module RES
Defined in:
resources.crConstant Summary
- 
        Cave = TileMap.new(0)
- 
        Config = RawResource.new(0)
- 
        Craft = TileMap.new(1)
- 
        Font = FontResource.new(0)
- 
        Food = Sprite.new(0)
- 
        Items = TileMap.new(2)
- 
        Logo = Sprite.new(1)
- 
        Loot = Sprite.new(2)
- 
        Menu = TileMap.new(3)
- 
        N_SPRITES = 6
- 
        N_TILEMAPS = 5
- 
        Run = Sprite.new(3)
- 
        Skull = Sprite.new(4)
- 
        Stone = Sprite.new(5)
- 
        Units = TileMap.new(4)