alias Prism::TextureCoords

Overview

Coordinates of a texture. Coordinates begin in the top left corner and move clockwise. Each corner is labeled accordingly: top_left, top_right, bottom_right, bottom_left

Alias Definition

{bottom_left: Prism::Maths::Vector2f, bottom_right: Prism::Maths::Vector2f, top_right: Prism::Maths::Vector2f, top_left: Prism::Maths::Vector2f}

Defined in:

prism/texture/texture_coords.cr