module OpenGL::Translations

Extended Modules

Defined in:

opengl/translations.cr

Instance Method Summary

Instance Method Detail

def active_shader_program #

Original OpenGL function name: glActiveShaderProgram


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def active_texture #

Original OpenGL function name: glActiveTexture


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def attach_shader #

Original OpenGL function name: glAttachShader


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def begin_conditional_render #

Original OpenGL function name: glBeginConditionalRender


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def begin_query #

Original OpenGL function name: glBeginQuery


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def begin_query_indexed #

Original OpenGL function name: glBeginQueryIndexed


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def begin_transform_feedback #

Original OpenGL function name: glBeginTransformFeedback


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def bind_attrib_location #

Original OpenGL function name: glBindAttribLocation


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def bind_buffer #

Original OpenGL function name: glBindBuffer


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def bind_buffer_base #

Original OpenGL function name: glBindBufferBase


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def bind_buffer_range #

Original OpenGL function name: glBindBufferRange


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def bind_buffers_base #

Original OpenGL function name: glBindBuffersBase


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def bind_buffers_range #

Original OpenGL function name: glBindBuffersRange


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def bind_frag_data_location #

Original OpenGL function name: glBindFragDataLocation


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def bind_frag_data_location_indexed #

Original OpenGL function name: glBindFragDataLocationIndexed


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def bind_framebuffer #

Original OpenGL function name: glBindFramebuffer


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def bind_image_texture #

Original OpenGL function name: glBindImageTexture


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def bind_image_textures #

Original OpenGL function name: glBindImageTextures


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def bind_program_pipeline #

Original OpenGL function name: glBindProgramPipeline


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def bind_renderbuffer #

Original OpenGL function name: glBindRenderbuffer


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def bind_sampler #

Original OpenGL function name: glBindSampler


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def bind_samplers #

Original OpenGL function name: glBindSamplers


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def bind_texture #

Original OpenGL function name: glBindTexture


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def bind_texture_unit #

Original OpenGL function name: glBindTextureUnit


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def bind_textures #

Original OpenGL function name: glBindTextures


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def bind_transform_feedback #

Original OpenGL function name: glBindTransformFeedback


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def bind_vertex_array #

Original OpenGL function name: glBindVertexArray


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def bind_vertex_buffer #

Original OpenGL function name: glBindVertexBuffer


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def bind_vertex_buffers #

Original OpenGL function name: glBindVertexBuffers


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def blend_color #

Original OpenGL function name: glBlendColor


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def blend_equation #

Original OpenGL function name: glBlendEquation


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def blend_equation_i #

Original OpenGL function name: glBlendEquationi


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def blend_equation_separate #

Original OpenGL function name: glBlendEquationSeparate


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def blend_equation_separate_i #

Original OpenGL function name: glBlendEquationSeparatei


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def blend_func #

Original OpenGL function name: glBlendFunc


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def blend_func_i #

Original OpenGL function name: glBlendFunci


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def blend_func_separate #

Original OpenGL function name: glBlendFuncSeparate


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def blend_func_separate_i #

Original OpenGL function name: glBlendFuncSeparatei


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def blit_framebuffer #

Original OpenGL function name: glBlitFramebuffer


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def blit_named_framebuffer #

Original OpenGL function name: glBlitNamedFramebuffer


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def buffer_data #

Original OpenGL function name: glBufferData


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def buffer_storage #

Original OpenGL function name: glBufferStorage


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def buffer_sub_data #

Original OpenGL function name: glBufferSubData


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def check_framebuffer_status #

Original OpenGL function name: glCheckFramebufferStatus


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def check_named_framebuffer_status #

Original OpenGL function name: glCheckNamedFramebufferStatus


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def clamp_color #

Original OpenGL function name: glClampColor


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def clear #

Original OpenGL function name: glClear


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def clear_buffer_data #

Original OpenGL function name: glClearBufferData


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def clear_buffer_fi #

Original OpenGL function name: glClearBufferfi


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def clear_buffer_fv #

Original OpenGL function name: glClearBufferfv


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def clear_buffer_iv #

Original OpenGL function name: glClearBufferiv


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def clear_buffer_sub_data #

Original OpenGL function name: glClearBufferSubData


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def clear_buffer_uiv #

Original OpenGL function name: glClearBufferuiv


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def clear_color #

Original OpenGL function name: glClearColor


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def clear_depth #

Original OpenGL function name: glClearDepth


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def clear_depth_f #

Original OpenGL function name: glClearDepthf


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def clear_named_buffer_data #

Original OpenGL function name: glClearNamedBufferData


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def clear_named_buffer_sub_data #

Original OpenGL function name: glClearNamedBufferSubData


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def clear_named_framebuffer_fi #

Original OpenGL function name: glClearNamedFramebufferfi


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def clear_named_framebuffer_fv #

Original OpenGL function name: glClearNamedFramebufferfv


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def clear_named_framebuffer_iv #

Original OpenGL function name: glClearNamedFramebufferiv


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def clear_named_framebuffer_uiv #

Original OpenGL function name: glClearNamedFramebufferuiv


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def clear_stencil #

Original OpenGL function name: glClearStencil


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def clear_tex_image #

Original OpenGL function name: glClearTexImage


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def clear_tex_sub_image #

Original OpenGL function name: glClearTexSubImage


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def client_wait_sync #

Original OpenGL function name: glClientWaitSync


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def clip_control #

Original OpenGL function name: glClipControl


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def color_mask #

Original OpenGL function name: glColorMask


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def color_mask_i #

Original OpenGL function name: glColorMaski


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def compile_shader #

Original OpenGL function name: glCompileShader


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def compressed_tex_image_1d #

Original OpenGL function name: glCompressedTexImage1D


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def compressed_tex_image_2d #

Original OpenGL function name: glCompressedTexImage2D


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def compressed_tex_image_3d #

Original OpenGL function name: glCompressedTexImage3D


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def compressed_tex_sub_image_1d #

Original OpenGL function name: glCompressedTexSubImage1D


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def compressed_tex_sub_image_2d #

Original OpenGL function name: glCompressedTexSubImage2D


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def compressed_tex_sub_image_3d #

Original OpenGL function name: glCompressedTexSubImage3D


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def compressed_texture_sub_image_1d #

Original OpenGL function name: glCompressedTextureSubImage1D


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def compressed_texture_sub_image_2d #

Original OpenGL function name: glCompressedTextureSubImage2D


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def compressed_texture_sub_image_3d #

Original OpenGL function name: glCompressedTextureSubImage3D


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def copy_buffer_sub_data #

Original OpenGL function name: glCopyBufferSubData


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def copy_image_sub_data #

Original OpenGL function name: glCopyImageSubData


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def copy_named_buffer_sub_data #

Original OpenGL function name: glCopyNamedBufferSubData


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def copy_tex_image_1d #

Original OpenGL function name: glCopyTexImage1D


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def copy_tex_image_2d #

Original OpenGL function name: glCopyTexImage2D


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def copy_tex_sub_image_1d #

Original OpenGL function name: glCopyTexSubImage1D


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def copy_tex_sub_image_2d #

Original OpenGL function name: glCopyTexSubImage2D


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def copy_tex_sub_image_3d #

Original OpenGL function name: glCopyTexSubImage3D


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def copy_texture_sub_image_1d #

Original OpenGL function name: glCopyTextureSubImage1D


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def copy_texture_sub_image_2d #

Original OpenGL function name: glCopyTextureSubImage2D


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def copy_texture_sub_image_3d #

