enum Tileset

Defined in:

mechanics/tileset.cr

Enum Members

Floor = 0
Wall = 1
Void = 2
Grave = 3
Stair = 4
Floor2 = 5
Floor3 = 6
Floor4 = 7
Floor5 = 8
RedCircle = 9
RedPoint = 10
BlueCircle = 11
BluePoint = 12
YellowCircle = 13
YellowPoint = 14
GreenCircle = 15
GreenPoint = 16
Fireball = 17
Dagger = 18
Sword = 19
Longsword = 20
Spear1 = 21
Spear2 = 22
Bow = 23
BowSwarm = 24
Arrow = 25
SpiritArrow = 26
Halberd1 = 27
Halberd2 = 28
BigAxe = 29
SmallAxe = 30
Hammer = 31
Staff = 32
Shield1 = 33
Shield2 = 34
RoundHit = 35

Instance Method Summary

Instance Method Detail

def arrow? #

[View source]
def big_axe? #

[View source]
def blue_circle? #

[View source]
def blue_point? #

[View source]
def bow? #

[View source]
def bow_swarm? #

[View source]
def dagger? #

[View source]
def fireball? #

[View source]
def floor2? #

[View source]
def floor3? #

[View source]
def floor4? #

[View source]
def floor5? #

[View source]
def floor? #

[View source]
def grave? #

[View source]
def green_circle? #

[View source]
def green_point? #

[View source]
def halberd1? #

[View source]
def halberd2? #

[View source]
def hammer? #

[View source]
def longsword? #

[View source]
def red_circle? #

[View source]
def red_point? #

[View source]
def round_hit? #

[View source]
def shield1? #

[View source]
def shield2? #

[View source]
def small_axe? #

[View source]
def spear1? #

[View source]
def spear2? #

[View source]
def spirit_arrow? #

[View source]
def staff? #

[View source]
def stair? #

[View source]
def sword? #

[View source]
def void? #

[View source]
def wall? #

[View source]
def yellow_circle? #

[View source]
def yellow_point? #

[View source]