class Dungeon::LivingEntity

Direct Known Subclasses

Defined in:

dungeon/living_entity.cr

Constant Summary

DEATH_TIME = 1
DRAW_HIT_POINTS = Game::DEBUG
HIT_FLASH_INTERVAL = (HIT_FLASH_TIME / HIT_FLASHES) / 2
HIT_FLASH_TIME = 0.5
HIT_FLASH_TINT = LibRay::RED
HIT_FLASHES = 2
MAX_HIT_POINTS = 15

Constructors

Instance Method Summary

Instance methods inherited from class Dungeon::Entity

bottom_layer? : Bool bottom_layer?, bump_damage bump_damage, centered? : Bool centered?, collidable? collidable?, collision?(entity : Entity, other_box : Box = entity.collision_box, own_box : Box = collision_box) collision?, collision_box : Box collision_box, collision_box=(collision_box : Box) collision_box=, collisions?(entities : Array(Entity)) collisions?, draw draw, draw_box(box : Box, color = LibRay::WHITE) draw_box, draw_collision_box draw_collision_box, draw_collision_box? draw_collision_box?, draw_hit_box draw_hit_box, height : Int32 height, height=(height : Int32) height=, hit_box : Box hit_box, loc : Location loc, loc=(loc : Location) loc=, origin : Location origin, origin=(origin : Location) origin=, removed? removed?, update(_entities) update, update_to_camera(camera : Camera) update_to_camera, updates_to_camera(camera : Camera) updates_to_camera, viewable?(camera : Camera) viewable?, width : Int32 width, width=(width : Int32) width=, x x, x=(x) x=, y y, y=(y) y=

Constructor methods inherited from class Dungeon::Entity

new(loc : Location, width : Int32, height : Int32, collision_box : Box, hit_box : Box, tint : LibRay::Color = TINT_DEFAULT)
new(loc, width, height, collision_box : Box, tint = TINT_DEFAULT)
new(loc, width, height, tint = TINT_DEFAULT)
new

Constructor Detail

def self.new(loc : Location, width, height, collision_box : Box, hit_box : Box, tint_default : LibRay::Color = TINT_DEFAULT) #

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Instance Method Detail

def after_hit_flash #

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def dead? : Bool #

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def death_fade(delta_t) #

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def die #

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def draw_hit_points #

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def draw_hit_points? #

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def heal(hit_points) #

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def hit(damage = 0) #

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def hit_flash(delta_t) #

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def hit_points : Int32 #

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def invincible? #

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def max_hit_points #

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def max_hit_points? #

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def removed? #

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def tint!(tint : LibRay::Color) #

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def tint_default : LibRay::Color #

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def update(_entities) #

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