module RES
Defined in:
resources.crConstant Summary
-
Cave =
TileMap.new(0)
-
Config =
RawResource.new(0)
-
Craft =
TileMap.new(1)
-
Font =
FontResource.new(0)
-
Food =
Sprite.new(0)
-
Items =
TileMap.new(2)
-
Logo =
Sprite.new(1)
-
Loot =
Sprite.new(2)
-
Menu =
TileMap.new(3)
-
N_SPRITES =
6
-
N_TILEMAPS =
5
-
Run =
Sprite.new(3)
-
Skull =
Sprite.new(4)
-
Stone =
Sprite.new(5)
-
Units =
TileMap.new(4)