class CP::Constraint::SimpleMotor
- CP::Constraint::SimpleMotor
- CP::Constraint
- Reference
- Object
Overview
Keeps the relative angular velocity of a pair of bodies constant.
Defined in:
chipmunk/constraint.crConstructors
Instance Method Summary
-
#rate : Float64
The desired relative angular velocity of the motor.
- #rate=(rate : Number)
Instance methods inherited from class CP::Constraint
bodies : Tuple(Body, Body)
bodies,
body_a : Body
body_a,
body_b : Body
body_b,
collide_bodies=(collide_bodies : Bool)
collide_bodies=,
collide_bodies? : Bool
collide_bodies?,
error_bias : Float64
error_bias,
error_bias=(error_bias : Number)
error_bias=,
impulse : Float64
impulse,
max_bias : Float64
max_bias,
max_bias=(max_bias : Number)
max_bias=,
max_force : Float64
max_force,
max_force=(max_force : Number)
max_force=,
post_solve(space : Space)
post_solve,
pre_solve(space : Space)
pre_solve,
space : Space | Nil
space
Constructor Detail
Instance Method Detail
def rate : Float64
#
The desired relative angular velocity of the motor.
You will usually want to set a force (torque) maximum for motors as otherwise they will be able to apply a nearly infinite torque to keep the bodies moving.