Original OpenGL function name: glCopyTextureSubImage3D


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def create_buffers #

Original OpenGL function name: glCreateBuffers


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def create_framebuffers #

Original OpenGL function name: glCreateFramebuffers


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def create_program #

Original OpenGL function name: glCreateProgram


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def create_program_pipelines #

Original OpenGL function name: glCreateProgramPipelines


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def create_queries #

Original OpenGL function name: glCreateQueries


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def create_renderbuffers #

Original OpenGL function name: glCreateRenderbuffers


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def create_samplers #

Original OpenGL function name: glCreateSamplers


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def create_shader #

Original OpenGL function name: glCreateShader


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def create_shader_program_v #

Original OpenGL function name: glCreateShaderProgramv


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def create_textures #

Original OpenGL function name: glCreateTextures


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def create_transform_feedbacks #

Original OpenGL function name: glCreateTransformFeedbacks


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def create_vertex_arrays #

Original OpenGL function name: glCreateVertexArrays


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def cull_face #

Original OpenGL function name: glCullFace


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def debug_message_callback #

Original OpenGL function name: glDebugMessageCallback


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def debug_message_control #

Original OpenGL function name: glDebugMessageControl


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def debug_message_insert #

Original OpenGL function name: glDebugMessageInsert


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def delete_buffers #

Original OpenGL function name: glDeleteBuffers


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def delete_framebuffers #

Original OpenGL function name: glDeleteFramebuffers


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def delete_program #

Original OpenGL function name: glDeleteProgram


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def delete_program_pipelines #

Original OpenGL function name: glDeleteProgramPipelines


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def delete_queries #

Original OpenGL function name: glDeleteQueries


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def delete_renderbuffers #

Original OpenGL function name: glDeleteRenderbuffers


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def delete_samplers #

Original OpenGL function name: glDeleteSamplers


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def delete_shader #

Original OpenGL function name: glDeleteShader


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def delete_sync #

Original OpenGL function name: glDeleteSync


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def delete_textures #

Original OpenGL function name: glDeleteTextures


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def delete_transform_feedbacks #

Original OpenGL function name: glDeleteTransformFeedbacks


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def delete_vertex_arrays #

Original OpenGL function name: glDeleteVertexArrays


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def depth_func #

Original OpenGL function name: glDepthFunc


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def depth_mask #

Original OpenGL function name: glDepthMask


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def depth_range #

Original OpenGL function name: glDepthRange


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def depth_range_array_v #

Original OpenGL function name: glDepthRangeArrayv


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def depth_range_f #

Original OpenGL function name: glDepthRangef


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def depth_range_indexed #

Original OpenGL function name: glDepthRangeIndexed


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def detach_shader #

Original OpenGL function name: glDetachShader


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def disable #

Original OpenGL function name: glDisable


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def disable_i #

Original OpenGL function name: glDisablei


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def disable_vertex_array_attrib #

Original OpenGL function name: glDisableVertexArrayAttrib


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def disable_vertex_attrib_array #

Original OpenGL function name: glDisableVertexAttribArray


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def dispatch_compute #

Original OpenGL function name: glDispatchCompute


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def dispatch_compute_indirect #

Original OpenGL function name: glDispatchComputeIndirect


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def draw_arrays #

Original OpenGL function name: glDrawArrays


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def draw_arrays_indirect #

Original OpenGL function name: glDrawArraysIndirect


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def draw_arrays_instanced #

Original OpenGL function name: glDrawArraysInstanced


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def draw_arrays_instanced_base_instance #

Original OpenGL function name: glDrawArraysInstancedBaseInstance


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def draw_buffer #

Original OpenGL function name: glDrawBuffer


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def draw_buffers #

Original OpenGL function name: glDrawBuffers


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def draw_elements #

Original OpenGL function name: glDrawElements


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def draw_elements_base_vertex #

Original OpenGL function name: glDrawElementsBaseVertex


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def draw_elements_indirect #

Original OpenGL function name: glDrawElementsIndirect


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def draw_elements_instanced #

Original OpenGL function name: glDrawElementsInstanced


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def draw_elements_instanced_base_instance #

Original OpenGL function name: glDrawElementsInstancedBaseInstance


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def draw_elements_instanced_base_vertex #

Original OpenGL function name: glDrawElementsInstancedBaseVertex


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def draw_elements_instanced_base_vertex_base_instance #

Original OpenGL function name: glDrawElementsInstancedBaseVertexBaseInstance


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def draw_range_elements #

Original OpenGL function name: glDrawRangeElements


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def draw_range_elements_base_vertex #

Original OpenGL function name: glDrawRangeElementsBaseVertex


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def draw_transform_feedback #

Original OpenGL function name: glDrawTransformFeedback


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def draw_transform_feedback_instanced #

Original OpenGL function name: glDrawTransformFeedbackInstanced


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def draw_transform_feedback_stream #

Original OpenGL function name: glDrawTransformFeedbackStream


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def draw_transform_feedback_stream_instanced #

Original OpenGL function name: glDrawTransformFeedbackStreamInstanced


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def enable #

Original OpenGL function name: glEnable


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def enable_i #

Original OpenGL function name: glEnablei


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def enable_vertex_array_attrib #

Original OpenGL function name: glEnableVertexArrayAttrib


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def enable_vertex_attrib_array #

Original OpenGL function name: glEnableVertexAttribArray


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def end_conditional_render #

Original OpenGL function name: glEndConditionalRender


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def end_query #

Original OpenGL function name: glEndQuery


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def end_query_indexed #

Original OpenGL function name: glEndQueryIndexed


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def end_transform_feedback #

Original OpenGL function name: glEndTransformFeedback


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def fence_sync #

Original OpenGL function name: glFenceSync


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def finish #

Original OpenGL function name: glFinish


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def flush #

Original OpenGL function name: glFlush


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def flush_mapped_buffer_range #

Original OpenGL function name: glFlushMappedBufferRange


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def flush_mapped_named_buffer_range #

Original OpenGL function name: glFlushMappedNamedBufferRange


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def framebuffer_parameter_i #

Original OpenGL function name: glFramebufferParameteri


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def framebuffer_renderbuffer #

Original OpenGL function name: glFramebufferRenderbuffer


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def framebuffer_texture #

Original OpenGL function name: glFramebufferTexture


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def framebuffer_texture_1d #

Original OpenGL function name: glFramebufferTexture1D


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def framebuffer_texture_2d #

Original OpenGL function name: glFramebufferTexture2D


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def framebuffer_texture_3d #

Original OpenGL function name: glFramebufferTexture3D


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def framebuffer_texture_layer #

Original OpenGL function name: glFramebufferTextureLayer


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def front_face #

Original OpenGL function name: glFrontFace


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def gen_buffers #

Original OpenGL function name: glGenBuffers


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def gen_framebuffers #

Original OpenGL function name: glGenFramebuffers


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def gen_program_pipelines #

Original OpenGL function name: glGenProgramPipelines


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def gen_queries #

Original OpenGL function name: glGenQueries


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def gen_renderbuffers #

Original OpenGL function name: glGenRenderbuffers


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def gen_samplers #

Original OpenGL function name: glGenSamplers


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def gen_textures #

Original OpenGL function name: glGenTextures


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def gen_transform_feedbacks #

Original OpenGL function name: glGenTransformFeedbacks


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def gen_vertex_arrays #

Original OpenGL function name: glGenVertexArrays


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def generate_mipmap #

Original OpenGL function name: glGenerateMipmap


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def generate_texture_mipmap #

Original OpenGL function name: glGenerateTextureMipmap


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def get_active_atomic_counter_buffer_iv #

