abstract struct Geode::VectorBase(T, N)

Overview

Base type for all vectors with a specific dimensionality.

T is the scalar type. N is a positive integer indicating the number of components.

Included Modules

Direct Known Subclasses

Defined in:

geode/vectors/base.cr

Constructors

Instance Method Summary

Instance methods inherited from module Geode::CommonVector(T, N)

inspect(io : IO) : Nil inspect, map(& : T -> U) : CommonVector forall U map, map_with_index(offset = 0, & : T, Int32 -> U) : CommonVector(U, N) forall U map_with_index, size size, to_s(io : IO) : Nil to_s, zip_map(other : CommonVector(U, N), & : T, U -> V) : CommonVector(V, N) forall U, V zip_map

Instance methods inherited from module Geode::VectorOperations(N)

&*(scalar : Number) : CommonVector &*, &+(other : CommonVector(T, N)) : CommonVector forall T &+, &-(other : CommonVector(T, N)) : CommonVector forall T &-, *(scalar : Number) : CommonVector *, +(other : CommonVector(T, N)) : CommonVector forall T +, -(other : CommonVector(T, N)) : CommonVector forall T
- : self
-
, /(scalar : Number) : CommonVector /, //(scalar : Number) : CommonVector //, abs : self abs, abs2 : self abs2, ceil : self ceil, clamp(min : CommonVector(T, N), max : CommonVector(T, N)) : CommonVector forall T
clamp(min, max) : CommonVector
clamp(range : Range(CommonVector(T, N), CommonVector(T, N))) : CommonVector forall T
clamp(range : Range) : CommonVector
clamp
, edge(edge : CommonVector(T, N)) : self forall T
edge(edge : T) : self forall T
edge
, floor : self floor, fraction : self fraction, lerp(other : CommonVector(T, N), t : Number) : CommonVector forall T lerp, round(mode : Number::RoundingMode = :ties_even) : self
round(digits : Number, base = 10, *, mode : Number::RoundingMode = :ties_even) : self
round
, scale(vector : CommonVector(T, N)) : CommonVector forall T
scale(amount : Number) : CommonVector
scale
, scale!(vector : CommonVector(T, N)) : CommonVector forall T
scale!(amount : Number) : CommonVector
scale!
, sign : self sign

Instance methods inherited from module Geode::VectorMatrices(T, N)

&*(matrix : CommonMatrix(U, M, M)) : CommonVector forall U, M &*, *(matrix : CommonMatrix(U, M, M)) : CommonVector forall U, M *, to_column : CommonMatrix to_column, to_row : CommonMatrix to_row

Instance methods inherited from module Geode::VectorGeometry(N)

angle(other : CommonVector(T, N)) : Number forall T angle, dot(other : CommonVector(T, N)) forall T dot, dot!(other : CommonVector(T, N)) forall T dot!, forward(surface : CommonVector(T, N)) : CommonVector forall T forward, length length, mag mag, mag2 mag2, normalize : CommonVector normalize, project(other : CommonVector(T, N)) : CommonVector forall T project, reflect(surface : CommonVector(T, N)) : CommonVector forall T reflect, refract(surface : CommonVector(T, N), eta : Number) : CommonVector forall T refract, scale_to(length : Number) : CommonVector scale_to

Instance methods inherited from module Geode::VectorComparison(N)

==(other : CommonVector(T, N)) forall T ==, compare(other : CommonVector(T, N)) : CommonVector(Int32, N) forall T compare, eq?(other : CommonVector(T, N)) : CommonVector(Bool, N) forall T eq?, ge?(other : CommonVector(T, N)) : CommonVector(Bool, N) forall T ge?, gt?(other : CommonVector(T, N)) : CommonVector(Bool, N) forall T gt?, le?(other : CommonVector(T, N)) : CommonVector(Bool, N) forall T le?, lt?(other : CommonVector(T, N)) : CommonVector(Bool, N) forall T lt?, near_zero?(tolerance) near_zero?, zero? zero?

Constructor Detail

def self.new(array : StaticArray(T, N)) #

Constructs the vector with pre-existing values.


[View source]
def self.new(other : CommonVector(T, M)) forall M #

Copies the contents of another vector.


[View source]
def self.new(&) #

Constructs the vector by yielding for each component.

The value of each component should be returned from the block. The block will be given the index of each component as an argument.

Vector3(Int32).new { |i| i * 5 } # => (0, 5, 10)

[View source]
def self.zero : self #

Constructs a zero-vector.

Each component will have a scalar value equal to the type's'zero value. This is done by calling T.zero for each component. The type T must have a class method

Vector3(Float32).zero # => (0.0, 0.0, 0.0)

[View source]

Instance Method Detail

def map(& : T -> U) : CommonVector forall U #

Returns a new vector where components are mapped by the given block.

vector = Vector3.new(1, 2, 3)
vector.map { |v| v * 2 } # => (2, 4, 6)

[View source]
def to_slice : Slice(T) #

Returns a slice that points to the components in this vector.

NOTE The returned slice is only valid for the caller's scope and sub-calls. The slice points to memory on the stack, it will be invalid after the caller returns.


[View source]
def to_unsafe : Pointer(T) #

Returns a pointer to the data for this vector.

The components are tightly packed and ordered consecutively in memory.

NOTE The returned pointer is only valid for the caller's scope and sub-calls. The pointer refers to memory on the stack, it will be invalid after the caller returns.


[View source]
def unsafe_fetch(index : Int) #

Retrieves the scalar value of the component at the given index, without checking size boundaries.

End-users should never invoke this method directly. Instead, methods like #[] and #[]? should be used.

This method should only be directly invoked if the index is certain to be in bounds.


[View source]