module SF::Drawable
Overview
Abstract module for objects that can be drawn to a render target
SF::Drawable is a very simple module that allows objects
of derived classes to be drawn to a SF::RenderTarget.
All you have to do in your derived class is to implement the
#draw function.
Note that including SF::Drawable is not mandatory,
but it allows this nice syntax window.draw(object) rather
than object.draw(window), which is more consistent with other
SFML classes.
Example:
class MyDrawable
  include SF::Drawable
  def draw(target : SF::RenderTarget, states : SF::RenderStates)
    # You can draw other high-level objects
    target.draw(@sprite, states)
    # ... or use the low-level API
    states.texture = @texture
    target.draw(@vertices, states)
    # ... or draw with OpenGL directly
    glBegin(GL_QUADS)
    ...
    glEnd()
  end
  @sprite : SF::Sprite
  @texture : SF::Texture
  @vertices : SF::VertexArray
endSee also: SF::RenderTarget
Direct including types
Defined in:
graphics/graphics.crgraphics/obj.cr
Instance Method Summary
- 
        #draw(target : RenderTarget, states : RenderStates)
        
          Draw the object to a render target. 
Instance Method Detail
Draw the object to a render target.
This is an abstract method that has to be implemented by the including class to define how the drawable should be drawn.
- target - Render target to draw to
- states - Current render states