Original OpenGL function name: glGetActiveAtomicCounterBufferiv


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def get_active_attrib #

Original OpenGL function name: glGetActiveAttrib


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def get_active_subroutine_name #

Original OpenGL function name: glGetActiveSubroutineName


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def get_active_subroutine_uniform_iv #

Original OpenGL function name: glGetActiveSubroutineUniformiv


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def get_active_subroutine_uniform_name #

Original OpenGL function name: glGetActiveSubroutineUniformName


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def get_active_uniform #

Original OpenGL function name: glGetActiveUniform


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def get_active_uniform_block_iv #

Original OpenGL function name: glGetActiveUniformBlockiv


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def get_active_uniform_block_name #

Original OpenGL function name: glGetActiveUniformBlockName


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def get_active_uniform_name #

Original OpenGL function name: glGetActiveUniformName


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def get_active_uniforms_iv #

Original OpenGL function name: glGetActiveUniformsiv


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def get_attached_shaders #

Original OpenGL function name: glGetAttachedShaders


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def get_attrib_location #

Original OpenGL function name: glGetAttribLocation


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def get_boolean_i_v #

Original OpenGL function name: glGetBooleani_v


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def get_boolean_v #

Original OpenGL function name: glGetBooleanv


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def get_buffer_parameter_i64v #

Original OpenGL function name: glGetBufferParameteri64v


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def get_buffer_parameter_iv #

Original OpenGL function name: glGetBufferParameteriv


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def get_buffer_pointer_v #

Original OpenGL function name: glGetBufferPointerv


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def get_buffer_sub_data #

Original OpenGL function name: glGetBufferSubData


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def get_compressed_tex_image #

Original OpenGL function name: glGetCompressedTexImage


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def get_compressed_texture_image #

Original OpenGL function name: glGetCompressedTextureImage


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def get_compressed_texture_sub_image #

Original OpenGL function name: glGetCompressedTextureSubImage


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def get_debug_message_log #

Original OpenGL function name: glGetDebugMessageLog


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def get_double_i_v #

Original OpenGL function name: glGetDoublei_v


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def get_double_v #

Original OpenGL function name: glGetDoublev


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def get_error #

Original OpenGL function name: glGetError


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def get_float_i_v #

Original OpenGL function name: glGetFloati_v


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def get_float_v #

Original OpenGL function name: glGetFloatv


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def get_frag_data_index #

Original OpenGL function name: glGetFragDataIndex


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def get_frag_data_location #

Original OpenGL function name: glGetFragDataLocation


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def get_framebuffer_attachment_parameter_iv #

Original OpenGL function name: glGetFramebufferAttachmentParameteriv


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def get_framebuffer_parameter_iv #

Original OpenGL function name: glGetFramebufferParameteriv


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def get_graphics_reset_status #

Original OpenGL function name: glGetGraphicsResetStatus


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def get_integer_64i_v #

Original OpenGL function name: glGetInteger64i_v


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def get_integer_64v #

Original OpenGL function name: glGetInteger64v


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def get_integer_i_v #

Original OpenGL function name: glGetIntegeri_v


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def get_integer_v #

Original OpenGL function name: glGetIntegerv


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def get_internalformat_i64v #

Original OpenGL function name: glGetInternalformati64v


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def get_internalformat_iv #

Original OpenGL function name: glGetInternalformativ


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def get_multisample_fv #

Original OpenGL function name: glGetMultisamplefv


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def get_named_buffer_parameter_i64v #

Original OpenGL function name: glGetNamedBufferParameteri64v


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def get_named_buffer_parameter_iv #

Original OpenGL function name: glGetNamedBufferParameteriv


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def get_named_buffer_pointer_v #

Original OpenGL function name: glGetNamedBufferPointerv


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def get_named_buffer_sub_data #

Original OpenGL function name: glGetNamedBufferSubData


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def get_named_framebuffer_attachment_parameter_iv #

Original OpenGL function name: glGetNamedFramebufferAttachmentParameteriv


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def get_named_framebuffer_parameter_iv #

Original OpenGL function name: glGetNamedFramebufferParameteriv


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def get_named_renderbuffer_parameter_iv #

Original OpenGL function name: glGetNamedRenderbufferParameteriv


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def get_object_label #

Original OpenGL function name: glGetObjectLabel


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def get_object_ptr_label #

Original OpenGL function name: glGetObjectPtrLabel


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def get_pointer_v #

Original OpenGL function name: glGetPointerv


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def get_program_binary #

Original OpenGL function name: glGetProgramBinary


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def get_program_info_log #

Original OpenGL function name: glGetProgramInfoLog


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def get_program_interface_iv #

Original OpenGL function name: glGetProgramInterfaceiv


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def get_program_iv #

Original OpenGL function name: glGetProgramiv


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def get_program_pipeline_info_log #

Original OpenGL function name: glGetProgramPipelineInfoLog


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def get_program_pipeline_iv #

Original OpenGL function name: glGetProgramPipelineiv


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def get_program_resource_index #

Original OpenGL function name: glGetProgramResourceIndex


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def get_program_resource_iv #

Original OpenGL function name: glGetProgramResourceiv


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def get_program_resource_location #

Original OpenGL function name: glGetProgramResourceLocation


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def get_program_resource_location_index #

Original OpenGL function name: glGetProgramResourceLocationIndex


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def get_program_resource_name #

Original OpenGL function name: glGetProgramResourceName


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def get_program_stage_iv #

Original OpenGL function name: glGetProgramStageiv


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def get_query_buffer_object_i64v #

Original OpenGL function name: glGetQueryBufferObjecti64v


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def get_query_buffer_object_iv #

Original OpenGL function name: glGetQueryBufferObjectiv


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def get_query_buffer_object_ui64v #

Original OpenGL function name: glGetQueryBufferObjectui64v


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def get_query_buffer_object_uiv #

Original OpenGL function name: glGetQueryBufferObjectuiv


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def get_query_indexed_iv #

Original OpenGL function name: glGetQueryIndexediv


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def get_query_iv #

Original OpenGL function name: glGetQueryiv


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def get_query_object_i64v #

Original OpenGL function name: glGetQueryObjecti64v


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def get_query_object_iv #

Original OpenGL function name: glGetQueryObjectiv


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def get_query_object_ui64v #

Original OpenGL function name: glGetQueryObjectui64v


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def get_query_object_uiv #

Original OpenGL function name: glGetQueryObjectuiv


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def get_renderbuffer_parameter_iv #

Original OpenGL function name: glGetRenderbufferParameteriv


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def get_sampler_parameter_fv #

Original OpenGL function name: glGetSamplerParameterfv


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def get_sampler_parameter_i_iv #

Original OpenGL function name: glGetSamplerParameterIiv


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def get_sampler_parameter_i_uiv #

Original OpenGL function name: glGetSamplerParameterIuiv


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def get_sampler_parameter_iv #

Original OpenGL function name: glGetSamplerParameteriv


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def get_shader_info_log #

Original OpenGL function name: glGetShaderInfoLog


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def get_shader_iv #

Original OpenGL function name: glGetShaderiv


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def get_shader_precision_format #

Original OpenGL function name: glGetShaderPrecisionFormat


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def get_shader_source #

Original OpenGL function name: glGetShaderSource


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def get_string #

Original OpenGL function name: glGetString


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def get_string_i #

Original OpenGL function name: glGetStringi


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def get_subroutine_index #

Original OpenGL function name: glGetSubroutineIndex


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def get_subroutine_uniform_location #

