class Dungeon::Bow
- Dungeon::Bow
- Dungeon::Weapon
- Dungeon::Entity
- Reference
- Object
Defined in:
dungeon/bow.crConstant Summary
-
HOLD_TIME =
0.5
Constructors
Instance Method Summary
- #add_arrow
- #adjust_location_and_dimensions
- #arrows : Array(Arrow)
- #arrows_left : Int32
- #arrows_left=(arrows_left : Int32)
- #arrows_left?
- #attack
- #direction=(direction)
- #draw
- #draw_arrow
- #draw_hold_bar
- #fire
- #restart_attack
- #update(entities)
- #updates_to_camera(camera : Camera)
Instance methods inherited from class Dungeon::Weapon
attack(entities : Array(LivingEntity))attack attack, attacking? : Bool attacking?, direction : Direction direction, draw draw, hit?(entity : LivingEntity) hit?, update(entities) update
Constructor methods inherited from class Dungeon::Weapon
new(loc : Location, direction : Direction, sprite, collision_box : Box)
new
Instance methods inherited from class Dungeon::Entity
bottom_layer? : Bool
bottom_layer?,
bump_damage
bump_damage,
centered? : Bool
centered?,
collidable?
collidable?,
collision?(entity : Entity, other_box : Box = entity.collision_box, own_box : Box = collision_box)
collision?,
collision_box : Box
collision_box,
collision_box=(collision_box : Box)
collision_box=,
collisions?(entities : Array(Entity))
collisions?,
draw
draw,
draw_box(box : Box, color = LibRay::WHITE)
draw_box,
draw_collision_box
draw_collision_box,
draw_collision_box?
draw_collision_box?,
draw_hit_box
draw_hit_box,
height : Int32
height,
height=(height : Int32)
height=,
hit_box : Box
hit_box,
loc : Location
loc,
loc=(loc : Location)
loc=,
origin : Location
origin,
origin=(origin : Location)
origin=,
removed?
removed?,
update(_entities)
update,
update_to_camera(camera : Camera)
update_to_camera,
updates_to_camera(camera : Camera)
updates_to_camera,
viewable?(camera : Camera)
viewable?,
width : Int32
width,
width=(width : Int32)
width=,
x
x,
x=(x)
x=,
y
y,
y=(y)
y=
Constructor methods inherited from class Dungeon::Entity
new(loc : Location, width : Int32, height : Int32, collision_box : Box, hit_box : Box, tint : LibRay::Color = TINT_DEFAULT)new(loc, width, height, collision_box : Box, tint = TINT_DEFAULT)
new(loc, width, height, tint = TINT_DEFAULT) new