class Dungeon::LivingEntity
- Dungeon::LivingEntity
- Dungeon::Entity
- Reference
- Object
Direct Known Subclasses
Defined in:
dungeon/living_entity.crConstant Summary
-
DEATH_TIME =
1
-
DRAW_HIT_POINTS =
Game::DEBUG
-
HIT_FLASH_INTERVAL =
(HIT_FLASH_TIME / HIT_FLASHES) / 2
-
HIT_FLASH_TIME =
0.5
-
HIT_FLASH_TINT =
LibRay::RED
-
HIT_FLASHES =
2
-
MAX_HIT_POINTS =
15
Constructors
Instance Method Summary
- #after_hit_flash
- #dead? : Bool
- #death_fade(delta_t)
- #die
- #draw_hit_points
- #draw_hit_points?
- #heal(hit_points)
- #hit(damage = 0)
- #hit_flash(delta_t)
- #hit_points : Int32
- #invincible?
- #max_hit_points
- #max_hit_points?
- #removed?
- #tint!(tint : LibRay::Color)
- #tint_default : LibRay::Color
- #update(_entities)
Instance methods inherited from class Dungeon::Entity
bottom_layer? : Bool
bottom_layer?,
bump_damage
bump_damage,
centered? : Bool
centered?,
collidable?
collidable?,
collision?(entity : Entity, other_box : Box = entity.collision_box, own_box : Box = collision_box)
collision?,
collision_box : Box
collision_box,
collision_box=(collision_box : Box)
collision_box=,
collisions?(entities : Array(Entity))
collisions?,
draw
draw,
draw_box(box : Box, color = LibRay::WHITE)
draw_box,
draw_collision_box
draw_collision_box,
draw_collision_box?
draw_collision_box?,
draw_hit_box
draw_hit_box,
height : Int32
height,
height=(height : Int32)
height=,
hit_box : Box
hit_box,
loc : Location
loc,
loc=(loc : Location)
loc=,
origin : Location
origin,
origin=(origin : Location)
origin=,
removed?
removed?,
update(_entities)
update,
update_to_camera(camera : Camera)
update_to_camera,
updates_to_camera(camera : Camera)
updates_to_camera,
viewable?(camera : Camera)
viewable?,
width : Int32
width,
width=(width : Int32)
width=,
x
x,
x=(x)
x=,
y
y,
y=(y)
y=
Constructor methods inherited from class Dungeon::Entity
new(loc : Location, width : Int32, height : Int32, collision_box : Box, hit_box : Box, tint : LibRay::Color = TINT_DEFAULT)new(loc, width, height, collision_box : Box, tint = TINT_DEFAULT)
new(loc, width, height, tint = TINT_DEFAULT) new
Constructor Detail
def self.new(loc : Location, width, height, collision_box : Box, hit_box : Box, tint_default : LibRay::Color = TINT_DEFAULT)
#