class Events::C::EventHandler::On
- Events::C::EventHandler::On
- Reference
- Object
Defined in:
packets/events.crConstructors
Instance Method Summary
- #animation(&block : Play::C::Animation -> )
- #attach_entity(&block : Play::C::AttachEntity -> )
- #block_action(&block : Play::C::BlockAction -> )
- #block_break_anim(&block : Play::C::BlockBreakAnim -> )
- #block_change(&block : Play::C::BlockChange -> )
- #camera(&block : Play::C::Camera -> )
- #change_game_state(&block : Play::C::ChangeGameState -> )
- #chat(&block : Play::C::Chat -> )
- #chunk_data(&block : Play::C::ChunkData -> )
- #close_window(&block : Play::C::CloseWindow -> )
- #collect_item(&block : Play::C::CollectItem -> )
- #combat_event(&block : Play::C::CombatEvent -> )
- #confirm_transaction(&block : Play::C::ConfirmTransaction -> )
- #custom_payload(&block : Play::C::CustomPayload -> )
- #destroy_entities(&block : Play::C::DestroyEntities -> )
- #display_scoreboard(&block : Play::C::DisplayScoreboard -> )
- #effect(&block : Play::C::Effect -> )
- #enable_compression(&block : Login::C::EnableCompression -> )
- #encryption_request(&block : Login::C::EncryptionRequest -> )
- #entity(&block : Play::C::Entity -> )
- #entity_effect(&block : Play::C::EntityEffect -> )
- #entity_equipment(&block : Play::C::EntityEquipment -> )
- #entity_head_look(&block : Play::C::EntityHeadLook -> )
- #entity_look(&block : Play::C::EntityLook -> )
- #entity_look_and_relative_move(&block : Play::C::EntityLookAndRelativeMove -> )
- #entity_metadata(&block : Play::C::EntityMetadata -> )
- #entity_properties(&block : Play::C::EntityProperties -> )
- #entity_relative_move(&block : Play::C::EntityRelativeMove -> )
- #entity_status(&block : Play::C::EntityStatus -> )
- #entity_teleport(&block : Play::C::EntityTeleport -> )
- #entity_velocity(&block : Play::C::EntityVelocity -> )
- #explosion(&block : Play::C::Explosion -> )
- #held_item_change(&block : Play::C::HeldItemChange -> )
- #join_game(&block : Play::C::JoinGame -> )
- #keep_alive(&block : Play::C::KeepAlive -> )
- #login_disconnect(&block : Login::C::LoginDisconnect -> )
- #login_success(&block : Login::C::LoginSuccess -> )
- #map_chunk_bulk(&block : Play::C::MapChunkBulk -> )
- #maps(&block : Play::C::Maps -> )
- #multi_block_change(&block : Play::C::MultiBlockChange -> )
- #open_window(&block : Play::C::OpenWindow -> )
- #particles(&block : Play::C::Particles -> )
- #play_disconnect(&block : Play::C::PlayDisconnect -> )
- #player_abilities(&block : Play::C::PlayerAbilities -> )
- #player_list_header_footer(&block : Play::C::PlayerListHeaderFooter -> )
- #player_list_item(&block : Play::C::PlayerListItem -> )
- #player_pos_look(&block : Play::C::PlayerPosLook -> )
- #pong(&block : Status::C::Pong -> )
- #remove_entity_effect(&block : Play::C::RemoveEntityEffect -> )
- #resource_pack_send(&block : Play::C::ResourcePackSend -> )
- #respawn(&block : Play::C::Respawn -> )
- #scoreboard_objective(&block : Play::C::ScoreboardObjective -> )
- #server_difficulty(&block : Play::C::ServerDifficulty -> )
- #server_info(&block : Status::C::ServerInfo -> )
- #set_compression_level(&block : Play::C::SetCompressionLevel -> )
- #set_experience(&block : Play::C::SetExperience -> )
- #set_slot(&block : Play::C::SetSlot -> )
- #set_title(&block : Play::C::SetTitle -> )
- #set_world_border(&block : Play::C::SetWorldBorder -> )
- #sign_editor_open(&block : Play::C::SignEditorOpen -> )
- #sound_effect(&block : Play::C::SoundEffect -> )
- #spawn_experience_orb(&block : Play::C::SpawnExperienceOrb -> )
- #spawn_global_entity(&block : Play::C::SpawnGlobalEntity -> )
- #spawn_mob(&block : Play::C::SpawnMob -> )
- #spawn_object(&block : Play::C::SpawnObject -> )
- #spawn_painting(&block : Play::C::SpawnPainting -> )
- #spawn_player(&block : Play::C::SpawnPlayer -> )
- #spawn_position(&block : Play::C::SpawnPosition -> )
- #statistics(&block : Play::C::Statistics -> )
- #tab_complete(&block : Play::C::TabComplete -> )
- #teams(&block : Play::C::Teams -> )
- #time_update(&block : Play::C::TimeUpdate -> )
- #update_entity_nbt(&block : Play::C::UpdateEntityNBT -> )
- #update_health(&block : Play::C::UpdateHealth -> )
- #update_score(&block : Play::C::UpdateScore -> )
- #update_sign(&block : Play::C::UpdateSign -> )
- #update_tile_entity(&block : Play::C::UpdateTileEntity -> )
- #use_bed(&block : Play::C::UseBed -> )
- #window_items(&block : Play::C::WindowItems -> )
- #window_property(&block : Play::C::WindowProperty -> )