Original OpenGL function name: glGetSubroutineUniformLocation


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def get_sync_iv #

Original OpenGL function name: glGetSynciv


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def get_tex_image #

Original OpenGL function name: glGetTexImage


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def get_tex_level_parameter_fv #

Original OpenGL function name: glGetTexLevelParameterfv


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def get_tex_level_parameter_iv #

Original OpenGL function name: glGetTexLevelParameteriv


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def get_tex_parameter_fv #

Original OpenGL function name: glGetTexParameterfv


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def get_tex_parameter_i_iv #

Original OpenGL function name: glGetTexParameterIiv


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def get_tex_parameter_i_uiv #

Original OpenGL function name: glGetTexParameterIuiv


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def get_tex_parameter_iv #

Original OpenGL function name: glGetTexParameteriv


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def get_texture_image #

Original OpenGL function name: glGetTextureImage


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def get_texture_level_parameter_fv #

Original OpenGL function name: glGetTextureLevelParameterfv


[View source]
def get_texture_level_parameter_iv #

Original OpenGL function name: glGetTextureLevelParameteriv


[View source]
def get_texture_parameter_fv #

Original OpenGL function name: glGetTextureParameterfv


[View source]
def get_texture_parameter_i_iv #

Original OpenGL function name: glGetTextureParameterIiv


[View source]
def get_texture_parameter_i_uiv #

Original OpenGL function name: glGetTextureParameterIuiv


[View source]
def get_texture_parameter_iv #

Original OpenGL function name: glGetTextureParameteriv


[View source]
def get_texture_sub_image #

Original OpenGL function name: glGetTextureSubImage


[View source]
def get_transform_feedback_i64_v #

Original OpenGL function name: glGetTransformFeedbacki64_v


[View source]
def get_transform_feedback_i_v #

Original OpenGL function name: glGetTransformFeedbacki_v


[View source]
def get_transform_feedback_iv #

Original OpenGL function name: glGetTransformFeedbackiv


[View source]
def get_transform_feedback_varying #

Original OpenGL function name: glGetTransformFeedbackVarying


[View source]
def get_uniform_block_index #

Original OpenGL function name: glGetUniformBlockIndex


[View source]
def get_uniform_dv #

Original OpenGL function name: glGetUniformdv


[View source]
def get_uniform_fv #

Original OpenGL function name: glGetUniformfv


[View source]
def get_uniform_indices #

Original OpenGL function name: glGetUniformIndices


[View source]
def get_uniform_iv #

Original OpenGL function name: glGetUniformiv


[View source]
def get_uniform_location #

Original OpenGL function name: glGetUniformLocation


[View source]
def get_uniform_subroutine_uiv #

Original OpenGL function name: glGetUniformSubroutineuiv


[View source]
def get_uniform_uiv #

Original OpenGL function name: glGetUniformuiv


[View source]
def get_vertex_array_indexed_64iv #

Original OpenGL function name: glGetVertexArrayIndexed64iv


[View source]
def get_vertex_array_indexed_iv #

Original OpenGL function name: glGetVertexArrayIndexediv


[View source]
def get_vertex_array_iv #

Original OpenGL function name: glGetVertexArrayiv


[View source]
def get_vertex_attrib_dv #

Original OpenGL function name: glGetVertexAttribdv


[View source]
def get_vertex_attrib_fv #

Original OpenGL function name: glGetVertexAttribfv


[View source]
def get_vertex_attrib_i_iv #

Original OpenGL function name: glGetVertexAttribIiv


[View source]
def get_vertex_attrib_i_uiv #

Original OpenGL function name: glGetVertexAttribIuiv


[View source]
def get_vertex_attrib_iv #

Original OpenGL function name: glGetVertexAttribiv


[View source]
def get_vertex_attrib_l_dv #

Original OpenGL function name: glGetVertexAttribLdv


[View source]
def get_vertex_attrib_pointer_v #

Original OpenGL function name: glGetVertexAttribPointerv


[View source]
def getn_compressed_tex_image #

Original OpenGL function name: glGetnCompressedTexImage


[View source]
def getn_tex_image #

Original OpenGL function name: glGetnTexImage


[View source]
def getn_uniform_dv #

Original OpenGL function name: glGetnUniformdv


[View source]
def getn_uniform_fv #

Original OpenGL function name: glGetnUniformfv


[View source]
def getn_uniform_iv #

Original OpenGL function name: glGetnUniformiv


[View source]
def getn_uniform_uiv #

Original OpenGL function name: glGetnUniformuiv


[View source]
def hint #

Original OpenGL function name: glHint


[View source]
def invalidate_buffer_data #

Original OpenGL function name: glInvalidateBufferData


[View source]
def invalidate_buffer_sub_data #

Original OpenGL function name: glInvalidateBufferSubData


[View source]
def invalidate_framebuffer #

Original OpenGL function name: glInvalidateFramebuffer


[View source]
def invalidate_named_framebuffer_data #

Original OpenGL function name: glInvalidateNamedFramebufferData


[View source]
def invalidate_named_framebuffer_sub_data #

Original OpenGL function name: glInvalidateNamedFramebufferSubData


[View source]
def invalidate_sub_framebuffer #

Original OpenGL function name: glInvalidateSubFramebuffer


[View source]
def invalidate_tex_image #

Original OpenGL function name: glInvalidateTexImage


[View source]
def invalidate_tex_sub_image #

Original OpenGL function name: glInvalidateTexSubImage


[View source]
def is_buffer #

Original OpenGL function name: glIsBuffer


[View source]
def is_enabled #

Original OpenGL function name: glIsEnabled


[View source]
def is_enabled_i #

Original OpenGL function name: glIsEnabledi


[View source]
def is_framebuffer #

Original OpenGL function name: glIsFramebuffer


[View source]
def is_program #

Original OpenGL function name: glIsProgram


[View source]
def is_program_pipeline #

Original OpenGL function name: glIsProgramPipeline


[View source]
def is_query #

Original OpenGL function name: glIsQuery


[View source]
def is_renderbuffer #

Original OpenGL function name: glIsRenderbuffer


[View source]
def is_sampler #

Original OpenGL function name: glIsSampler


[View source]
def is_shader #

Original OpenGL function name: glIsShader


[View source]
def is_sync #

Original OpenGL function name: glIsSync


[View source]
def is_texture #

Original OpenGL function name: glIsTexture


[View source]
def is_transform_feedback #

Original OpenGL function name: glIsTransformFeedback


[View source]
def is_vertex_array #

Original OpenGL function name: glIsVertexArray


[View source]
def line_width #

Original OpenGL function name: glLineWidth


[View source]
def link_program #

Original OpenGL function name: glLinkProgram


[View source]
def logic_op #

Original OpenGL function name: glLogicOp


[View source]
def map_buffer #

Original OpenGL function name: glMapBuffer


[View source]
def map_buffer_range #

Original OpenGL function name: glMapBufferRange


[View source]
def map_named_buffer #

Original OpenGL function name: glMapNamedBuffer


[View source]
def map_named_buffer_range #

Original OpenGL function name: glMapNamedBufferRange


