struct SF::Vector2(T)
- SF::Vector2(T)
- Struct
- Value
- Object
Overview
Utility generic struct for manipulating 2-dimensional vectors
SF::Vector2 is a simple struct that defines a mathematical
vector with two coordinates (x and y). It can be used to
represent anything that has two dimensions: a size, a point,
a velocity, etc.
The generic parameter T is the type of the coordinates. It
can be any type that supports arithmetic operations (+, -, /, *)
and comparisons (==, !=), for example Int or Float.
You generally don't have to care about the generic form, the most common specializations have special aliases:
- SF::Vector2(Float32)is- SF::Vector2f
- SF::Vector2(Int32)is- SF::Vector2i
See also: SF.vector2f, SF.vector2i.
The SF::Vector2 struct has a small and simple interface, its
#x and #y members can be accessed directly and it contains no
mathematical function like dot product, cross product, length, etc.
Usage example:
v1 = SF.vector2f(16.5, 24)
v1.x = 18.2_f32
y = v1.y
v2 = v1 * 5
v3 = v1 + v2
different = (v2 != v3)Note: for 3-dimensional vectors, see SF::Vector3.
Included Modules
- Enumerable(T)
Defined in:
system/system.crConstructors
- 
        .new(x : T, y : T)
        
          Construct the vector from its coordinates. 
- 
        .new
        
          Default constructor: equivalent to .new(0, 0)
Instance Method Summary
- 
        #*(n : Number)
        
          Memberwise multiplication by a scalar 
- 
        #*(other)
        
          Memberwise multiplication of two vectors 
- 
        #+(other)
        
          Memberwise addition of two vectors 
- 
        #-(other)
        
          Memberwise subtraction of two vectors 
- 
        #-
        
          Memberwise opposite of the vector 
- 
        #/(n : Number)
        
          Memberwise division by a scalar 
- 
        #==(other : Vector2)
        
          Returns true if both corresponding coordinates of two vectors are equal 
- #[](i : Int) : T
- #each(&)
- 
        #size : Int32
        
          Returns 2
- 
        #x : T
        
          The x coordinate 
- 
        #x=(x : T)
        
          The x coordinate 
- 
        #y : T
        
          The y coordinate 
- 
        #y=(y : T)
        
          The y coordinate 
Constructor Detail
Instance Method Detail
Returns true if both corresponding coordinates of two vectors are equal