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prism
master
Crash
Engine
System
Prism
Adapter
GLFW
Key
MouseButton
Window
Attenuation
Bitmap
Camera
CameraControls
Controller
ThirdPerson
Clock
ColorUInt8
Context
DefaultShader
Engine
Entity
EntityShader
FreeLook
FreeMove
GameEngine
GhostCamera
GUIElement
GUIShader
InputReceiver
InputSubscriber
Material
Maths
Angle
Matrix4f
Quaternion
Vector2f
Vector3f
Model
ModelData
OBJ
Vertex
PlayerMovement
PointLight
ReferenceCounter
ReferencePool
Shader
CompiledProgram
Loader
Program
UniformMap
UniformStruct
Field
Options
UniformType
Skybox
Period
SkyboxShader
Systems
EntityRenderer
GUIRenderer
InputSystem
RenderSystem
SkyboxRenderer
TerrainRenderer
TerrainSystem
Terrain
TerrainShader
TerrainTexturePack
Texture
Texture2D
TextureAtlas
TextureCoords
TextureCubeMap
TexturedModel
TexturedTerrainModel
TextureOffset
Transform
RenderLoop
Input
Built with Crystal 1.9.2
2023-10-08 06:13:35 UTC
class
Prism::Systems::SkyboxRenderer
Prism::Systems::SkyboxRenderer
Reference
Object
Defined in:
prism/stdlib/systems/render_system/skybox_renderer.cr
Constructors
.new
(shader : Prism::SkyboxShader, fog_color : Vector3f)
Instance Method Summary
#render
(entities : Array(Crash::Entity))
Constructor Detail
def self.
new
(shader :
Prism::SkyboxShader
, fog_color :
Vector3f
)
#
[
View source
]
Instance Method Detail
def
render
(entities : Array(Crash::Entity))
#
[
View source
]