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Source code
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nonoecs-template
master
Top Level Namespace
AABB
AddSpeed
AllowJump
Ammo
AmmoCanMelee
AmmoCharge
AmmoHitsUFO
AmmoInfinite
AmmoStuns
AmmoTransform
Array2D
BasicSystems
CameraPosition
CameraSystem
CanExplode
CanKill
CanRadiate
CheckResearchPossible
Combat
AllSystems
Attacker
AttackStats
AutoMove
CacheAttacks
CacheLoot
CacheUnits
CellClick
CheckCombatEnd
Civilian
CombatResults
DeferredEndTurn
DoubleSpeed
EndTurn
Enemy
Equip
FinalBattle
Flying
GenerateAttackStats
GenerateMoveStats
HideInfo
InCombat
InitiateScenario
InitScenarios
IsWoman
Loot
MapCoords
MapData
MoveAttackers
MoveStats
NextTurnActivate
OnlyMelee
ProcessAI
ProcessClicks
ProcessDeferredEndTurn
ProcessKeys
ProcessShields
RaidSavings
RenderAttacks
RenderCanAttack
RenderHUD
RenderLoot
RenderMap
RenderUnits
ResultStats
Scenario
ScenarioRecord
SelectedWarrior
Shielded
ShieldGoingToBreak
StartMap
Stunned
UFOAttackStats
Unit
Warrior
Wolf
CreateWolf
Engine
Body
ButtonResource
ButtonState
Collides
CollisionData
Color
DefaultShader
Font
FontDrawText
FontResource
GUI
HAlign
Key
Keys
KinematicBody
MaterialData
Mouse
MouseButtonState
PanelMetrics
Params
Physics
Polygon
RawResource
Sampler2d
Shader
Sound
Sprite
StaticBody
Texture
TileMap
UniformsArray
VAlign
Vec2
Vec3
Vec4
VertexList
VertexListPrimitive
EngineSystem
Enum
Enumerable
F
FindableAfter
FindableBefore
FindableInHunt
FindableInSeek
FindableInUFO
FireBurning
FireRecipe
FoodValue
ForestItem
GameConfig
GameSystems
GameWon
GlobalResearchMultiplier
GrantsAutoMove
GrantsDoubleSpeed
GrantsOnlyMelee
HelpCraft
HelpReproduce
InitRecipes
InitResearch
IntVector2
IsSafeFood
KeyReactSystem
KeysConfig
Launcher
LimitedByPop
Log
LootItem
LootStored
LootTable
Management
AllSystems
CalculateTotalWorkpower
CountFood
Crafts
CurWindow
DraggedItem
JustShown
NextMonth
People
Population
ProcessDebugMode
RecalculateTotalWorkpower
RenderFire
RenderInventory
RenderLeader
RenderMenu
RenderShaman
RenderWin
Reserves
Resource
ScrollMonth
ShowInventory
ShowPromo
StartNewGame
StatField
Statistics
Window
WindowWithScroll
MapTile
MeasureGC
Medicine
MountainItem
MultiArray1
NewGame
Number
QuitEvent
Radioactive
Recipe
RenderColor
RenderLayer
RenderPosition
RenderRotation
RenderScale
RenderSprite
RenderSystem
RenderTile
RequireResearch
RES
ResearchArea
ResearchCannibalism
ResearchCave
ResearchChargeChance
ResearchComplete
ResearchDetectPatience
ResearchEconomy
ResearchEvil
ResearchFire
ResearchJustComplete
ResearchLocked
ResearchLocks
ResearchMultiplier
ResearchPossible
ResearchProgress
ResearchRadiationProtect
ResearchSacrificeItems
ResearchSacrificePeople
ResearchSafeCharge
ResearchTable
ResearchUnlocks
ResearchWorkers
SaveItems
SeekRecipe
ShaderAllShaders
Shield
ShouldQuitSystem
ShowLog
Stackable
Symbol
UnitTile
UnlockResearchByItem
UnlockResearchByResearch
UnlocksResearch
Unmovable
Unspiritual
UpdateResearch
UpdateResearchMultiplier
Vector2
Wearable
Generated using Crystal 1.14.0
2024-11-26 18:45:10 UTC
class
Engine::
RawResource
Engine::RawResource
Reference
Object
Defined in:
engine/engine.cr
Constructors
.new
(adata)
Instance Method Summary
#as_bytes
#as_string
#to_unsafe
: LibEngine::RawResource
Constructor Detail
def self.
new
(adata)
#
[
View source
]
Instance Method Detail
def
as_bytes
#
[
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]
def
as_string
#
[
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]
def
to_unsafe
: LibEngine::RawResource
#
[
View source
]