class Dungeon::Door
- Dungeon::Door
- Dungeon::Wall
- Dungeon::Entity
- Reference
- Object
Defined in:
dungeon/door.crConstant Summary
-
DEPTH =
32
-
DOOR_FRAME_WIDTH =
15
-
TINT_DEFAULT =
LibRay::BROWN
-
WIDTH =
128
Constructors
Instance Method Summary
- #close
-
#collidable?
used for checking for movement collisions
- #draw
- #name : String
- #new_player_location
- #open
- #open? : Bool
- #opening_direction : Direction
- #pass_through
- #passed_through? : Bool
- #update(_entities)
Instance methods inherited from class Dungeon::Wall
collidable?
collidable?,
draw
draw
Constructor methods inherited from class Dungeon::Wall
new(loc : Location, width, height, tint = TINT_DEFAULT)
new
Instance methods inherited from class Dungeon::Entity
bottom_layer? : Bool
bottom_layer?,
bump_damage
bump_damage,
centered? : Bool
centered?,
collidable?
collidable?,
collision?(entity : Entity, other_box : Box = entity.collision_box, own_box : Box = collision_box)
collision?,
collision_box : Box
collision_box,
collision_box=(collision_box : Box)
collision_box=,
collisions?(entities : Array(Entity))
collisions?,
draw
draw,
draw_box(box : Box, color = LibRay::WHITE)
draw_box,
draw_collision_box
draw_collision_box,
draw_collision_box?
draw_collision_box?,
draw_hit_box
draw_hit_box,
height : Int32
height,
height=(height : Int32)
height=,
hit_box : Box
hit_box,
loc : Location
loc,
loc=(loc : Location)
loc=,
origin : Location
origin,
origin=(origin : Location)
origin=,
removed?
removed?,
update(_entities)
update,
update_to_camera(camera : Camera)
update_to_camera,
updates_to_camera(camera : Camera)
updates_to_camera,
viewable?(camera : Camera)
viewable?,
width : Int32
width,
width=(width : Int32)
width=,
x
x,
x=(x)
x=,
y
y,
y=(y)
y=
Constructor methods inherited from class Dungeon::Entity
new(loc : Location, width : Int32, height : Int32, collision_box : Box, hit_box : Box, tint : LibRay::Color = TINT_DEFAULT)new(loc, width, height, collision_box : Box, tint = TINT_DEFAULT)
new(loc, width, height, tint = TINT_DEFAULT) new
Constructor Detail
def self.new(loc : Location, player : Player, name : String, opening_direction : Direction, next_room_name : String, next_door_name : String, tint = TINT_DEFAULT)
#
Instance Method Detail
def collidable?
#
Description copied from class Dungeon::Entity
used for checking for movement collisions