[View source]
def memory_barrier #

Original OpenGL function name: glMemoryBarrier


[View source]
def memory_barrier_by_region #

Original OpenGL function name: glMemoryBarrierByRegion


[View source]
def min_sample_shading #

Original OpenGL function name: glMinSampleShading


[View source]
def multi_draw_arrays #

Original OpenGL function name: glMultiDrawArrays


[View source]
def multi_draw_arrays_indirect #

Original OpenGL function name: glMultiDrawArraysIndirect


[View source]
def multi_draw_arrays_indirect_count #

Original OpenGL function name: glMultiDrawArraysIndirectCount


[View source]
def multi_draw_elements #

Original OpenGL function name: glMultiDrawElements


[View source]
def multi_draw_elements_base_vertex #

Original OpenGL function name: glMultiDrawElementsBaseVertex


[View source]
def multi_draw_elements_indirect #

Original OpenGL function name: glMultiDrawElementsIndirect


[View source]
def multi_draw_elements_indirect_count #

Original OpenGL function name: glMultiDrawElementsIndirectCount


[View source]
def named_buffer_data #

Original OpenGL function name: glNamedBufferData


[View source]
def named_buffer_storage #

Original OpenGL function name: glNamedBufferStorage


[View source]
def named_buffer_sub_data #

Original OpenGL function name: glNamedBufferSubData


[View source]
def named_framebuffer_draw_buffer #

Original OpenGL function name: glNamedFramebufferDrawBuffer


[View source]
def named_framebuffer_draw_buffers #

Original OpenGL function name: glNamedFramebufferDrawBuffers


[View source]
def named_framebuffer_parameter_i #

Original OpenGL function name: glNamedFramebufferParameteri


[View source]
def named_framebuffer_read_buffer #

Original OpenGL function name: glNamedFramebufferReadBuffer


[View source]
def named_framebuffer_renderbuffer #

Original OpenGL function name: glNamedFramebufferRenderbuffer


[View source]
def named_framebuffer_texture #

Original OpenGL function name: glNamedFramebufferTexture


[View source]
def named_framebuffer_texture_layer #

Original OpenGL function name: glNamedFramebufferTextureLayer


[View source]
def named_renderbuffer_storage #

Original OpenGL function name: glNamedRenderbufferStorage


[View source]
def named_renderbuffer_storage_multisample #

Original OpenGL function name: glNamedRenderbufferStorageMultisample


[View source]
def object_label #

Original OpenGL function name: glObjectLabel


[View source]
def object_ptr_label #

Original OpenGL function name: glObjectPtrLabel


[View source]
def patch_parameter_fv #

Original OpenGL function name: glPatchParameterfv


[View source]
def patch_parameter_i #

Original OpenGL function name: glPatchParameteri


[View source]
def pause_transform_feedback #

Original OpenGL function name: glPauseTransformFeedback


[View source]
def pixel_store_f #

Original OpenGL function name: glPixelStoref


[View source]
def pixel_store_i #

Original OpenGL function name: glPixelStorei


[View source]
def point_parameter_f #

Original OpenGL function name: glPointParameterf


[View source]
def point_parameter_fv #

Original OpenGL function name: glPointParameterfv


[View source]
def point_parameter_i #

Original OpenGL function name: glPointParameteri


[View source]
def point_parameter_iv #

Original OpenGL function name: glPointParameteriv


[View source]
def point_size #

Original OpenGL function name: glPointSize


[View source]
def polygon_mode #

Original OpenGL function name: glPolygonMode


[View source]
def polygon_offset #

Original OpenGL function name: glPolygonOffset


[View source]
def polygon_offset_clamp #

Original OpenGL function name: glPolygonOffsetClamp


[View source]
def pop_debug_group #

Original OpenGL function name: glPopDebugGroup


[View source]
def primitive_restart_index #

Original OpenGL function name: glPrimitiveRestartIndex


[View source]
def program_binary #

Original OpenGL function name: glProgramBinary


[View source]
def program_parameter_i #

Original OpenGL function name: glProgramParameteri


[View source]
def program_uniform_1d #

Original OpenGL function name: glProgramUniform1d


[View source]
def program_uniform_1dv #

Original OpenGL function name: glProgramUniform1dv


[View source]
def program_uniform_1f #

Original OpenGL function name: glProgramUniform1f


[View source]
def program_uniform_1fv #

Original OpenGL function name: glProgramUniform1fv


[View source]
def program_uniform_1i #

Original OpenGL function name: glProgramUniform1i


[View source]
def program_uniform_1iv #

Original OpenGL function name: glProgramUniform1iv


[View source]
def program_uniform_1ui #

Original OpenGL function name: glProgramUniform1ui


[View source]
def program_uniform_1uiv #

Original OpenGL function name: glProgramUniform1uiv


[View source]
def program_uniform_2d #

Original OpenGL function name: glProgramUniform2d


[View source]
def program_uniform_2dv #

Original OpenGL function name: glProgramUniform2dv


[View source]
def program_uniform_2f #

Original OpenGL function name: glProgramUniform2f


[View source]
def program_uniform_2fv #

Original OpenGL function name: glProgramUniform2fv


[View source]
def program_uniform_2i #

Original OpenGL function name: glProgramUniform2i


[View source]
def program_uniform_2iv #

Original OpenGL function name: glProgramUniform2iv


[View source]
def program_uniform_2ui #

Original OpenGL function name: glProgramUniform2ui


[View source]
def program_uniform_2uiv #

Original OpenGL function name: glProgramUniform2uiv


[View source]
def program_uniform_3d #

Original OpenGL function name: glProgramUniform3d


[View source]
def program_uniform_3dv #

Original OpenGL function name: glProgramUniform3dv


[View source]
def program_uniform_3f #

Original OpenGL function name: glProgramUniform3f


[View source]
def program_uniform_3fv #

Original OpenGL function name: glProgramUniform3fv


[View source]
def program_uniform_3i #

Original OpenGL function name: glProgramUniform3i


[View source]
def program_uniform_3iv #

Original OpenGL function name: glProgramUniform3iv


[View source]
def program_uniform_3ui #

Original OpenGL function name: glProgramUniform3ui


[View source]
def program_uniform_3uiv #

Original OpenGL function name: glProgramUniform3uiv


[View source]
def program_uniform_4d #

Original OpenGL function name: glProgramUniform4d


[View source]
def program_uniform_4dv #

Original OpenGL function name: glProgramUniform4dv


[View source]
def program_uniform_4f #

Original OpenGL function name: glProgramUniform4f


[View source]
def program_uniform_4fv #

Original OpenGL function name: glProgramUniform4fv


[View source]
def program_uniform_4i #

Original OpenGL function name: glProgramUniform4i


[View source]
def program_uniform_4iv #

Original OpenGL function name: glProgramUniform4iv


[View source]
def program_uniform_4ui #

Original OpenGL function name: glProgramUniform4ui


[View source]
def program_uniform_4uiv #

Original OpenGL function name: glProgramUniform4uiv


[View source]
def program_uniform_matrix2_dv #

Original OpenGL function name: glProgramUniformMatrix2dv


[View source]
def program_uniform_matrix2_fv #

Original OpenGL function name: glProgramUniformMatrix2fv


[View source]
def program_uniform_matrix2x3_dv #

Original OpenGL function name: glProgramUniformMatrix2x3dv


[View source]
def program_uniform_matrix2x3_fv #

