enum Tileset
Defined in:
mechanics/tileset.crEnum Members
-
Floor =
0 -
Wall =
1 -
Void =
2 -
Grave =
3 -
Stair =
4 -
Floor2 =
5 -
Floor3 =
6 -
Floor4 =
7 -
Floor5 =
8 -
RedCircle =
9 -
RedPoint =
10 -
BlueCircle =
11 -
BluePoint =
12 -
YellowCircle =
13 -
YellowPoint =
14 -
GreenCircle =
15 -
GreenPoint =
16 -
Fireball =
17 -
Dagger =
18 -
Sword =
19 -
Longsword =
20 -
Spear1 =
21 -
Spear2 =
22 -
Bow =
23 -
BowSwarm =
24 -
Arrow =
25 -
SpiritArrow =
26 -
Halberd1 =
27 -
Halberd2 =
28 -
BigAxe =
29 -
SmallAxe =
30 -
Hammer =
31 -
Staff =
32 -
Shield1 =
33 -
Shield2 =
34 -
RoundHit =
35
Instance Method Summary
-
#arrow?
Returns
trueif this enum value equalsArrow -
#big_axe?
Returns
trueif this enum value equalsBigAxe -
#blue_circle?
Returns
trueif this enum value equalsBlueCircle -
#blue_point?
Returns
trueif this enum value equalsBluePoint -
#bow?
Returns
trueif this enum value equalsBow -
#bow_swarm?
Returns
trueif this enum value equalsBowSwarm -
#dagger?
Returns
trueif this enum value equalsDagger -
#fireball?
Returns
trueif this enum value equalsFireball -
#floor2?
Returns
trueif this enum value equalsFloor2 -
#floor3?
Returns
trueif this enum value equalsFloor3 -
#floor4?
Returns
trueif this enum value equalsFloor4 -
#floor5?
Returns
trueif this enum value equalsFloor5 -
#floor?
Returns
trueif this enum value equalsFloor -
#grave?
Returns
trueif this enum value equalsGrave -
#green_circle?
Returns
trueif this enum value equalsGreenCircle -
#green_point?
Returns
trueif this enum value equalsGreenPoint -
#halberd1?
Returns
trueif this enum value equalsHalberd1 -
#halberd2?
Returns
trueif this enum value equalsHalberd2 -
#hammer?
Returns
trueif this enum value equalsHammer -
#longsword?
Returns
trueif this enum value equalsLongsword -
#red_circle?
Returns
trueif this enum value equalsRedCircle -
#red_point?
Returns
trueif this enum value equalsRedPoint -
#round_hit?
Returns
trueif this enum value equalsRoundHit -
#shield1?
Returns
trueif this enum value equalsShield1 -
#shield2?
Returns
trueif this enum value equalsShield2 -
#small_axe?
Returns
trueif this enum value equalsSmallAxe -
#spear1?
Returns
trueif this enum value equalsSpear1 -
#spear2?
Returns
trueif this enum value equalsSpear2 -
#spirit_arrow?
Returns
trueif this enum value equalsSpiritArrow -
#staff?
Returns
trueif this enum value equalsStaff -
#stair?
Returns
trueif this enum value equalsStair -
#sword?
Returns
trueif this enum value equalsSword -
#void?
Returns
trueif this enum value equalsVoid -
#wall?
Returns
trueif this enum value equalsWall -
#yellow_circle?
Returns
trueif this enum value equalsYellowCircle -
#yellow_point?
Returns
trueif this enum value equalsYellowPoint