class Prism::TexturedModel
- Prism::TexturedModel
- Crash::Component
- Reference
- Object
Overview
Provides a textured model to an Entity
TODO could this be a generic that accepted different types of textures? Maybe we should just put this into stdlib.
Defined in:
prism/textured_model.crConstructors
Instance Method Summary
- #model : Prism::Model
- #model=(model : Prism::Model)
- #texture : Prism::Texture2D
- #texture=(texture : Prism::Texture2D)