module RES
Defined in:
resources.crConstant Summary
-
Cave =
TileMap.new(0) -
Config =
RawResource.new(0) -
Craft =
TileMap.new(1) -
Font =
FontResource.new(0) -
Food =
Sprite.new(0) -
Items =
TileMap.new(2) -
Logo =
Sprite.new(1) -
Loot =
Sprite.new(2) -
Menu =
TileMap.new(3) -
N_SPRITES =
6 -
N_TILEMAPS =
5 -
Run =
Sprite.new(3) -
Skull =
Sprite.new(4) -
Stone =
Sprite.new(5) -
Units =
TileMap.new(4)