enum Shatter::Data::Entity::Status

Defined in:

shatter/data/entity.cr

Enum Members

TippedArrowColorParticle = 0_i8
RabbitRotatedJump = 1_i8
LivingHurt = 2_i8
LivingDeath = 3_i8
Attack = 4_i8
Unknown5 = 5_i8
TamingFailed = 6_i8
TamingSuccess = 7_i8
WolfShakingWater = 8_i8
PlayerItemUseFinished = 9_i8
SheepEat = 10_i8
IronGolemPoppy = 11_i8
VillagerBreed = 12_i8
VillagerAngry = 13_i8
VillagerHappy = 14_i8
WitchMagic = 15_i8
ZombieVillagerCured = 16_i8
FireworkExplosion = 17_i8
AnimalHearts = 18_i8
SquidResetRotation = 19_i8
SilverfishBlockParticle = 20_i8
GuardianAttack = 21_i8
PlayerReducedDebug = 22_i8
PlayerIncreasedDebug = 23_i8
PlayerOp0 = 24_i8
PlayerOp1 = 25_i8
PlayerOp2 = 26_i8
PlayerOp3 = 27_i8
PlayerOp4 = 28_i8
ShieldBlock = 29_i8
ShieldBreak = 30_i8
FishingHookPull = 31_i8
ArmorStandHit = 32_i8
Thorns = 33_i8
IronGolemStopPoppy = 34_i8
TotemOfUndying = 35_i8
DrownHurt = 36_i8
BurnHurt = 37_i8
DolphinHappy = 38_i8
RavagerStunned = 39_i8
OcelotTamingFailed = 40_i8
OcelotTamingSuccess = 41_i8
VillagerSweat = 42_i8
PlayerBadOmenTrigger = 43_i8
BerryHurt = 44_i8
FoxEat = 45_i8
Teleport = 46_i8
MainHandBreak = 47_i8
OffHandBreak = 48_i8
HelmetBreak = 49_i8
ChestplateBreak = 50_i8
LeggingsBreak = 51_i8
BootsBreak = 52_i8
HoneySlide = 53_i8
LivingHoneySlide = 54_i8
SwapHands = 55_i8
WolfStopShake = 56_i8
FreezingHurt = 57_i8
GoatLowerHead = 58_i8
GoatRaiseHead = 59_i8
DeathSmoke = 60_i8

Instance Method Summary

Instance methods inherited from struct Enum

to_json_object_key : String to_json_object_key

Instance Method Detail

def animal_hearts? #

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def armor_stand_hit? #

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def attack? #

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def berry_hurt? #

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def boots_break? #

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def burn_hurt? #

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def chestplate_break? #

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def death_smoke? #

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def dolphin_happy? #

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def drown_hurt? #

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def firework_explosion? #

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def fishing_hook_pull? #

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def fox_eat? #

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def freezing_hurt? #

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def goat_lower_head? #

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def goat_raise_head? #

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def guardian_attack? #

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def helmet_break? #

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def honey_slide? #

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def iron_golem_poppy? #

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def iron_golem_stop_poppy? #

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def leggings_break? #

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def living_death? #

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def living_honey_slide? #

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def living_hurt? #

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def main_hand_break? #

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def ocelot_taming_failed? #

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def ocelot_taming_success? #

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def off_hand_break? #

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def player_bad_omen_trigger? #

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def player_increased_debug? #

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def player_item_use_finished? #

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def player_op0? #

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def player_op1? #

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def player_op2? #

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def player_op3? #

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def player_op4? #

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def player_reduced_debug? #

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def rabbit_rotated_jump? #

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def ravager_stunned? #

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def sheep_eat? #

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def shield_block? #

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def shield_break? #

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def silverfish_block_particle? #

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def squid_reset_rotation? #

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def swap_hands? #

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def taming_failed? #

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def taming_success? #

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def teleport? #

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def thorns? #

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def tipped_arrow_color_particle? #

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def totem_of_undying? #

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def unknown5? #

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def villager_angry? #

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def villager_breed? #

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def villager_happy? #

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def villager_sweat? #

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def witch_magic? #

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def wolf_shaking_water? #

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def wolf_stop_shake? #

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def zombie_villager_cured? #

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