module Combat
Defined in:
mechanics/combat.crmechanics/scenario.cr
Class Method Summary
- .generate_loot_at(map, xrange, count, *, yrange = 0...map.size.y, &)
- .generate_units_at(map, xrange, count, *, yrange = 0...map.size.y, &)
- .generate_units_at_side(map, count, &)
- .generate_warrior(map, pos, equip)
- .scenario_camp(world, n_warriors, n_scale)
- .scenario_complete(world, victory)
- .scenario_hunt(world, n_warriors, n_scale)
- .scenario_raid(world)