in the released state.
def self.kp_decimal_released? : Bool
Key::KpDecimal.is_released?
end
Returns whether Key::KpDecimal
is in the up state.
def self.kp_decimal_up? : Bool
Key::KpDecimal.is_up?
end
Returns whether Key::KpDivide
is in the down state.
def self.kp_divide_down? : Bool
Key::KpDivide.is_down?
end
Returns whether Key::KpDivide
is in the pressed state.
def self.kp_divide_pressed? : Bool
Key::KpDivide.is_pressed?
end
Returns whether Key::KpDivide
is in the released state.
def self.kp_divide_released? : Bool
Key::KpDivide.is_released?
end
Returns whether Key::KpDivide
is in the up state.
def self.kp_divide_up? : Bool
Key::KpDivide.is_up?
end
Returns whether Key::KpEnter
is in the down state.
def self.kp_enter_down? : Bool
Key::KpEnter.is_down?
end
Returns whether Key::KpEnter
is in the pressed state.
def self.kp_enter_pressed? : Bool
Key::KpEnter.is_pressed?
end
Returns whether Key::KpEnter
is in the released state.
def self.kp_enter_released? : Bool
Key::KpEnter.is_released?
end
Returns whether Key::KpEnter
is in the up state.
def self.kp_enter_up? : Bool
Key::KpEnter.is_up?
end
Returns whether Key::KpEqual
is in the down state.
def self.kp_equal_down? : Bool
Key::KpEqual.is_down?
end
Returns whether Key::KpEqual
is in the pressed state.
def self.kp_equal_pressed? : Bool
Key::KpEqual.is_pressed?
end
Returns whether Key::KpEqual
is in the released state.
def self.kp_equal_released? : Bool
Key::KpEqual.is_released?
end
Returns whether Key::KpEqual
is in the up state.
def self.kp_equal_up? : Bool
Key::KpEqual.is_up?
end
Returns whether Key::KpMultiply
is in the down state.
def self.kp_multiply_down? : Bool
Key::KpMultiply.is_down?
end
Returns whether Key::KpMultiply
is in the pressed state.
def self.kp_multiply_pressed? : Bool
Key::KpMultiply.is_pressed?
end
Returns whether Key::KpMultiply
is in the released state.
def self.kp_multiply_released? : Bool
Key::KpMultiply.is_released?
end
Returns whether Key::KpMultiply
is in the up state.
def self.kp_multiply_up? : Bool
Key::KpMultiply.is_up?
end
Returns whether Key::KpSubtract
is in the down state.
def self.kp_subtract_down? : Bool
Key::KpSubtract.is_down?
end
Returns whether Key::KpSubtract
is in the pressed state.
def self.kp_subtract_pressed? : Bool
Key::KpSubtract.is_pressed?
end
Returns whether Key::KpSubtract
is in the released state.
def self.kp_subtract_released? : Bool
Key::KpSubtract.is_released?
end
Returns whether Key::KpSubtract
is in the up state.
def self.kp_subtract_up? : Bool
Key::KpSubtract.is_up?
end
Returns whether Key::L
is in the down state.
def self.l_down? : Bool
Key::L.is_down?
end
Returns whether Key::L
is in the pressed state.
def self.l_pressed? : Bool
Key::L.is_pressed?
end
Returns whether Key::L
is in the released state.
def self.l_released? : Bool
Key::L.is_released?
end
Returns whether Key::L
is in the up state.
def self.l_up? : Bool
Key::L.is_up?
end
Returns whether Key::LeftAlt
is in the down state.
def self.left_alt_down? : Bool
Key::LeftAlt.is_down?
end
Returns whether Key::LeftAlt
is in the pressed state.
def self.left_alt_pressed? : Bool
Key::LeftAlt.is_pressed?
end
Returns whether Key::LeftAlt
is in the released state.
def self.left_alt_released? : Bool
Key::LeftAlt.is_released?
