class Boleite::GUI::Layout
Defined in:
boleite/gui/layout.crConstructors
Instance Method Summary
- #padding : Boleite::VectorImp(Float64, 2)
- #padding=(padding : Boleite::VectorImp(Float64, 2))
- #style : Boleite::GUI::Layout::Style
- #style=(style : Boleite::GUI::Layout::Style)
Instance methods inherited from class Boleite::GUI::Container
[](args)[](*args, **options)
[](*args, **options, &) [], acc_allocation acc_allocation, add(child) add, clear clear, contract_ensures_add(return_value, child) contract_ensures_add, contract_ensures_remove(return_value, child) contract_ensures_remove, contract_post_add(check_depth, return_value, child) contract_post_add, contract_post_remove(check_depth, return_value, child) contract_post_remove, contract_pre_add(check_depth, child) contract_pre_add, contract_pre_remove(check_depth, child) contract_pre_remove, contract_requires_add(child) contract_requires_add, contract_requires_remove(child) contract_requires_remove, each_widget(&)
each_widget each_widget, find(name) find, min_size min_size, min_size=(min_size) min_size=, num_widgets num_widgets, on_state_change on_state_change, pass_input_to_children(event : InputEvent) pass_input_to_children, remove(child) remove, reset_acc_allocation reset_acc_allocation, reset_body_allocation reset_body_allocation, test_invariant_contracts(method = "") test_invariant_contracts, update_acc_allocation update_acc_allocation, update_body_allocation update_body_allocation
Constructor methods inherited from class Boleite::GUI::Container
new
new
Instance methods inherited from class Boleite::GUI::Widget
absolute_allocation
absolute_allocation,
absolute_position
absolute_position,
allocation
allocation,
clear_repaint
clear_repaint,
contract_ensures_parentassign(return_value, parent)
contract_ensures_parentassign,
contract_post_parentassign(check_depth, return_value, parent)
contract_post_parentassign,
contract_pre_parentassign(check_depth, parent)
contract_pre_parentassign,
contract_requires_parentassign(parent)
contract_requires_parentassign,
enabled=(enabled)
enabled=,
enabled?
enabled?,
has_mouse_focus?
has_mouse_focus?,
input
input,
left_click : Signal_left_click
left_click,
mark_dirty
mark_dirty,
mouse_enter : Signal_mouse_enter
mouse_enter,
mouse_leave : Signal_mouse_leave
mouse_leave,
mouse_over : Signal_mouse_over
mouse_over,
move(pos)
move,
name
name,
name=(name)
name=,
on_mouse_enter
on_mouse_enter,
on_mouse_leave
on_mouse_leave,
on_state_change
on_state_change,
parent
parent,
parent=(val : Nil)parent=(parent) parent=, position position, position=(pos) position=, pulse : Signal_pulse pulse, repaint? repaint?, right_click : Signal_right_click right_click, size size, size=(size) size=, state_change : Signal_state_change state_change, test_invariant_contracts(method = "") test_invariant_contracts, visible=(visible) visible=, visible? visible?