alias Game::Sprite::SpriteData

Alias Definition

Hash(Symbol, {filename: String, width: Int32, height: Int32} | {filename: String, width: Int32, height: Int32, fps: Int32} | {filename: String, width: Int32, height: Int32, fps: Int32, loops: Bool} | {filename: String, width: Int32, height: Int32, fps: Int32, loops: Bool, start_frame: Int32, end_frame: Int32} | {filename: String, width: Int32, height: Int32, fps: Int32, start_frame: Int32, end_frame: Int32} | {filename: String, width: Int32, height: Int32, loops: Bool} | {filename: String, width: Int32, height: Int32, loops: Bool, start_frame: Int32, end_frame: Int32})

Defined in:

game/sprite.cr