Original OpenGL function name: glProgramUniformMatrix2x3fv


[View source]
def program_uniform_matrix2x4_dv #

Original OpenGL function name: glProgramUniformMatrix2x4dv


[View source]
def program_uniform_matrix2x4_fv #

Original OpenGL function name: glProgramUniformMatrix2x4fv


[View source]
def program_uniform_matrix3_dv #

Original OpenGL function name: glProgramUniformMatrix3dv


[View source]
def program_uniform_matrix3_fv #

Original OpenGL function name: glProgramUniformMatrix3fv


[View source]
def program_uniform_matrix3x2_dv #

Original OpenGL function name: glProgramUniformMatrix3x2dv


[View source]
def program_uniform_matrix3x2_fv #

Original OpenGL function name: glProgramUniformMatrix3x2fv


[View source]
def program_uniform_matrix3x4_dv #

Original OpenGL function name: glProgramUniformMatrix3x4dv


[View source]
def program_uniform_matrix3x4_fv #

Original OpenGL function name: glProgramUniformMatrix3x4fv


[View source]
def program_uniform_matrix4_dv #

Original OpenGL function name: glProgramUniformMatrix4dv


[View source]
def program_uniform_matrix4_fv #

Original OpenGL function name: glProgramUniformMatrix4fv


[View source]
def program_uniform_matrix4x2_dv #

Original OpenGL function name: glProgramUniformMatrix4x2dv


[View source]
def program_uniform_matrix4x2_fv #

Original OpenGL function name: glProgramUniformMatrix4x2fv


[View source]
def program_uniform_matrix4x3_dv #

Original OpenGL function name: glProgramUniformMatrix4x3dv


[View source]
def program_uniform_matrix4x3_fv #

Original OpenGL function name: glProgramUniformMatrix4x3fv


[View source]
def provoking_vertex #

Original OpenGL function name: glProvokingVertex


[View source]
def push_debug_group #

Original OpenGL function name: glPushDebugGroup


[View source]
def query_counter #

Original OpenGL function name: glQueryCounter


[View source]
def read_buffer #

Original OpenGL function name: glReadBuffer


[View source]
def read_pixels #

Original OpenGL function name: glReadPixels


[View source]
def readn_pixels #

Original OpenGL function name: glReadnPixels


[View source]
def release_shader_compiler #

Original OpenGL function name: glReleaseShaderCompiler


[View source]
def renderbuffer_storage #

Original OpenGL function name: glRenderbufferStorage


[View source]
def renderbuffer_storage_multisample #

Original OpenGL function name: glRenderbufferStorageMultisample


[View source]
def resume_transform_feedback #

Original OpenGL function name: glResumeTransformFeedback


[View source]
def sample_coverage #

Original OpenGL function name: glSampleCoverage


[View source]
def sample_mask_i #

Original OpenGL function name: glSampleMaski


[View source]
def sampler_parameter_f #

Original OpenGL function name: glSamplerParameterf


[View source]
def sampler_parameter_fv #

Original OpenGL function name: glSamplerParameterfv


[View source]
def sampler_parameter_i #

Original OpenGL function name: glSamplerParameteri


[View source]
def sampler_parameter_i_iv #

Original OpenGL function name: glSamplerParameterIiv


[View source]
def sampler_parameter_i_uiv #

Original OpenGL function name: glSamplerParameterIuiv


[View source]
def sampler_parameter_iv #

Original OpenGL function name: glSamplerParameteriv


[View source]
def scissor #

Original OpenGL function name: glScissor


[View source]
def scissor_array_v #

Original OpenGL function name: glScissorArrayv


[View source]
def scissor_indexed #

Original OpenGL function name: glScissorIndexed


[View source]
def scissor_indexedv #

Original OpenGL function name: glScissorIndexedv


[View source]
def shader_binary #

Original OpenGL function name: glShaderBinary


[View source]
def shader_source #

Original OpenGL function name: glShaderSource


[View source]
def shader_storage_block_binding #

Original OpenGL function name: glShaderStorageBlockBinding


[View source]
def specialize_shader #

Original OpenGL function name: glSpecializeShader


[View source]
def stencil_func #

Original OpenGL function name: glStencilFunc


[View source]
def stencil_func_separate #

Original OpenGL function name: glStencilFuncSeparate


[View source]
def stencil_mask #

Original OpenGL function name: glStencilMask


[View source]
def stencil_mask_separate #

Original OpenGL function name: glStencilMaskSeparate


[View source]
def stencil_op #

Original OpenGL function name: glStencilOp


[View source]
def stencil_op_separate #

Original OpenGL function name: glStencilOpSeparate


[View source]
def tex_buffer #

Original OpenGL function name: glTexBuffer


[View source]
def tex_buffer_range #

Original OpenGL function name: glTexBufferRange


[View source]
def tex_image_1d #

Original OpenGL function name: glTexImage1D


[View source]
def tex_image_2d #

Original OpenGL function name: glTexImage2D


[View source]
def tex_image_2d_multisample #

Original OpenGL function name: glTexImage2DMultisample


[View source]
def tex_image_3d #

Original OpenGL function name: glTexImage3D


[View source]
def tex_image_3d_multisample #

Original OpenGL function name: glTexImage3DMultisample


[View source]
def tex_parameter_f #

Original OpenGL function name: glTexParameterf


[View source]
def tex_parameter_fv #

Original OpenGL function name: glTexParameterfv


[View source]
def tex_parameter_i #

Original OpenGL function name: glTexParameteri


[View source]
def tex_parameter_i_iv #

Original OpenGL function name: glTexParameterIiv


[View source]
def tex_parameter_i_uiv #

Original OpenGL function name: glTexParameterIuiv


[View source]
def tex_parameter_iv #

Original OpenGL function name: glTexParameteriv


[View source]
def tex_storage_1d #

Original OpenGL function name: glTexStorage1D


[View source]
def tex_storage_2d #

Original OpenGL function name: glTexStorage2D


[View source]
def tex_storage_2d_multisample #

Original OpenGL function name: glTexStorage2DMultisample


[View source]
def tex_storage_3d #

Original OpenGL function name: glTexStorage3D


[View source]
def tex_storage_3d_multisample #

Original OpenGL function name: glTexStorage3DMultisample


[View source]
def tex_sub_image_1d #

Original OpenGL function name: glTexSubImage1D


[View source]
def tex_sub_image_2d #

Original OpenGL function name: glTexSubImage2D


[View source]
def tex_sub_image_3d #

Original OpenGL function name: glTexSubImage3D


[View source]
def texture_barrier #

Original OpenGL function name: glTextureBarrier


[View source]
def texture_buffer #

Original OpenGL function name: glTextureBuffer


[View source]
def texture_buffer_range #

Original OpenGL function name: glTextureBufferRange


[View source]
def texture_parameter_f #

Original OpenGL function name: glTextureParameterf


[View source]
def texture_parameter_fv #

Original OpenGL function name: glTextureParameterfv


[View source]
def texture_parameter_i #

Original OpenGL function name: glTextureParameteri


[View source]
def texture_parameter_i_iv #

Original OpenGL function name: glTextureParameterIiv


[View source]
def texture_parameter_i_uiv #

Original OpenGL function name: glTextureParameterIuiv


[View source]
def texture_parameter_iv #

Original OpenGL function name: glTextureParameteriv


[View source]
def texture_storage_1d #

Original OpenGL function name: glTextureStorage1D


[View source]
def texture_storage_2d #

Original OpenGL function name: glTextureStorage2D


