class SF::CircleShape

Overview

Specialized shape representing a circle

This class inherits all the functions of SF::Transformable (position, rotation, scale, bounds, ...) as well as the functions of SF::Shape (outline, color, texture, ...).

Usage example:

circle = SF::CircleShape.new
circle.radius = 150
circle.outline_color = SF::Color::Red
circle.outline_thickness = 5
circle.position = {10, 20}
# [...]
window.draw circle

Since the graphics card can't draw perfect circles, we have to fake them with multiple triangles connected to each other. The "points count" property of SF::CircleShape defines how many of these triangles to use, and therefore defines the quality of the circle.

The number of points can also be used for another purpose; with small numbers you can create any regular polygon shape: equilateral triangle, square, pentagon, hexagon, ...

See also: SF::Shape, SF::RectangleShape, SF::ConvexShape

Defined in:

graphics/obj.cr

Constructors

Instance Method Summary

Instance methods inherited from class SF::Shape

fill_color : Color fill_color, fill_color=(color : Color) fill_color=, finalize finalize, get_point(index : Int) : Vector2f get_point, global_bounds : FloatRect global_bounds, local_bounds : FloatRect local_bounds, outline_color : Color outline_color, outline_color=(color : Color) outline_color=, outline_thickness : Float32 outline_thickness, outline_thickness=(thickness : Number) outline_thickness=, point_count : Int32 point_count, set_texture(texture : Texture | Nil, reset_rect : Bool = false) set_texture, texture=(texture : Texture) texture=, texture_rect : IntRect texture_rect, texture_rect=(rect : IntRect) texture_rect=, update update

Instance methods inherited from module SF::Drawable

draw(target : RenderTarget, states : RenderStates) draw

Instance methods inherited from class SF::Transformable

dup : Transformable dup, finalize finalize, inverse_transform : Transform inverse_transform, move(offset_x : Number, offset_y : Number)
move(offset : Vector2 | Tuple)
move
, origin : Vector2f origin, origin=(origin : Vector2 | Tuple) origin=, position : Vector2f position, position=(position : Vector2 | Tuple) position=, rotate(angle : Number) rotate, rotation : Float32 rotation, rotation=(angle : Number) rotation=, scale(factor_x : Number, factor_y : Number)
scale(factor : Vector2 | Tuple)
scale : Vector2f
scale
, scale=(factors : Vector2 | Tuple) scale=, set_origin(x : Number, y : Number) set_origin, set_position(x : Number, y : Number) set_position, set_scale(factor_x : Number, factor_y : Number) set_scale, transform : Transform transform

Constructor methods inherited from class SF::Transformable

new new

Constructor Detail

def self.new(radius : Number = 0, point_count : Int = 30) #

Default constructor

  • radius - Radius of the circle
  • point_count - Number of points composing the circle

[View source]

Instance Method Detail

def dup : CircleShape #
Description copied from class Reference

Returns a shallow copy of this object.

This allocates a new object and copies the contents of self into it.


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def finalize #
Description copied from class SF::Shape

Virtual destructor


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def get_point(index : Int) : Vector2f #

Get a point of the circle

The returned point is in local coordinates, that is, the shape's transforms (position, rotation, scale) are not taken into account. The result is undefined if index is out of the valid range.

  • index - Index of the point to get, in range 0 ... point_count

Returns: index-th point of the shape


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def point_count : Int32 #

Get the number of points of the circle

Returns: Number of points of the circle

See also: #point_count=


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def point_count=(count : Int) #

Set the number of points of the circle

  • count - New number of points of the circle

See also: #point_count


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def radius : Float32 #

Get the radius of the circle

Returns: Radius of the circle

See also: #radius=


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def radius=(radius : Number) #

Set the radius of the circle

  • radius - New radius of the circle

See also: #radius


[View source]