struct Boleite::DrawCallContext
- Boleite::DrawCallContext
- Struct
- Value
- Object
Defined in:
boleite/graphics/renderer.crConstructors
- .new(vertices : VertexBufferObject, shader : Shader, transformation : Boleite::MatrixImp(Float32, 4, 16) = Matrix44f32.identity)
- .new(vertices : VertexBufferObject, transformation : Boleite::MatrixImp(Float32, 4, 16) = Matrix44f32.identity)
Instance Method Summary
- #buffers : Array(Boleite::VertexBuffer)
- #buffers=(buffers : Array(Boleite::VertexBuffer))
- #shader : Boleite::Shader?
- #shader=(shader : Boleite::Shader | Nil)
- #transformation : Boleite::MatrixImp(Float32, 4, 16)
- #transformation=(transformation : Boleite::MatrixImp(Float32, 4, 16))
- #uniforms : Boleite::DrawCallUniforms
- #uniforms=(uniforms : Boleite::DrawCallUniforms)
- #vertices : Boleite::VertexBufferObject
- #vertices=(vertices : Boleite::VertexBufferObject)
Constructor Detail
def self.new(vertices : VertexBufferObject, shader : Shader, transformation : Boleite::MatrixImp(Float32, 4, 16) = Matrix44f32.identity)
#
def self.new(vertices : VertexBufferObject, transformation : Boleite::MatrixImp(Float32, 4, 16) = Matrix44f32.identity)
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