end
Returns whether Key::LeftAlt
is in the up state.
def self.left_alt_up? : Bool
Key::LeftAlt.is_up?
end
Returns whether Key::LeftBracket
is in the down state.
def self.left_bracket_down? : Bool
Key::LeftBracket.is_down?
end
Returns whether Key::LeftBracket
is in the pressed state.
def self.left_bracket_pressed? : Bool
Key::LeftBracket.is_pressed?
end
Returns whether Key::LeftBracket
is in the released state.
def self.left_bracket_released? : Bool
Key::LeftBracket.is_released?
end
Returns whether Key::LeftBracket
is in the up state.
def self.left_bracket_up? : Bool
Key::LeftBracket.is_up?
end
Returns whether Key::LeftControl
is in the down state.
def self.left_control_down? : Bool
Key::LeftControl.is_down?
end
Returns whether Key::LeftControl
is in the pressed state.
def self.left_control_pressed? : Bool
Key::LeftControl.is_pressed?
end
Returns whether Key::LeftControl
is in the released state.
def self.left_control_released? : Bool
Key::LeftControl.is_released?
end
Returns whether Key::LeftControl
is in the up state.
def self.left_control_up? : Bool
Key::LeftControl.is_up?
end
Returns whether Key::Left
is in the down state.
def self.left_down? : Bool
Key::Left.is_down?
end
Returns whether Key::Left
is in the pressed state.
def self.left_pressed? : Bool
Key::Left.is_pressed?
end
Returns whether Key::Left
is in the released state.
def self.left_released? : Bool
Key::Left.is_released?
end
Returns whether Key::LeftShift
is in the down state.
def self.left_shift_down? : Bool
Key::LeftShift.is_down?
end
Returns whether Key::LeftShift
is in the pressed state.
def self.left_shift_pressed? : Bool
Key::LeftShift.is_pressed?
end
Returns whether Key::LeftShift
is in the released state.
def self.left_shift_released? : Bool
Key::LeftShift.is_released?
end
Returns whether Key::LeftShift
is in the up state.
def self.left_shift_up? : Bool
Key::LeftShift.is_up?
end
Returns whether Key::LeftSuper
is in the down state.
def self.left_super_down? : Bool
Key::LeftSuper.is_down?
end
Returns whether Key::LeftSuper
is in the pressed state.
def self.left_super_pressed? : Bool
Key::LeftSuper.is_pressed?
end
Returns whether Key::LeftSuper
is in the released state.
def self.left_super_released? : Bool
Key::LeftSuper.is_released?
end
Returns whether Key::LeftSuper
is in the up state.
def self.left_super_up? : Bool
Key::LeftSuper.is_up?
end
Returns whether Key::Left
is in the up state.
def self.left_up? : Bool
Key::Left.is_up?
end
Returns whether Key::M
is in the down state.
def self.m_down? : Bool
Key::M.is_down?
end
Returns whether Key::M
is in the pressed state.
def self.m_pressed? : Bool
Key::M.is_pressed?
end
Returns whether Key::M
is in the released state.
def self.m_released? : Bool
Key::M.is_released?
end
Returns whether Key::M
is in the up state.
def self.m_up? : Bool
Key::M.is_up?
end
Returns whether Key::Minus
is in the down state.
def self.minus_down? : Bool
Key::Minus.is_down?
end
Returns whether Key::Minus
is in the pressed state.
def self.minus_pressed? : Bool
Key::Minus.is_pressed?
end
Returns whether Key::Minus
is in the released state.
def self.minus_released? : Bool
Key::Minus.is_released?
end
Returns whether Key::Minus
is in the up state.
def self.minus_up? : Bool
Key::Minus.is_up?
end
Returns whether Key::N
is in the down state.
def self.n_down? : Bool
Key::N.is_down?
end
Returns whether Key::N
is in the pressed state.
def self.n_pressed? : Bool
Key::N.is_pressed?
