class ClientHandler
- ClientHandler
- Reference
- Object
Included Modules
Direct Known Subclasses
Defined in:
handler/handler.crConstructors
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.new
Initialize the packet parser
Instance Method Summary
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#handle(state : ProtocolState, data : Bytes)
Define the handler for raw packet data
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#handle(packet : Status::C::ServerInfo)
Define packet handlers for each packet type
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#handle(packet : Status::C::Pong)
Generate the ClientHandler class
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#handle(packet : Login::C::LoginDisconnect)
Generate the ClientHandler class
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#handle(packet : Login::C::EncryptionRequest)
Generate the ClientHandler class
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#handle(packet : Login::C::LoginSuccess)
Generate the ClientHandler class
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#handle(packet : Login::C::EnableCompression)
Generate the ClientHandler class
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#handle(packet : Play::C::KeepAlive)
Generate the ClientHandler class
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#handle(packet : Play::C::JoinGame)
Generate the ClientHandler class
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#handle(packet : Play::C::Chat)
Generate the ClientHandler class
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#handle(packet : Play::C::TimeUpdate)
Generate the ClientHandler class
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#handle(packet : Play::C::EntityEquipment)
Generate the ClientHandler class
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#handle(packet : Play::C::SpawnPosition)
Generate the ClientHandler class
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#handle(packet : Play::C::UpdateHealth)
Generate the ClientHandler class
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#handle(packet : Play::C::Respawn)
Generate the ClientHandler class
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#handle(packet : Play::C::PlayerPosLook)
Generate the ClientHandler class
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#handle(packet : Play::C::HeldItemChange)
Generate the ClientHandler class
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#handle(packet : Play::C::UseBed)
Generate the ClientHandler class
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#handle(packet : Play::C::Animation)
Generate the ClientHandler class
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#handle(packet : Play::C::SpawnPlayer)
Generate the ClientHandler class
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#handle(packet : Play::C::CollectItem)
Generate the ClientHandler class
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#handle(packet : Play::C::SpawnObject)
Generate the ClientHandler class
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#handle(packet : Play::C::SpawnMob)
Generate the ClientHandler class
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#handle(packet : Play::C::SpawnPainting)
Generate the ClientHandler class
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#handle(packet : Play::C::SpawnExperienceOrb)
Generate the ClientHandler class
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#handle(packet : Play::C::EntityVelocity)
Generate the ClientHandler class
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#handle(packet : Play::C::DestroyEntities)
Generate the ClientHandler class
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#handle(packet : Play::C::Entity)
Generate the ClientHandler class
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#handle(packet : Play::C::EntityRelativeMove)
Generate the ClientHandler class
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#handle(packet : Play::C::EntityLook)
Generate the ClientHandler class
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#handle(packet : Play::C::EntityLookAndRelativeMove)
Generate the ClientHandler class
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#handle(packet : Play::C::EntityTeleport)
Generate the ClientHandler class
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#handle(packet : Play::C::EntityHeadLook)
Generate the ClientHandler class
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#handle(packet : Play::C::EntityStatus)
Generate the ClientHandler class
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#handle(packet : Play::C::AttachEntity)
Generate the ClientHandler class
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#handle(packet : Play::C::EntityMetadata)
Generate the ClientHandler class
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#handle(packet : Play::C::EntityEffect)
Generate the ClientHandler class
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#handle(packet : Play::C::RemoveEntityEffect)
Generate the ClientHandler class
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#handle(packet : Play::C::SetExperience)
Generate the ClientHandler class
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#handle(packet : Play::C::EntityProperties)
Generate the ClientHandler class
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#handle(packet : Play::C::ChunkData)
Generate the ClientHandler class
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#handle(packet : Play::C::MultiBlockChange)
Generate the ClientHandler class
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#handle(packet : Play::C::BlockChange)
Generate the ClientHandler class
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#handle(packet : Play::C::BlockAction)
Generate the ClientHandler class
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#handle(packet : Play::C::BlockBreakAnim)
Generate the ClientHandler class
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#handle(packet : Play::C::MapChunkBulk)
Generate the ClientHandler class
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#handle(packet : Play::C::Explosion)
Generate the ClientHandler class
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#handle(packet : Play::C::Effect)
Generate the ClientHandler class
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#handle(packet : Play::C::SoundEffect)
Generate the ClientHandler class
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#handle(packet : Play::C::Particles)
Generate the ClientHandler class
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#handle(packet : Play::C::ChangeGameState)
Generate the ClientHandler class
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#handle(packet : Play::C::SpawnGlobalEntity)
Generate the ClientHandler class
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#handle(packet : Play::C::OpenWindow)
Generate the ClientHandler class
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#handle(packet : Play::C::CloseWindow)
Generate the ClientHandler class
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#handle(packet : Play::C::SetSlot)
Generate the ClientHandler class
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#handle(packet : Play::C::WindowItems)
Generate the ClientHandler class
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#handle(packet : Play::C::WindowProperty)
Generate the ClientHandler class
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#handle(packet : Play::C::ConfirmTransaction)
Generate the ClientHandler class
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#handle(packet : Play::C::UpdateSign)
Generate the ClientHandler class
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#handle(packet : Play::C::Maps)
Generate the ClientHandler class
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#handle(packet : Play::C::UpdateTileEntity)
Generate the ClientHandler class
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#handle(packet : Play::C::SignEditorOpen)
Generate the ClientHandler class
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#handle(packet : Play::C::Statistics)
Generate the ClientHandler class
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#handle(packet : Play::C::PlayerListItem)
Generate the ClientHandler class
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#handle(packet : Play::C::PlayerAbilities)
Generate the ClientHandler class
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#handle(packet : Play::C::TabComplete)
Generate the ClientHandler class
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#handle(packet : Play::C::ScoreboardObjective)
Generate the ClientHandler class
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#handle(packet : Play::C::UpdateScore)
Generate the ClientHandler class
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#handle(packet : Play::C::DisplayScoreboard)
Generate the ClientHandler class
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#handle(packet : Play::C::Teams)
Generate the ClientHandler class
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#handle(packet : Play::C::CustomPayload)
Generate the ClientHandler class
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#handle(packet : Play::C::PlayDisconnect)
Generate the ClientHandler class
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#handle(packet : Play::C::ServerDifficulty)
Generate the ClientHandler class
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#handle(packet : Play::C::CombatEvent)
Generate the ClientHandler class
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#handle(packet : Play::C::Camera)
Generate the ClientHandler class
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#handle(packet : Play::C::SetWorldBorder)
Generate the ClientHandler class
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#handle(packet : Play::C::SetTitle)
Generate the ClientHandler class
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#handle(packet : Play::C::SetCompressionLevel)
Generate the ClientHandler class
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#handle(packet : Play::C::PlayerListHeaderFooter)
Generate the ClientHandler class
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#handle(packet : Play::C::ResourcePackSend)
Generate the ClientHandler class
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#handle(packet : Play::C::UpdateEntityNBT)
Generate the ClientHandler class