abstract class Prism::DefaultShader
- Prism::DefaultShader
- Prism::Shader::Program
- Reference
- Object
Overview
A light shader wrapper that loads shader programs from the code.
This is used for creating shaders in the stdlib.
If you want to create your own shader you should inherit from Shader::Program
instead.
It would be nice if we had the backed file system built into this shader
so that subclasses can manualy bake their own shaders.
Keeping all the shaders in this single directory is messy.
TODO allow shaders to bind their own shader files instead of using the defaults. This will allow grouping features together. e.g. all the skybox logic can go into a skybox folder.
Direct Known Subclasses
Defined in:
prism/stdlib/shaders/default_shader.crInstance methods inherited from class Prism::Shader::Program
finalize
finalize,
set_uniform(name : String, value : Array(Shader::UniformStruct))set_uniform(name : String, value : Shader::UniformStruct)
set_uniform(name : String, value : LibGL::Int)
set_uniform(name : String, value : LibGL::Float)
set_uniform(name : String, value : Vector3f)
set_uniform(name : String, value : Vector2f)
set_uniform(name : String, value : Matrix4f)
set_uniform(name : String, value : Bool)
set_uniform(name : String, value : Prism::Texture) set_uniform, start start, stop stop