class Events::C::EventHandler::Events

Defined in:

packets/events.cr

Constructors

Instance Method Summary

Constructor Detail

def self.new #

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Instance Method Detail

def animation : EventChannel(Play::C::Animation) #

def attach_entity : EventChannel(Play::C::AttachEntity) #

def block_action : EventChannel(Play::C::BlockAction) #

def block_break_anim : EventChannel(Play::C::BlockBreakAnim) #

def block_change : EventChannel(Play::C::BlockChange) #


def change_game_state : EventChannel(Play::C::ChangeGameState) #


def chunk_data : EventChannel(Play::C::ChunkData) #

def close_window : EventChannel(Play::C::CloseWindow) #

def collect_item : EventChannel(Play::C::CollectItem) #

def combat_event : EventChannel(Play::C::CombatEvent) #

def confirm_transaction : EventChannel(Play::C::ConfirmTransaction) #

def custom_payload : EventChannel(Play::C::CustomPayload) #

def destroy_entities : EventChannel(Play::C::DestroyEntities) #

def display_scoreboard : EventChannel(Play::C::DisplayScoreboard) #


def enable_compression : EventChannel(Login::C::EnableCompression) #

def encryption_request : EventChannel(Login::C::EncryptionRequest) #


def entity_effect : EventChannel(Play::C::EntityEffect) #

def entity_equipment : EventChannel(Play::C::EntityEquipment) #

def entity_head_look : EventChannel(Play::C::EntityHeadLook) #

def entity_look : EventChannel(Play::C::EntityLook) #

def entity_look_and_relative_move : EventChannel(Play::C::EntityLookAndRelativeMove) #

def entity_metadata : EventChannel(Play::C::EntityMetadata) #

def entity_properties : EventChannel(Play::C::EntityProperties) #

def entity_relative_move : EventChannel(Play::C::EntityRelativeMove) #

def entity_status : EventChannel(Play::C::EntityStatus) #

def entity_teleport : EventChannel(Play::C::EntityTeleport) #

def entity_velocity : EventChannel(Play::C::EntityVelocity) #

def explosion : EventChannel(Play::C::Explosion) #

def held_item_change : EventChannel(Play::C::HeldItemChange) #

def join_game : EventChannel(Play::C::JoinGame) #

def keep_alive : EventChannel(Play::C::KeepAlive) #

def login_disconnect : EventChannel(Login::C::LoginDisconnect) #

def login_success : EventChannel(Login::C::LoginSuccess) #

def map_chunk_bulk : EventChannel(Play::C::MapChunkBulk) #


def multi_block_change : EventChannel(Play::C::MultiBlockChange) #

def open_window : EventChannel(Play::C::OpenWindow) #

def particles : EventChannel(Play::C::Particles) #

def play_disconnect : EventChannel(Play::C::PlayDisconnect) #

def player_abilities : EventChannel(Play::C::PlayerAbilities) #

def player_list_header_footer : EventChannel(Play::C::PlayerListHeaderFooter) #

def player_list_item : EventChannel(Play::C::PlayerListItem) #

def player_pos_look : EventChannel(Play::C::PlayerPosLook) #


def remove_entity_effect : EventChannel(Play::C::RemoveEntityEffect) #

def resource_pack_send : EventChannel(Play::C::ResourcePackSend) #


def scoreboard_objective : EventChannel(Play::C::ScoreboardObjective) #

def server_difficulty : EventChannel(Play::C::ServerDifficulty) #

def server_info : EventChannel(Status::C::ServerInfo) #

def set_compression_level : EventChannel(Play::C::SetCompressionLevel) #

def set_experience : EventChannel(Play::C::SetExperience) #

def set_slot : EventChannel(Play::C::SetSlot) #

def set_title : EventChannel(Play::C::SetTitle) #

def set_world_border : EventChannel(Play::C::SetWorldBorder) #

def sign_editor_open : EventChannel(Play::C::SignEditorOpen) #

def sound_effect : EventChannel(Play::C::SoundEffect) #

def spawn_experience_orb : EventChannel(Play::C::SpawnExperienceOrb) #

def spawn_global_entity : EventChannel(Play::C::SpawnGlobalEntity) #

def spawn_mob : EventChannel(Play::C::SpawnMob) #

def spawn_object : EventChannel(Play::C::SpawnObject) #

def spawn_painting : EventChannel(Play::C::SpawnPainting) #

def spawn_player : EventChannel(Play::C::SpawnPlayer) #

def spawn_position : EventChannel(Play::C::SpawnPosition) #

def statistics : EventChannel(Play::C::Statistics) #

def tab_complete : EventChannel(Play::C::TabComplete) #


def time_update : EventChannel(Play::C::TimeUpdate) #

def update_entity_nbt : EventChannel(Play::C::UpdateEntityNBT) #

def update_health : EventChannel(Play::C::UpdateHealth) #

def update_score : EventChannel(Play::C::UpdateScore) #

def update_sign : EventChannel(Play::C::UpdateSign) #

def update_tile_entity : EventChannel(Play::C::UpdateTileEntity) #

def use_bed : EventChannel(Play::C::UseBed) #

def window_items : EventChannel(Play::C::WindowItems) #

def window_property : EventChannel(Play::C::WindowProperty) #