class CP::Constraint::GrooveJoint

Overview

Similar to a pivot joint, but one of the anchors is on a linear slide instead of being fixed.

Defined in:

chipmunk/constraint.cr

Constructors

Instance Method Summary

Instance methods inherited from class CP::Constraint

bodies : Tuple(Body, Body) bodies, body_a : Body body_a, body_b : Body body_b, collide_bodies=(collide_bodies : Bool) collide_bodies=, collide_bodies? : Bool collide_bodies?, error_bias : Float64 error_bias, error_bias=(error_bias : Number) error_bias=, impulse : Float64 impulse, max_bias : Float64 max_bias, max_bias=(max_bias : Number) max_bias=, max_force : Float64 max_force, max_force=(max_force : Number) max_force=, post_solve(space : Space) post_solve, pre_solve(space : Space) pre_solve, space : Space | Nil space

Constructor Detail

def self.new(a : Body, b : Body, groove_a : Vect, groove_b : Vect, anchor_b : Vect) #

The groove goes from groove_a to groove_b on body a, and the pivot is attached to anchor_b on body b.

All coordinates are body local.


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Instance Method Detail

def anchor_b : Vect #

The location of the second anchor relative to the second body.


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def anchor_b=(anchor_b : Vect) #

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def groove_a : Vect #

The first endpoint of the groove relative to the first body.


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def groove_a=(groove_a : Vect) #

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def groove_b : Vect #

The second endpoint of the groove relative to the second body.


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def groove_b=(groove_b : Vect) #

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