class Nya::Render::Texture
- Nya::Render::Texture
- Nya::Component
- Nya::Object
- Reference
- Object
Direct Known Subclasses
Defined in:
nya/render/texture.crConstant Summary
-
NYA_REGISTERED =
true
-
PROPERTIES =
{"src" => "$String", "width" => "$UInt32", "height" => "$UInt32"} of String => String
Class Method Summary
- .deserialize(xml, ctx : SerializationContext | Nil = nil)
- .from_stumpy(stp)
- .transform_name(name)
-
.xml_name
Returns XML compatible name of a type (see
Nya::Serializable.translate_type
)
Instance Method Summary
-
#awake
Post-initializes this object
- #data : Slice(UInt8)
- #data=(data : Slice(UInt8))
- #height : UInt32
- #height=(height : UInt32)
- #prepare_metadata!
- #src : String
- #src=(src : String)
- #width : UInt32
- #width=(width : UInt32)
Instance methods inherited from class Nya::Component
log
log,
metadata
metadata,
metadata=(metadata : Nya::Render::Backend::Metadata | Nil)
metadata=,
metadata? : Nya::Render::Backend::Metadata?
metadata?,
parent
parent,
parent=(parent : Nil | Nya::GameObject)
parent=,
parent? : Nya::GameObject?
parent?
Class methods inherited from class Nya::Component
deserialize(xml, ctx : SerializationContext | Nil = nil)
deserialize,
transform_name(name)
transform_name,
xml_name
xml_name
Instance methods inherited from class Nya::Object
ancestor_or_same?(u : U.class) forall U
ancestor_or_same?,
awake
awake,
backend
backend,
enabled : Bool
enabled,
enabled=(enabled : Bool)
enabled=,
enabled? : Bool
enabled?,
engine
engine,
id : String?
id,
id=(id : Nil | String)
id=,
matches_tag?(tag)
matches_tag?,
render(tag : String | Nil = nil)
render,
tag : String?
tag,
tag=(tag : Nil | String)
tag=,
update
update
Class methods inherited from class Nya::Object
deserialize(xml, ctx : SerializationContext | Nil = nil)
deserialize,
transform_name(name)
transform_name,
xml_name
xml_name
Class Method Detail
Instance Method Detail
def awake
#
Description copied from class Nya::Object
Post-initializes this object
Override this method to implement custom post-initialization behaviour Remember to call super when necessary (for example, before custom logic)