class Dungeon::Door

Defined in:

dungeon/door.cr

Constant Summary

DEPTH = 32
DOOR_FRAME_WIDTH = 15
TINT_DEFAULT = LibRay::BROWN
WIDTH = 128

Constructors

Instance Method Summary

Instance methods inherited from class Dungeon::Wall

collidable? collidable?, draw draw

Constructor methods inherited from class Dungeon::Wall

new(loc : Location, width, height, tint = TINT_DEFAULT) new

Instance methods inherited from class Dungeon::Entity

bottom_layer? : Bool bottom_layer?, bump_damage bump_damage, centered? : Bool centered?, collidable? collidable?, collision?(entity : Entity, other_box : Box = entity.collision_box, own_box : Box = collision_box) collision?, collision_box : Box collision_box, collision_box=(collision_box : Box) collision_box=, collisions?(entities : Array(Entity)) collisions?, draw draw, draw_box(box : Box, color = LibRay::WHITE) draw_box, draw_collision_box draw_collision_box, draw_collision_box? draw_collision_box?, draw_hit_box draw_hit_box, height : Int32 height, height=(height : Int32) height=, hit_box : Box hit_box, loc : Location loc, loc=(loc : Location) loc=, origin : Location origin, origin=(origin : Location) origin=, removed? removed?, update(_entities) update, update_to_camera(camera : Camera) update_to_camera, updates_to_camera(camera : Camera) updates_to_camera, viewable?(camera : Camera) viewable?, width : Int32 width, width=(width : Int32) width=, x x, x=(x) x=, y y, y=(y) y=

Constructor methods inherited from class Dungeon::Entity

new(loc : Location, width : Int32, height : Int32, collision_box : Box, hit_box : Box, tint : LibRay::Color = TINT_DEFAULT)
new(loc, width, height, collision_box : Box, tint = TINT_DEFAULT)
new(loc, width, height, tint = TINT_DEFAULT)
new

Constructor Detail

def self.new(loc : Location, player : Player, name : String, opening_direction : Direction, next_room_name : String, next_door_name : String, tint = TINT_DEFAULT) #

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Instance Method Detail

def close #

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def collidable? #
Description copied from class Dungeon::Entity

used for checking for movement collisions


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def draw #

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def name : String #

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def new_player_location #

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def open #

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def open? : Bool #

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def opening_direction : Direction #

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def pass_through #

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def passed_through? : Bool #

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def update(_entities) #

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