end
Returns whether Key::N
is in the released state.
def self.n_released? : Bool
Key::N.is_released?
end
Returns whether Key::N
is in the up state.
def self.n_up? : Bool
Key::N.is_up?
end
Returns whether Key::Nine
is in the down state.
def self.nine_down? : Bool
Key::Nine.is_down?
end
Returns whether Key::Nine
is in the pressed state.
def self.nine_pressed? : Bool
Key::Nine.is_pressed?
end
Returns whether Key::Nine
is in the released state.
def self.nine_released? : Bool
Key::Nine.is_released?
end
Returns whether Key::Nine
is in the up state.
def self.nine_up? : Bool
Key::Nine.is_up?
end
Returns whether Key::Null
is in the down state.
def self.null_down? : Bool
Key::Null.is_down?
end
Returns whether Key::Null
is in the pressed state.
def self.null_pressed? : Bool
Key::Null.is_pressed?
end
Returns whether Key::Null
is in the released state.
def self.null_released? : Bool
Key::Null.is_released?
end
Returns whether Key::Null
is in the up state.
def self.null_up? : Bool
Key::Null.is_up?
end
Returns whether Key::NumLock
is in the down state.
def self.num_lock_down? : Bool
Key::NumLock.is_down?
end
Returns whether Key::NumLock
is in the pressed state.
def self.num_lock_pressed? : Bool
Key::NumLock.is_pressed?
end
Returns whether Key::NumLock
is in the released state.
def self.num_lock_released? : Bool
Key::NumLock.is_released?
end
Returns whether Key::NumLock
is in the up state.
def self.num_lock_up? : Bool
Key::NumLock.is_up?
end
Returns whether Key::O
is in the down state.
def self.o_down? : Bool
Key::O.is_down?
end
Returns whether Key::O
is in the pressed state.
def self.o_pressed? : Bool
Key::O.is_pressed?
end
Returns whether Key::O
is in the released state.
def self.o_released? : Bool
Key::O.is_released?
end
Returns whether Key::O
is in the up state.
def self.o_up? : Bool
Key::O.is_up?
end
Returns whether Key::One
is in the down state.
def self.one_down? : Bool
Key::One.is_down?
end
Returns whether Key::One
is in the pressed state.
def self.one_pressed? : Bool
Key::One.is_pressed?
end
Returns whether Key::One
is in the released state.
def self.one_released? : Bool
Key::One.is_released?
end
Returns whether Key::One
is in the up state.
def self.one_up? : Bool
Key::One.is_up?
end
Returns whether Key::P
is in the down state.
def self.p_down? : Bool
Key::P.is_down?
end
Returns whether Key::P
is in the pressed state.
def self.p_pressed? : Bool
Key::P.is_pressed?
end
Returns whether Key::P
is in the released state.
def self.p_released? : Bool
Key::P.is_released?
end
Returns whether Key::P
is in the up state.
def self.p_up? : Bool
Key::P.is_up?
end
Returns whether Key::PageDown
is in the down state.
def self.page_down_down? : Bool
Key::PageDown.is_down?
end
Returns whether Key::PageDown
is in the pressed state.
def self.page_down_pressed? : Bool
Key::PageDown.is_pressed?
end
Returns whether Key::PageDown
is in the released state.
def self.page_down_released? : Bool
Key::PageDown.is_released?
end
Returns whether Key::PageDown
is in the up state.
def self.page_down_up? : Bool
Key::PageDown.is_up?
end
Returns whether Key::PageUp
is in the down state.
def self.page_up_down? : Bool
Key::PageUp.is_down?
end
Returns whether Key::PageUp
is in the pressed state.
def self.page_up_pressed? : Bool
Key::PageUp.is_pressed?
end
Returns whether Key::PageUp
is in the released state.
def self.page_up_released? : Bool
Key::PageUp.is_released?
end
Returns whether Key::PageUp
is in the up state.
