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boleite
master
Boleite
Application
InputHandler
Backend
BackendConfiguration
GfxType
ObjSerializer
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Camera
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Contracts
Image
InputField
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InputHandler
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Vertex
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Window
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Image
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Error
InputAction
InputEvent
InputProcessor
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Glue
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InputRouter
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IntRect
Key
KeyEvent
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Matrix
Matrix33
Matrix33f32
Matrix33f64
Matrix44
Matrix44f32
Matrix44f64
MatrixImp
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NoiseRandom
ObjSerializer
PartialCircleShape
PassThroughAction
Primitive
Private
GL
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ErrorCode
ErrorData
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Contracts
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Rect
Rectf32
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Recti16
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Serializable
SerializableType
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Shader
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Transformable
Vector
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Vector2f64
Vector2i
Vector2i16
Vector2i32
Vector2i64
Vector2i8
Vector2u
Vector2u16
Vector2u32
Vector2u64
Vector2u8
Vector3f
Vector3f32
Vector3f64
Vector3i
Vector3i16
Vector3i32
Vector3i64
Vector3i8
Vector3u
Vector3u16
Vector3u32
Vector3u64
Vector3u8
Vector4f
Vector4f32
Vector4f64
Vector4i
Vector4i16
Vector4i32
Vector4i64
Vector4i8
Vector4u
Vector4u16
Vector4u32
Vector4u64
Vector4u8
VectorImp
ObjSerializer
Version
ObjSerializer
Vertex
VertexAttribute
Type
VertexBuffer
VertexBufferObject
VertexLayout
VideoMode
Mode
ObjSerializer
Generated using Crystal 1.14.0
2024-11-11 18:04:07 UTC
struct
Boleite::
VideoMode::
ObjSerializer
Boleite::VideoMode::ObjSerializer
Struct
Value
Object
Defined in:
boleite/serializers/backend/video_mode.cr
Constructors
.new
Instance Method Summary
#initialize
#marshal
(obj, node)
#unmarshal
(node)
Constructor Detail
def self.
new
#
[
View source
]
Instance Method Detail
def
initialize
#
[
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]
def
marshal
(obj, node)
#
[
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]
def
unmarshal
(node)
#
[
View source
]