[View source]
def texture_storage_2d_multisample #

Original OpenGL function name: glTextureStorage2DMultisample


[View source]
def texture_storage_3d #

Original OpenGL function name: glTextureStorage3D


[View source]
def texture_storage_3d_multisample #

Original OpenGL function name: glTextureStorage3DMultisample


[View source]
def texture_sub_image_1d #

Original OpenGL function name: glTextureSubImage1D


[View source]
def texture_sub_image_2d #

Original OpenGL function name: glTextureSubImage2D


[View source]
def texture_sub_image_3d #

Original OpenGL function name: glTextureSubImage3D


[View source]
def texture_view #

Original OpenGL function name: glTextureView


[View source]
def transform_feedback_buffer_base #

Original OpenGL function name: glTransformFeedbackBufferBase


[View source]
def transform_feedback_buffer_range #

Original OpenGL function name: glTransformFeedbackBufferRange


[View source]
def transform_feedback_varyings #

Original OpenGL function name: glTransformFeedbackVaryings


[View source]
def uniform_1d #

Original OpenGL function name: glUniform1d


[View source]
def uniform_1dv #

Original OpenGL function name: glUniform1dv


[View source]
def uniform_1f #

Original OpenGL function name: glUniform1f


[View source]
def uniform_1fv #

Original OpenGL function name: glUniform1fv


[View source]
def uniform_1i #

Original OpenGL function name: glUniform1i


[View source]
def uniform_1iv #

Original OpenGL function name: glUniform1iv


[View source]
def uniform_1ui #

Original OpenGL function name: glUniform1ui


[View source]
def uniform_1uiv #

Original OpenGL function name: glUniform1uiv


[View source]
def uniform_2d #

Original OpenGL function name: glUniform2d


[View source]
def uniform_2dv #

Original OpenGL function name: glUniform2dv


[View source]
def uniform_2f #

Original OpenGL function name: glUniform2f


[View source]
def uniform_2fv #

Original OpenGL function name: glUniform2fv


[View source]
def uniform_2i #

Original OpenGL function name: glUniform2i


[View source]
def uniform_2iv #

Original OpenGL function name: glUniform2iv


[View source]
def uniform_2ui #

Original OpenGL function name: glUniform2ui


[View source]
def uniform_2uiv #

Original OpenGL function name: glUniform2uiv


[View source]
def uniform_3d #

Original OpenGL function name: glUniform3d


[View source]
def uniform_3dv #

Original OpenGL function name: glUniform3dv


[View source]
def uniform_3f #

Original OpenGL function name: glUniform3f


[View source]
def uniform_3fv #

Original OpenGL function name: glUniform3fv


[View source]
def uniform_3i #

Original OpenGL function name: glUniform3i


[View source]
def uniform_3iv #

Original OpenGL function name: glUniform3iv


[View source]
def uniform_3ui #

Original OpenGL function name: glUniform3ui


[View source]
def uniform_3uiv #

Original OpenGL function name: glUniform3uiv


[View source]
def uniform_4d #

Original OpenGL function name: glUniform4d


[View source]
def uniform_4dv #

Original OpenGL function name: glUniform4dv


[View source]
def uniform_4f #

Original OpenGL function name: glUniform4f


[View source]
def uniform_4fv #

Original OpenGL function name: glUniform4fv


[View source]
def uniform_4i #

Original OpenGL function name: glUniform4i


[View source]
def uniform_4iv #

Original OpenGL function name: glUniform4iv


[View source]
def uniform_4ui #

Original OpenGL function name: glUniform4ui


[View source]
def uniform_4uiv #

Original OpenGL function name: glUniform4uiv


[View source]
def uniform_block_binding #

Original OpenGL function name: glUniformBlockBinding


[View source]
def uniform_matrix2_dv #

Original OpenGL function name: glUniformMatrix2dv


[View source]
def uniform_matrix2_fv #

Original OpenGL function name: glUniformMatrix2fv


[View source]
def uniform_matrix2x3_dv #

Original OpenGL function name: glUniformMatrix2x3dv


[View source]
def uniform_matrix2x3_fv #

Original OpenGL function name: glUniformMatrix2x3fv


[View source]
def uniform_matrix2x4_dv #

Original OpenGL function name: glUniformMatrix2x4dv


[View source]
def uniform_matrix2x4_fv #

Original OpenGL function name: glUniformMatrix2x4fv


[View source]
def uniform_matrix3_dv #

Original OpenGL function name: glUniformMatrix3dv


[View source]
def uniform_matrix3_fv #

Original OpenGL function name: glUniformMatrix3fv


[View source]
def uniform_matrix3x2_dv #

Original OpenGL function name: glUniformMatrix3x2dv


[View source]
def uniform_matrix3x2_fv #

Original OpenGL function name: glUniformMatrix3x2fv


[View source]
def uniform_matrix3x4_dv #

Original OpenGL function name: glUniformMatrix3x4dv


[View source]
def uniform_matrix3x4_fv #

Original OpenGL function name: glUniformMatrix3x4fv


[View source]
def uniform_matrix4_dv #

Original OpenGL function name: glUniformMatrix4dv


[View source]
def uniform_matrix4_fv #

Original OpenGL function name: glUniformMatrix4fv


[View source]
def uniform_matrix4x2_dv #

Original OpenGL function name: glUniformMatrix4x2dv


[View source]
def uniform_matrix4x2_fv #

Original OpenGL function name: glUniformMatrix4x2fv


[View source]
def uniform_matrix4x3_dv #

Original OpenGL function name: glUniformMatrix4x3dv


[View source]
def uniform_matrix4x3_fv #

Original OpenGL function name: glUniformMatrix4x3fv


[View source]
def uniform_subroutines_uiv #

Original OpenGL function name: glUniformSubroutinesuiv


[View source]
def unmap_buffer #

Original OpenGL function name: glUnmapBuffer


[View source]
def unmap_named_buffer #

Original OpenGL function name: glUnmapNamedBuffer


[View source]
def use_program #

Original OpenGL function name: glUseProgram


[View source]
def use_program_stages #

Original OpenGL function name: glUseProgramStages


[View source]
def validate_program #

Original OpenGL function name: glValidateProgram


[View source]
def validate_program_pipeline #

Original OpenGL function name: glValidateProgramPipeline


[View source]
def vertex_array_attrib_binding #

Original OpenGL function name: glVertexArrayAttribBinding


[View source]
def vertex_array_attrib_format #

Original OpenGL function name: glVertexArrayAttribFormat


[View source]
def vertex_array_attrib_i_format #

Original OpenGL function name: glVertexArrayAttribIFormat


[View source]
def vertex_array_attrib_l_format #

Original OpenGL function name: glVertexArrayAttribLFormat


[View source]
def vertex_array_binding_divisor #

Original OpenGL function name: glVertexArrayBindingDivisor


[View source]
def vertex_array_element_buffer #

Original OpenGL function name: glVertexArrayElementBuffer


[View source]
def vertex_array_vertex_buffer #

Original OpenGL function name: glVertexArrayVertexBuffer


[View source]
def vertex_array_vertex_buffers #

Original OpenGL function name: glVertexArrayVertexBuffers


[View source]
def vertex_attrib_1d #

Original OpenGL function name: glVertexAttrib1d


[View source]
def vertex_attrib_1dv #

Original OpenGL function name: glVertexAttrib1dv


[View source]
def vertex_attrib_1f #

Original OpenGL function name: glVertexAttrib1f


[View source]
def vertex_attrib_1fv #

Original OpenGL function name: glVertexAttrib1fv


[View source]
def vertex_attrib_1s #

Original OpenGL function name: glVertexAttrib1s


[View source]
def vertex_attrib_1sv #

Original OpenGL function name: glVertexAttrib1sv