def self.page_up_up? : Bool
Key::PageUp.is_up?
end
Returns whether Key::Pause
is in the down state.
def self.pause_down? : Bool
Key::Pause.is_down?
end
Returns whether Key::Pause
is in the pressed state.
def self.pause_pressed? : Bool
Key::Pause.is_pressed?
end
Returns whether Key::Pause
is in the released state.
def self.pause_released? : Bool
Key::Pause.is_released?
end
Returns whether Key::Pause
is in the up state.
def self.pause_up? : Bool
Key::Pause.is_up?
end
Returns whether Key::Period
is in the down state.
def self.period_down? : Bool
Key::Period.is_down?
end
Returns whether Key::Period
is in the pressed state.
def self.period_pressed? : Bool
Key::Period.is_pressed?
end
Returns whether Key::Period
is in the released state.
def self.period_released? : Bool
Key::Period.is_released?
end
Returns whether Key::Period
is in the up state.
def self.period_up? : Bool
Key::Period.is_up?
end
Returns whether mouse_button
is in the pressed state.
def self.pressed?(key : Key) : Bool
key.is_pressed?
end
Returns whether Key::PrintScreen
is in the down state.
def self.print_screen_down? : Bool
Key::PrintScreen.is_down?
end
Returns whether Key::PrintScreen
is in the pressed state.
def self.print_screen_pressed? : Bool
Key::PrintScreen.is_pressed?
end
Returns whether Key::PrintScreen
is in the released state.
def self.print_screen_released? : Bool
Key::PrintScreen.is_released?
end
Returns whether Key::PrintScreen
is in the up state.
def self.print_screen_up? : Bool
Key::PrintScreen.is_up?
end
Returns whether Key::Q
is in the down state.
def self.q_down? : Bool
Key::Q.is_down?
end
Returns whether Key::Q
is in the pressed state.
def self.q_pressed? : Bool
Key::Q.is_pressed?
end
Returns whether Key::Q
is in the released state.
def self.q_released? : Bool
Key::Q.is_released?
end
Returns whether Key::Q
is in the up state.
def self.q_up? : Bool
Key::Q.is_up?
end
Returns whether Key::R
is in the down state.
def self.r_down? : Bool
Key::R.is_down?
end
Returns whether Key::R
is in the pressed state.
def self.r_pressed? : Bool
Key::R.is_pressed?
end
Returns whether Key::R
is in the released state.
def self.r_released? : Bool
Key::R.is_released?
end
Returns whether Key::R
is in the up state.
def self.r_up? : Bool
Key::R.is_up?
end
Returns whether mouse_button
is in the released state.
def self.released?(key : Key) : Bool
key.is_released?
end
Returns whether Key::RightAlt
is in the down state.
def self.right_alt_down? : Bool
Key::RightAlt.is_down?
end
Returns whether Key::RightAlt
is in the pressed state.
def self.right_alt_pressed? : Bool
Key::RightAlt.is_pressed?
end
Returns whether Key::RightAlt
is in the released state.
def self.right_alt_released? : Bool
Key::RightAlt.is_released?
end
Returns whether Key::RightAlt
is in the up state.
def self.right_alt_up? : Bool
Key::RightAlt.is_up?
end
Returns whether Key::RightBracket
is in the down state.
def self.right_bracket_down? : Bool
Key::RightBracket.is_down?
end
Returns whether Key::RightBracket
is in the pressed state.
def self.right_bracket_pressed? : Bool
Key::RightBracket.is_pressed?
end
Returns whether Key::RightBracket
is in the released state.
def self.right_bracket_released? : Bool
Key::RightBracket.is_released?
end
Returns whether Key::RightBracket
is in the up state.
def self.right_bracket_up? : Bool
Key::RightBracket.is_up?
end
Returns whether Key::RightControl
is in the down state.
def self.right_control_down? : Bool
Key::RightControl.is_down?
end
Returns whether Key::RightControl
is in the pressed state.
