class Shatter::Data::Player
- Shatter::Data::Player
- Reference
- Object
Defined in:
shatter/data/player.crConstructors
Instance Method Summary
- #display_name : String | Nil
- #display_name=(display_name : String | Nil)
- #gamemode : Gamemode
- #gamemode=(gamemode : Gamemode)
-
#inspect(io : IO)
Appends a String representation of this object which includes its class name, its object address and the values of all instance variables.
- #name : String
- #name=(name : String)
- #ping : UInt32
- #ping=(ping : UInt32)
- #props : Hash(String, Tuple(String, String | Nil))
- #props=(props : Hash(String, Tuple(String, String | Nil)))
-
#to_s(io : IO)
Appends a short String representation of this object which includes its class name and its object address.
- #uuid : UUID
- #uuid=(uuid : UUID)
Constructor Detail
def self.new(uuid : UUID, name : String, props : Hash(String, Tuple(String, Nil | String)), gamemode : Shatter::Data::Player::Gamemode, ping : UInt32, display_name : Nil | String)
#
Instance Method Detail
Description copied from class Reference
Appends a String representation of this object which includes its class name, its object address and the values of all instance variables.
class Person
def initialize(@name : String, @age : Int32)
end
end
Person.new("John", 32).inspect # => #<Person:0x10fd31f20 @name="John", @age=32>
Description copied from class Reference
Appends a short String representation of this object which includes its class name and its object address.
class Person
def initialize(@name : String, @age : Int32)
end
end
Person.new("John", 32).to_s # => #<Person:0x10a199f20>