class Boleite::Private::OpenGLFrameBuffer
- Boleite::Private::OpenGLFrameBuffer
- Boleite::FrameBuffer
- Reference
- Object
Included Modules
- CrystalClear
Defined in:
boleite/backend/graphics/opengl_frame_buffer.crConstructors
Instance Method Summary
- #activate(target, &)
- #activate(&block)
- #activate(target)
- #activate
- #attach_buffer(texture : Texture, identifier : Symbol, slot : UInt8) : Void
- #attach_depth_buffer(texture) : Void
- #blit(src, src_rect, dst_rect) : Void
- #contract_ensures_attach_depth_buffer(return_value, texture)
- #contract_post_attach_depth_buffer(check_depth, return_value, texture)
- #contract_pre_attach_depth_buffer(check_depth, texture)
- #contract_requires_attach_depth_buffer(texture)
- #detach_all_buffers : Void
- #detach_buffer(identifier) : Void
- #detach_depth_buffer : Void
- #finalize : Void
- #test_invariant_contracts(method = "")