def self.right_control_pressed? : Bool
Key::RightControl.is_pressed?
end
Returns whether Key::RightControl
is in the released state.
def self.right_control_released? : Bool
Key::RightControl.is_released?
end
Returns whether Key::RightControl
is in the up state.
def self.right_control_up? : Bool
Key::RightControl.is_up?
end
Returns whether Key::Right
is in the down state.
def self.right_down? : Bool
Key::Right.is_down?
end
Returns whether Key::Right
is in the pressed state.
def self.right_pressed? : Bool
Key::Right.is_pressed?
end
Returns whether Key::Right
is in the released state.
def self.right_released? : Bool
Key::Right.is_released?
end
Returns whether Key::RightShift
is in the down state.
def self.right_shift_down? : Bool
Key::RightShift.is_down?
end
Returns whether Key::RightShift
is in the pressed state.
def self.right_shift_pressed? : Bool
Key::RightShift.is_pressed?
end
Returns whether Key::RightShift
is in the released state.
def self.right_shift_released? : Bool
Key::RightShift.is_released?
end
Returns whether Key::RightShift
is in the up state.
def self.right_shift_up? : Bool
Key::RightShift.is_up?
end
Returns whether Key::RightSuper
is in the down state.
def self.right_super_down? : Bool
Key::RightSuper.is_down?
end
Returns whether Key::RightSuper
is in the pressed state.
def self.right_super_pressed? : Bool
Key::RightSuper.is_pressed?
end
Returns whether Key::RightSuper
is in the released state.
def self.right_super_released? : Bool
Key::RightSuper.is_released?
end
Returns whether Key::RightSuper
is in the up state.
def self.right_super_up? : Bool
Key::RightSuper.is_up?
end
Returns whether Key::Right
is in the up state.
def self.right_up? : Bool
Key::Right.is_up?
end
Returns whether Key::S
is in the down state.
def self.s_down? : Bool
Key::S.is_down?
end
Returns whether Key::S
is in the pressed state.
def self.s_pressed? : Bool
Key::S.is_pressed?
end
Returns whether Key::S
is in the released state.
def self.s_released? : Bool
Key::S.is_released?
end
Returns whether Key::S
is in the up state.
def self.s_up? : Bool
Key::S.is_up?
end
Returns whether Key::ScrollLock
is in the down state.
def self.scroll_lock_down? : Bool
Key::ScrollLock.is_down?
end
Returns whether Key::ScrollLock
is in the pressed state.
def self.scroll_lock_pressed? : Bool
Key::ScrollLock.is_pressed?
end
Returns whether Key::ScrollLock
is in the released state.
def self.scroll_lock_released? : Bool
Key::ScrollLock.is_released?
end
Returns whether Key::ScrollLock
is in the up state.
def self.scroll_lock_up? : Bool
Key::ScrollLock.is_up?
end
Returns whether Key::Semicolon
is in the down state.
def self.semicolon_down? : Bool
Key::Semicolon.is_down?
end
Returns whether Key::Semicolon
is in the pressed state.
def self.semicolon_pressed? : Bool
Key::Semicolon.is_pressed?
end
Returns whether Key::Semicolon
is in the released state.
def self.semicolon_released? : Bool
Key::Semicolon.is_released?
end
Returns whether Key::Semicolon
is in the up state.
def self.semicolon_up? : Bool
Key::Semicolon.is_up?
end
Returns whether Key::Seven
is in the down state.
def self.seven_down? : Bool
Key::Seven.is_down?
end
Returns whether Key::Seven
is in the pressed state.
def self.seven_pressed? : Bool
Key::Seven.is_pressed?
end
Returns whether Key::Seven
is in the released state.
def self.seven_released? : Bool
Key::Seven.is_released?
end
Returns whether Key::Seven
is in the up state.
def self.seven_up? : Bool
Key::Seven.is_up?
end
Returns whether Key::Six
is in the down state.
