alias Prism::TextureCoords
Overview
Coordinates of a texture. Coordinates begin in the top left corner and move clockwise. Each corner is labeled accordingly: top_left, top_right, bottom_right, bottom_left
Alias Definition
{bottom_left: Prism::Maths::Vector2f, bottom_right: Prism::Maths::Vector2f, top_right: Prism::Maths::Vector2f, top_left: Prism::Maths::Vector2f}