class CP::Constraint::SimpleMotor

Overview

Keeps the relative angular velocity of a pair of bodies constant.

Defined in:

chipmunk/constraint.cr

Constructors

Instance Method Summary

Instance methods inherited from class CP::Constraint

bodies : Tuple(Body, Body) bodies, body_a : Body body_a, body_b : Body body_b, collide_bodies=(collide_bodies : Bool) collide_bodies=, collide_bodies? : Bool collide_bodies?, error_bias : Float64 error_bias, error_bias=(error_bias : Number) error_bias=, impulse : Float64 impulse, max_bias : Float64 max_bias, max_bias=(max_bias : Number) max_bias=, max_force : Float64 max_force, max_force=(max_force : Number) max_force=, post_solve(space : Space) post_solve, pre_solve(space : Space) pre_solve, space : Space | Nil space

Constructor Detail

def self.new(a : Body, b : Body, rate : Number) #

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Instance Method Detail

def rate : Float64 #

The desired relative angular velocity of the motor.

You will usually want to set a force (torque) maximum for motors as otherwise they will be able to apply a nearly infinite torque to keep the bodies moving.


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def rate=(rate : Number) #

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