def self.six_down? : Bool
Key::Six.is_down?
end
Returns whether Key::Six
is in the pressed state.
def self.six_pressed? : Bool
Key::Six.is_pressed?
end
Returns whether Key::Six
is in the released state.
def self.six_released? : Bool
Key::Six.is_released?
end
Returns whether Key::Six
is in the up state.
def self.six_up? : Bool
Key::Six.is_up?
end
Returns whether Key::Slash
is in the down state.
def self.slash_down? : Bool
Key::Slash.is_down?
end
Returns whether Key::Slash
is in the pressed state.
def self.slash_pressed? : Bool
Key::Slash.is_pressed?
end
Returns whether Key::Slash
is in the released state.
def self.slash_released? : Bool
Key::Slash.is_released?
end
Returns whether Key::Slash
is in the up state.
def self.slash_up? : Bool
Key::Slash.is_up?
end
Returns whether Key::Space
is in the down state.
def self.space_down? : Bool
Key::Space.is_down?
end
Returns whether Key::Space
is in the pressed state.
def self.space_pressed? : Bool
Key::Space.is_pressed?
end
Returns whether Key::Space
is in the released state.
def self.space_released? : Bool
Key::Space.is_released?
end
Returns whether Key::Space
is in the up state.
def self.space_up? : Bool
Key::Space.is_up?
end
Returns whether Key::T
is in the down state.
def self.t_down? : Bool
Key::T.is_down?
end
Returns whether Key::T
is in the pressed state.
def self.t_pressed? : Bool
Key::T.is_pressed?
end
Returns whether Key::T
is in the released state.
def self.t_released? : Bool
Key::T.is_released?
end
Returns whether Key::T
is in the up state.
def self.t_up? : Bool
Key::T.is_up?
end
Returns whether Key::Tab
is in the down state.
def self.tab_down? : Bool
Key::Tab.is_down?
end
Returns whether Key::Tab
is in the pressed state.
def self.tab_pressed? : Bool
Key::Tab.is_pressed?
end
Returns whether Key::Tab
is in the released state.
def self.tab_released? : Bool
Key::Tab.is_released?
end
Returns whether Key::Tab
is in the up state.
def self.tab_up? : Bool
Key::Tab.is_up?
end
Returns whether Key::Three
is in the down state.
def self.three_down? : Bool
Key::Three.is_down?
end
Returns whether Key::Three
is in the pressed state.
def self.three_pressed? : Bool
Key::Three.is_pressed?
end
Returns whether Key::Three
is in the released state.
def self.three_released? : Bool
Key::Three.is_released?
end
Returns whether Key::Three
is in the up state.
def self.three_up? : Bool
Key::Three.is_up?
end
Returns whether Key::Two
is in the down state.
def self.two_down? : Bool
Key::Two.is_down?
end
Returns whether Key::Two
is in the pressed state.
def self.two_pressed? : Bool
Key::Two.is_pressed?
end
Returns whether Key::Two
is in the released state.
def self.two_released? : Bool
Key::Two.is_released?
end
Returns whether Key::Two
is in the up state.
def self.two_up? : Bool
Key::Two.is_up?
end
Returns whether Key::U
is in the down state.
def self.u_down? : Bool
Key::U.is_down?
end
Returns whether Key::U
is in the pressed state.
def self.u_pressed? : Bool
Key::U.is_pressed?
end
Returns whether Key::U
is in the released state.
def self.u_released? : Bool
Key::U.is_released?
end
Returns whether Key::U
is in the up state.
def self.u_up? : Bool
Key::U.is_up?
end
Returns whether mouse_button
is in the up state.
def self.up?(key : Key) : Bool
key.is_up?
end
Returns whether Key::Up
is in the down state.
def self.up_down? : Bool
Key::Up.is_down?
end
Returns whether Key::Up
is in the pressed state.
def self.up_pressed? : Bool
Key::Up.is_pressed?
