class Events::C::EventHandler::Events
- Events::C::EventHandler::Events
- Reference
- Object
Defined in:
packets/events.crConstructors
Instance Method Summary
- #animation : EventChannel(Play::C::Animation)
- #attach_entity : EventChannel(Play::C::AttachEntity)
- #block_action : EventChannel(Play::C::BlockAction)
- #block_break_anim : EventChannel(Play::C::BlockBreakAnim)
- #block_change : EventChannel(Play::C::BlockChange)
- #camera : EventChannel(Play::C::Camera)
- #change_game_state : EventChannel(Play::C::ChangeGameState)
- #chat : EventChannel(Play::C::Chat)
- #chunk_data : EventChannel(Play::C::ChunkData)
- #close_window : EventChannel(Play::C::CloseWindow)
- #collect_item : EventChannel(Play::C::CollectItem)
- #combat_event : EventChannel(Play::C::CombatEvent)
- #confirm_transaction : EventChannel(Play::C::ConfirmTransaction)
- #custom_payload : EventChannel(Play::C::CustomPayload)
- #destroy_entities : EventChannel(Play::C::DestroyEntities)
- #display_scoreboard : EventChannel(Play::C::DisplayScoreboard)
- #effect : EventChannel(Play::C::Effect)
- #enable_compression : EventChannel(Login::C::EnableCompression)
- #encryption_request : EventChannel(Login::C::EncryptionRequest)
- #entity : EventChannel(Play::C::Entity)
- #entity_effect : EventChannel(Play::C::EntityEffect)
- #entity_equipment : EventChannel(Play::C::EntityEquipment)
- #entity_head_look : EventChannel(Play::C::EntityHeadLook)
- #entity_look : EventChannel(Play::C::EntityLook)
- #entity_look_and_relative_move : EventChannel(Play::C::EntityLookAndRelativeMove)
- #entity_metadata : EventChannel(Play::C::EntityMetadata)
- #entity_properties : EventChannel(Play::C::EntityProperties)
- #entity_relative_move : EventChannel(Play::C::EntityRelativeMove)
- #entity_status : EventChannel(Play::C::EntityStatus)
- #entity_teleport : EventChannel(Play::C::EntityTeleport)
- #entity_velocity : EventChannel(Play::C::EntityVelocity)
- #explosion : EventChannel(Play::C::Explosion)
- #held_item_change : EventChannel(Play::C::HeldItemChange)
- #join_game : EventChannel(Play::C::JoinGame)
- #keep_alive : EventChannel(Play::C::KeepAlive)
- #login_disconnect : EventChannel(Login::C::LoginDisconnect)
- #login_success : EventChannel(Login::C::LoginSuccess)
- #map_chunk_bulk : EventChannel(Play::C::MapChunkBulk)
- #maps : EventChannel(Play::C::Maps)
- #multi_block_change : EventChannel(Play::C::MultiBlockChange)
- #open_window : EventChannel(Play::C::OpenWindow)
- #particles : EventChannel(Play::C::Particles)
- #play_disconnect : EventChannel(Play::C::PlayDisconnect)
- #player_abilities : EventChannel(Play::C::PlayerAbilities)
- #player_list_header_footer : EventChannel(Play::C::PlayerListHeaderFooter)
- #player_list_item : EventChannel(Play::C::PlayerListItem)
- #player_pos_look : EventChannel(Play::C::PlayerPosLook)
- #pong : EventChannel(Status::C::Pong)
- #remove_entity_effect : EventChannel(Play::C::RemoveEntityEffect)
- #resource_pack_send : EventChannel(Play::C::ResourcePackSend)
- #respawn : EventChannel(Play::C::Respawn)
- #scoreboard_objective : EventChannel(Play::C::ScoreboardObjective)
- #server_difficulty : EventChannel(Play::C::ServerDifficulty)
- #server_info : EventChannel(Status::C::ServerInfo)
- #set_compression_level : EventChannel(Play::C::SetCompressionLevel)
- #set_experience : EventChannel(Play::C::SetExperience)
- #set_slot : EventChannel(Play::C::SetSlot)
- #set_title : EventChannel(Play::C::SetTitle)
- #set_world_border : EventChannel(Play::C::SetWorldBorder)
- #sign_editor_open : EventChannel(Play::C::SignEditorOpen)
- #sound_effect : EventChannel(Play::C::SoundEffect)
- #spawn_experience_orb : EventChannel(Play::C::SpawnExperienceOrb)
- #spawn_global_entity : EventChannel(Play::C::SpawnGlobalEntity)
- #spawn_mob : EventChannel(Play::C::SpawnMob)
- #spawn_object : EventChannel(Play::C::SpawnObject)
- #spawn_painting : EventChannel(Play::C::SpawnPainting)
- #spawn_player : EventChannel(Play::C::SpawnPlayer)
- #spawn_position : EventChannel(Play::C::SpawnPosition)
- #statistics : EventChannel(Play::C::Statistics)
- #tab_complete : EventChannel(Play::C::TabComplete)
- #teams : EventChannel(Play::C::Teams)
- #time_update : EventChannel(Play::C::TimeUpdate)
- #update_entity_nbt : EventChannel(Play::C::UpdateEntityNBT)
- #update_health : EventChannel(Play::C::UpdateHealth)
- #update_score : EventChannel(Play::C::UpdateScore)
- #update_sign : EventChannel(Play::C::UpdateSign)
- #update_tile_entity : EventChannel(Play::C::UpdateTileEntity)
- #use_bed : EventChannel(Play::C::UseBed)
- #window_items : EventChannel(Play::C::WindowItems)
- #window_property : EventChannel(Play::C::WindowProperty)