abstract class IO
- IO
- Reference
- Object
Overview
The IO
class is the basis for all input and output in Crystal.
This class is inherited by types like File
, Socket
and IO::Memory
and
provides many useful methods for reading from and writing to an IO, like print
, puts
,
gets
and printf
.
The only requirement for a type including the IO
module is to define
these two methods:
read(slice : Bytes)
: read at most slice.size bytes from IO into slice and return the number of bytes readwrite(slice : Bytes)
: write the whole slice into the IO
For example, this is a simple IO
on top of a Bytes
:
class SimpleSliceIO < IO
def initialize(@slice : Bytes)
end
def read(slice : Bytes)
slice.size.times { |i| slice[i] = @slice[i] }
@slice += slice.size
slice.size
end
def write(slice : Bytes) : Nil
slice.size.times { |i| @slice[i] = slice[i] }
@slice += slice.size
end
end
slice = Slice.new(9) { |i| ('a'.ord + i).to_u8 }
String.new(slice) # => "abcdefghi"
io = SimpleSliceIO.new(slice)
io.gets(3) # => "abc"
io.print "xyz"
String.new(slice) # => "abcxyzghi"
Encoding
An IO
can be set an encoding with the #set_encoding
method. When this is
set, all string operations (gets
, gets_to_end
, read_char
, <<
, print
, puts
printf
) will write in the given encoding, and read from the given encoding.
Byte operations (read
, write
, read_byte
, write_byte
, getb_to_end
) never do
encoding/decoding operations.
If an encoding is not set, the default one is UTF-8.
Mixing string and byte operations might not give correct results and should be avoided, as string operations might need to read extra bytes in order to get characters in the given encoding.
Direct Known Subclasses
Defined in:
shatter/data.crInstance Method Summary
- #read_angle : Float64
- #read_bool : Bool
- #read_f32 : Float32
- #read_f64 : Float64
- #read_i16 : Int16
- #read_i32 : Int32
- #read_i64 : Int64
- #read_i8 : Int8
- #read_n_bytes(size : Int) : Bytes
- #read_u16 : UInt16
- #read_u32 : UInt32
- #read_u64 : UInt64
- #read_u8 : UInt8
- #read_uuid : UUID
- #read_var_int : UInt32
- #read_var_long : UInt64
- #read_var_string : String
- #write_bool(i : Bool) : Nil
- #write_f32(i : Float32) : Nil
- #write_f64(i : Float64) : Nil
- #write_i16(i : Int16) : Nil
- #write_i32(i : Int32) : Nil
- #write_i64(i : Int64) : Nil
- #write_i8(i : Int8) : Nil
- #write_u16(i : UInt16) : Nil
- #write_u32(i : UInt32) : Nil
- #write_u64(i : UInt64) : Nil
- #write_u8(i : UInt8) : Nil
- #write_var_int(value : Int32) : Nil
- #write_var_int(value : UInt32) : Nil
- #write_var_string(s : String) : Nil