class Game::Pixel
- Game::Pixel
- Game::Shape
- Reference
- Object
Defined in:
game/shapes/pixel.crConstructors
Instance Method Summary
- #draw_filled(parent_x = 0, parent_y = 0)
- #draw_outlined(parent_x = 0, parent_y = 0)
- #height
- #width
- #x : Int32 | Float32
- #x=(x : Int32 | Float32)
- #y : Int32 | Float32
- #y=(y : Int32 | Float32)
Instance methods inherited from class Game::Shape
color : Color
color,
color=(color : Color)
color=,
draw(image : Image, parent_x = 0, parent_y = 0)draw(parent_x = 0, parent_y = 0) draw, draw_filled(image : Image, parent_x = 0, parent_y = 0)
draw_filled(parent_x = 0, parent_y = 0) draw_filled, draw_outlined(image : Image, parent_x = 0, parent_y = 0)
draw_outlined(parent_x = 0, parent_y = 0) draw_outlined, filled=(filled : Bool) filled=, filled? : Bool filled?, height height, height=(_height) height=, update(_frame_time) update, width width, width=(_width) width=, x x, x=(_x) x=, y y, y=(_y) y=