end
Returns whether Key::Up
is in the released state.
def self.up_released? : Bool
Key::Up.is_released?
end
Returns whether Key::Up
is in the up state.
def self.up_up? : Bool
Key::Up.is_up?
end
Returns whether Key::V
is in the down state.
def self.v_down? : Bool
Key::V.is_down?
end
Returns whether Key::V
is in the pressed state.
def self.v_pressed? : Bool
Key::V.is_pressed?
end
Returns whether Key::V
is in the released state.
def self.v_released? : Bool
Key::V.is_released?
end
Returns whether Key::V
is in the up state.
def self.v_up? : Bool
Key::V.is_up?
end
Returns whether Key::VolumeDown
is in the down state.
def self.volume_down_down? : Bool
Key::VolumeDown.is_down?
end
Returns whether Key::VolumeDown
is in the pressed state.
def self.volume_down_pressed? : Bool
Key::VolumeDown.is_pressed?
end
Returns whether Key::VolumeDown
is in the released state.
def self.volume_down_released? : Bool
Key::VolumeDown.is_released?
end
Returns whether Key::VolumeDown
is in the up state.
def self.volume_down_up? : Bool
Key::VolumeDown.is_up?
end
Returns whether Key::VolumeUp
is in the down state.
def self.volume_up_down? : Bool
Key::VolumeUp.is_down?
end
Returns whether Key::VolumeUp
is in the pressed state.
def self.volume_up_pressed? : Bool
Key::VolumeUp.is_pressed?
end
Returns whether Key::VolumeUp
is in the released state.
def self.volume_up_released? : Bool
Key::VolumeUp.is_released?
end
Returns whether Key::VolumeUp
is in the up state.
def self.volume_up_up? : Bool
Key::VolumeUp.is_up?
end
Returns whether Key::W
is in the down state.
def self.w_down? : Bool
Key::W.is_down?
end
Returns whether Key::W
is in the pressed state.
def self.w_pressed? : Bool
Key::W.is_pressed?
end
Returns whether Key::W
is in the released state.
def self.w_released? : Bool
Key::W.is_released?
end
Returns whether Key::W
is in the up state.
def self.w_up? : Bool
Key::W.is_up?
end
Returns whether Key::X
is in the down state.
def self.x_down? : Bool
Key::X.is_down?
end
Returns whether Key::X
is in the pressed state.
def self.x_pressed? : Bool
Key::X.is_pressed?
end
Returns whether Key::X
is in the released state.
def self.x_released? : Bool
Key::X.is_released?
end
Returns whether Key::X
is in the up state.
def self.x_up? : Bool
Key::X.is_up?
end
Returns whether Key::Y
is in the down state.
def self.y_down? : Bool
Key::Y.is_down?
end
Returns whether Key::Y
is in the pressed state.
def self.y_pressed? : Bool
Key::Y.is_pressed?
end
Returns whether Key::Y
is in the released state.
def self.y_released? : Bool
Key::Y.is_released?
end
Returns whether Key::Y
is in the up state.
def self.y_up? : Bool
Key::Y.is_up?
end
Returns whether Key::Z
is in the down state.
def self.z_down? : Bool
Key::Z.is_down?
end
Returns whether Key::Z
is in the pressed state.
def self.z_pressed? : Bool
Key::Z.is_pressed?
end
Returns whether Key::Z
is in the released state.
def self.z_released? : Bool
Key::Z.is_released?
end
Returns whether Key::Z
is in the up state.
def self.z_up? : Bool
Key::Z.is_up?
end
Returns whether Key::Zero
is in the down state.
def self.zero_down? : Bool
Key::Zero.is_down?
end
Returns whether Key::Zero
is in the pressed state.
def self.zero_pressed? : Bool
Key::Zero.is_pressed?
end
Returns whether Key::Zero
is in the released state.
def self.zero_released? : Bool
Key::Zero.is_released?
end