class Events::C::EventHandler::Emit

Defined in:

packets/events.cr

Constructors

Instance Method Summary

Constructor Detail

def self.new(events : Events) #

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Instance Method Detail

def animation(value : Play::C::Animation) #

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def attach_entity(value : Play::C::AttachEntity) #

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def block_action(value : Play::C::BlockAction) #

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def block_break_anim(value : Play::C::BlockBreakAnim) #

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def block_change(value : Play::C::BlockChange) #

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def camera(value : Play::C::Camera) #

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def change_game_state(value : Play::C::ChangeGameState) #

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def chat(value : Play::C::Chat) #

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def chunk_data(value : Play::C::ChunkData) #

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def close_window(value : Play::C::CloseWindow) #

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def collect_item(value : Play::C::CollectItem) #

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def combat_event(value : Play::C::CombatEvent) #

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def confirm_transaction(value : Play::C::ConfirmTransaction) #

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def custom_payload(value : Play::C::CustomPayload) #

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def destroy_entities(value : Play::C::DestroyEntities) #

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def display_scoreboard(value : Play::C::DisplayScoreboard) #

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def effect(value : Play::C::Effect) #

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def enable_compression(value : Login::C::EnableCompression) #

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def encryption_request(value : Login::C::EncryptionRequest) #

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def entity(value : Play::C::Entity) #

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def entity_effect(value : Play::C::EntityEffect) #

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def entity_equipment(value : Play::C::EntityEquipment) #

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def entity_head_look(value : Play::C::EntityHeadLook) #

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def entity_look(value : Play::C::EntityLook) #

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def entity_look_and_relative_move(value : Play::C::EntityLookAndRelativeMove) #

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def entity_metadata(value : Play::C::EntityMetadata) #

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def entity_properties(value : Play::C::EntityProperties) #

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def entity_relative_move(value : Play::C::EntityRelativeMove) #

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def entity_status(value : Play::C::EntityStatus) #

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def entity_teleport(value : Play::C::EntityTeleport) #

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def entity_velocity(value : Play::C::EntityVelocity) #

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def explosion(value : Play::C::Explosion) #

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def held_item_change(value : Play::C::HeldItemChange) #

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def join_game(value : Play::C::JoinGame) #

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def keep_alive(value : Play::C::KeepAlive) #

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def login_disconnect(value : Login::C::LoginDisconnect) #

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def login_success(value : Login::C::LoginSuccess) #

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def map_chunk_bulk(value : Play::C::MapChunkBulk) #

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def maps(value : Play::C::Maps) #

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def multi_block_change(value : Play::C::MultiBlockChange) #

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def open_window(value : Play::C::OpenWindow) #

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def particles(value : Play::C::Particles) #

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def play_disconnect(value : Play::C::PlayDisconnect) #

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def player_abilities(value : Play::C::PlayerAbilities) #

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def player_list_header_footer(value : Play::C::PlayerListHeaderFooter) #

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def player_list_item(value : Play::C::PlayerListItem) #

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def player_pos_look(value : Play::C::PlayerPosLook) #

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def pong(value : Status::C::Pong) #

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def remove_entity_effect(value : Play::C::RemoveEntityEffect) #

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def resource_pack_send(value : Play::C::ResourcePackSend) #

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def respawn(value : Play::C::Respawn) #

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def scoreboard_objective(value : Play::C::ScoreboardObjective) #

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def server_difficulty(value : Play::C::ServerDifficulty) #

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def server_info(value : Status::C::ServerInfo) #

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def set_compression_level(value : Play::C::SetCompressionLevel) #

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def set_experience(value : Play::C::SetExperience) #

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def set_slot(value : Play::C::SetSlot) #

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def set_title(value : Play::C::SetTitle) #

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def set_world_border(value : Play::C::SetWorldBorder) #

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def sign_editor_open(value : Play::C::SignEditorOpen) #

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def sound_effect(value : Play::C::SoundEffect) #

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def spawn_experience_orb(value : Play::C::SpawnExperienceOrb) #

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def spawn_global_entity(value : Play::C::SpawnGlobalEntity) #

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def spawn_mob(value : Play::C::SpawnMob) #

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def spawn_object(value : Play::C::SpawnObject) #

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def spawn_painting(value : Play::C::SpawnPainting) #

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def spawn_player(value : Play::C::SpawnPlayer) #

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def spawn_position(value : Play::C::SpawnPosition) #

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def statistics(value : Play::C::Statistics) #

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def tab_complete(value : Play::C::TabComplete) #

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def teams(value : Play::C::Teams) #

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def time_update(value : Play::C::TimeUpdate) #

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def update_entity_nbt(value : Play::C::UpdateEntityNBT) #

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def update_health(value : Play::C::UpdateHealth) #

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def update_score(value : Play::C::UpdateScore) #

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def update_sign(value : Play::C::UpdateSign) #

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def update_tile_entity(value : Play::C::UpdateTileEntity) #

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def use_bed(value : Play::C::UseBed) #

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def window_items(value : Play::C::WindowItems) #

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def window_property(value : Play::C::WindowProperty) #

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