class Dungeon::SoldierFollowing

Direct Known Subclasses

Defined in:

dungeon/soldier_following.cr

Constant Summary

MOVEMENT = 50

Constructors

Instance Method Summary

Instance methods inherited from class Dungeon::MovingEnemy

move(entities) move, move_again move_again, move_again?(delta : NamedTuple(x: Float32, y: Float32)) move_again?, move_delta(delta_t) move_delta, moving? moving?, player_bump_detection(player : Player) player_bump_detection, set_direction set_direction, set_direction_x(delta_x) set_direction_x, set_direction_y(delta_y) set_direction_y, update(entities) update

Instance methods inherited from class Dungeon::Enemy

bump_damage bump_damage, collidable? collidable?, draw draw, tint!(tint : LibRay::Color) tint!

Constructor methods inherited from class Dungeon::Enemy

new(loc : Location, sprite : Sprite, collision_box : Box, tint : LibRay::Color, direction : Direction = Direction::Up) new

Instance methods inherited from class Dungeon::LivingEntity

after_hit_flash after_hit_flash, dead? : Bool dead?, death_fade(delta_t) death_fade, die die, draw_hit_points draw_hit_points, draw_hit_points? draw_hit_points?, heal(hit_points) heal, hit(damage = 0) hit, hit_flash(delta_t) hit_flash, hit_points : Int32 hit_points, invincible? invincible?, max_hit_points max_hit_points, max_hit_points? max_hit_points?, removed? removed?, tint!(tint : LibRay::Color) tint!, tint_default : LibRay::Color tint_default, update(_entities) update

Constructor methods inherited from class Dungeon::LivingEntity

new(loc : Location, width, height, collision_box : Box, hit_box : Box, tint_default : LibRay::Color = TINT_DEFAULT) new

Instance methods inherited from class Dungeon::Entity

bottom_layer? : Bool bottom_layer?, bump_damage bump_damage, centered? : Bool centered?, collidable? collidable?, collision?(entity : Entity, other_box : Box = entity.collision_box, own_box : Box = collision_box) collision?, collision_box : Box collision_box, collision_box=(collision_box : Box) collision_box=, collisions?(entities : Array(Entity)) collisions?, draw draw, draw_box(box : Box, color = LibRay::WHITE) draw_box, draw_collision_box draw_collision_box, draw_collision_box? draw_collision_box?, draw_hit_box draw_hit_box, height : Int32 height, height=(height : Int32) height=, hit_box : Box hit_box, loc : Location loc, loc=(loc : Location) loc=, origin : Location origin, origin=(origin : Location) origin=, removed? removed?, update(_entities) update, update_to_camera(camera : Camera) update_to_camera, updates_to_camera(camera : Camera) updates_to_camera, viewable?(camera : Camera) viewable?, width : Int32 width, width=(width : Int32) width=, x x, x=(x) x=, y y, y=(y) y=

Constructor methods inherited from class Dungeon::Entity

new(loc : Location, width : Int32, height : Int32, collision_box : Box, hit_box : Box, tint : LibRay::Color = TINT_DEFAULT)
new(loc, width, height, collision_box : Box, tint = TINT_DEFAULT)
new(loc, width, height, tint = TINT_DEFAULT)
new

Constructor Detail

def self.new(loc : Location, player : Player, direction = Direction::Up) #

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Instance Method Detail

def at_target? #

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def draw #

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def draw_line_of_site_box #

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def move_again #

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def move_again?(delta : NamedTuple(x: Float32, y: Float32)) #

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def move_delta(delta_t) #

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def moving? #

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def sees_player? #

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def set_direction #

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def set_target #

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def viewable?(camera : Camera) #

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