[View source]
def vertex_attrib_2d #

Original OpenGL function name: glVertexAttrib2d


[View source]
def vertex_attrib_2dv #

Original OpenGL function name: glVertexAttrib2dv


[View source]
def vertex_attrib_2f #

Original OpenGL function name: glVertexAttrib2f


[View source]
def vertex_attrib_2fv #

Original OpenGL function name: glVertexAttrib2fv


[View source]
def vertex_attrib_2s #

Original OpenGL function name: glVertexAttrib2s


[View source]
def vertex_attrib_2sv #

Original OpenGL function name: glVertexAttrib2sv


[View source]
def vertex_attrib_3d #

Original OpenGL function name: glVertexAttrib3d


[View source]
def vertex_attrib_3dv #

Original OpenGL function name: glVertexAttrib3dv


[View source]
def vertex_attrib_3f #

Original OpenGL function name: glVertexAttrib3f


[View source]
def vertex_attrib_3fv #

Original OpenGL function name: glVertexAttrib3fv


[View source]
def vertex_attrib_3s #

Original OpenGL function name: glVertexAttrib3s


[View source]
def vertex_attrib_3sv #

Original OpenGL function name: glVertexAttrib3sv


[View source]
def vertex_attrib_4bv #

Original OpenGL function name: glVertexAttrib4bv


[View source]
def vertex_attrib_4d #

Original OpenGL function name: glVertexAttrib4d


[View source]
def vertex_attrib_4dv #

Original OpenGL function name: glVertexAttrib4dv


[View source]
def vertex_attrib_4f #

Original OpenGL function name: glVertexAttrib4f


[View source]
def vertex_attrib_4fv #

Original OpenGL function name: glVertexAttrib4fv


[View source]
def vertex_attrib_4iv #

Original OpenGL function name: glVertexAttrib4iv


[View source]
def vertex_attrib_4nbv #

Original OpenGL function name: glVertexAttrib4Nbv


[View source]
def vertex_attrib_4niv #

Original OpenGL function name: glVertexAttrib4Niv


[View source]
def vertex_attrib_4nsv #

Original OpenGL function name: glVertexAttrib4Nsv


[View source]
def vertex_attrib_4nub #

Original OpenGL function name: glVertexAttrib4Nub


[View source]
def vertex_attrib_4nubv #

Original OpenGL function name: glVertexAttrib4Nubv


[View source]
def vertex_attrib_4nuiv #

Original OpenGL function name: glVertexAttrib4Nuiv


[View source]
def vertex_attrib_4nusv #

Original OpenGL function name: glVertexAttrib4Nusv


[View source]
def vertex_attrib_4s #

Original OpenGL function name: glVertexAttrib4s


[View source]
def vertex_attrib_4sv #

Original OpenGL function name: glVertexAttrib4sv


[View source]
def vertex_attrib_4ubv #

Original OpenGL function name: glVertexAttrib4ubv


[View source]
def vertex_attrib_4uiv #

Original OpenGL function name: glVertexAttrib4uiv


[View source]
def vertex_attrib_4usv #

Original OpenGL function name: glVertexAttrib4usv


[View source]
def vertex_attrib_binding #

Original OpenGL function name: glVertexAttribBinding


[View source]
def vertex_attrib_divisor #

Original OpenGL function name: glVertexAttribDivisor


[View source]
def vertex_attrib_format #

Original OpenGL function name: glVertexAttribFormat


[View source]
def vertex_attrib_i_1i #

Original OpenGL function name: glVertexAttribI1i


[View source]
def vertex_attrib_i_1iv #

Original OpenGL function name: glVertexAttribI1iv


[View source]
def vertex_attrib_i_1ui #

Original OpenGL function name: glVertexAttribI1ui


[View source]
def vertex_attrib_i_1uiv #

Original OpenGL function name: glVertexAttribI1uiv


[View source]
def vertex_attrib_i_2i #

Original OpenGL function name: glVertexAttribI2i


[View source]
def vertex_attrib_i_2iv #

Original OpenGL function name: glVertexAttribI2iv


[View source]
def vertex_attrib_i_2ui #

Original OpenGL function name: glVertexAttribI2ui


[View source]
def vertex_attrib_i_2uiv #

Original OpenGL function name: glVertexAttribI2uiv


[View source]
def vertex_attrib_i_3i #

Original OpenGL function name: glVertexAttribI3i


[View source]
def vertex_attrib_i_3iv #

Original OpenGL function name: glVertexAttribI3iv


[View source]
def vertex_attrib_i_3ui #

Original OpenGL function name: glVertexAttribI3ui


[View source]
def vertex_attrib_i_3uiv #

Original OpenGL function name: glVertexAttribI3uiv


[View source]
def vertex_attrib_i_4bv #

Original OpenGL function name: glVertexAttribI4bv


[View source]
def vertex_attrib_i_4i #

Original OpenGL function name: glVertexAttribI4i


[View source]
def vertex_attrib_i_4iv #

Original OpenGL function name: glVertexAttribI4iv


[View source]
def vertex_attrib_i_4sv #

Original OpenGL function name: glVertexAttribI4sv


[View source]
def vertex_attrib_i_4ubv #

Original OpenGL function name: glVertexAttribI4ubv


[View source]
def vertex_attrib_i_4ui #

Original OpenGL function name: glVertexAttribI4ui


[View source]
def vertex_attrib_i_4uiv #

Original OpenGL function name: glVertexAttribI4uiv


[View source]
def vertex_attrib_i_4usv #

Original OpenGL function name: glVertexAttribI4usv


[View source]
def vertex_attrib_i_format #

Original OpenGL function name: glVertexAttribIFormat


[View source]
def vertex_attrib_i_pointer #

Original OpenGL function name: glVertexAttribIPointer


[View source]
def vertex_attrib_l_1d #

Original OpenGL function name: glVertexAttribL1d


[View source]
def vertex_attrib_l_1dv #

Original OpenGL function name: glVertexAttribL1dv


[View source]
def vertex_attrib_l_2d #

Original OpenGL function name: glVertexAttribL2d


[View source]
def vertex_attrib_l_2dv #

Original OpenGL function name: glVertexAttribL2dv


[View source]
def vertex_attrib_l_3d #

Original OpenGL function name: glVertexAttribL3d


[View source]
def vertex_attrib_l_3dv #

Original OpenGL function name: glVertexAttribL3dv


[View source]
def vertex_attrib_l_4d #

Original OpenGL function name: glVertexAttribL4d


[View source]
def vertex_attrib_l_4dv #

Original OpenGL function name: glVertexAttribL4dv


[View source]
def vertex_attrib_l_format #

Original OpenGL function name: glVertexAttribLFormat


[View source]
def vertex_attrib_l_pointer #

Original OpenGL function name: glVertexAttribLPointer


[View source]
def vertex_attrib_p_1ui #

Original OpenGL function name: glVertexAttribP1ui


[View source]
def vertex_attrib_p_1uiv #

Original OpenGL function name: glVertexAttribP1uiv


[View source]
def vertex_attrib_p_2ui #

Original OpenGL function name: glVertexAttribP2ui


[View source]
def vertex_attrib_p_2uiv #

Original OpenGL function name: glVertexAttribP2uiv


[View source]
def vertex_attrib_p_3ui #

Original OpenGL function name: glVertexAttribP3ui


[View source]
def vertex_attrib_p_3uiv #

Original OpenGL function name: glVertexAttribP3uiv


[View source]
def vertex_attrib_p_4ui #

Original OpenGL function name: glVertexAttribP4ui


[View source]
def vertex_attrib_p_4uiv #

Original OpenGL function name: glVertexAttribP4uiv


[View source]
def vertex_attrib_pointer #

Original OpenGL function name: glVertexAttribPointer


[View source]
def vertex_binding_divisor #

Original OpenGL function name: glVertexBindingDivisor


[View source]
def viewport #

Original OpenGL function name: glViewport


[View source]
def viewport_array_v #

Original OpenGL function name: glViewportArrayv


[View source]
def viewport_indexed_f #

Original OpenGL function name: glViewportIndexedf


[View source]
def viewport_indexed_fv #

Original OpenGL function name: glViewportIndexedfv


[View source]
def wait_sync #

Original OpenGL function name: glWaitSync


[View source]