module RES

Defined in:

resources.cr

Constant Summary

Cave = TileMap.new(0)
Config = RawResource.new(0)
Craft = TileMap.new(1)
Font = FontResource.new(0)
Food = Sprite.new(0)
Items = TileMap.new(2)
Loot = Sprite.new(2)
Menu = TileMap.new(3)
N_SPRITES = 6
N_TILEMAPS = 5
Run = Sprite.new(3)
Skull = Sprite.new(4)
Stone = Sprite.new(5)
Units = TileMap.new(4)