module OpenGL::Translations

Extended Modules

Defined in:

opengl/translations.cr

Instance Method Summary

Instance Method Detail

def active_shader_program : String #

Original OpenGL function name: glActiveShaderProgram


[View source]
def active_texture : String #

Original OpenGL function name: glActiveTexture


[View source]
def attach_shader : String #

Original OpenGL function name: glAttachShader


[View source]
def begin_conditional_render : String #

Original OpenGL function name: glBeginConditionalRender


[View source]
def begin_query : String #

Original OpenGL function name: glBeginQuery


[View source]
def begin_query_indexed : String #

Original OpenGL function name: glBeginQueryIndexed


[View source]
def begin_transform_feedback : String #

Original OpenGL function name: glBeginTransformFeedback


[View source]
def bind_attrib_location : String #

Original OpenGL function name: glBindAttribLocation


[View source]
def bind_buffer : String #

Original OpenGL function name: glBindBuffer


[View source]
def bind_buffer_base : String #

Original OpenGL function name: glBindBufferBase


[View source]
def bind_buffer_range : String #

Original OpenGL function name: glBindBufferRange


[View source]
def bind_buffers_base : String #

Original OpenGL function name: glBindBuffersBase


[View source]
def bind_buffers_range : String #

Original OpenGL function name: glBindBuffersRange


[View source]
def bind_frag_data_location : String #

Original OpenGL function name: glBindFragDataLocation


[View source]
def bind_frag_data_location_indexed : String #

Original OpenGL function name: glBindFragDataLocationIndexed


[View source]
def bind_framebuffer : String #

Original OpenGL function name: glBindFramebuffer


[View source]
def bind_image_texture : String #

Original OpenGL function name: glBindImageTexture


[View source]
def bind_image_textures : String #

Original OpenGL function name: glBindImageTextures


[View source]
def bind_program_pipeline : String #

Original OpenGL function name: glBindProgramPipeline


[View source]
def bind_renderbuffer : String #

Original OpenGL function name: glBindRenderbuffer


[View source]
def bind_sampler : String #

Original OpenGL function name: glBindSampler


[View source]
def bind_samplers : String #

Original OpenGL function name: glBindSamplers


[View source]
def bind_texture : String #

Original OpenGL function name: glBindTexture


[View source]
def bind_texture_unit : String #

Original OpenGL function name: glBindTextureUnit


[View source]
def bind_textures : String #

Original OpenGL function name: glBindTextures


[View source]
def bind_transform_feedback : String #

Original OpenGL function name: glBindTransformFeedback


[View source]
def bind_vertex_array : String #

Original OpenGL function name: glBindVertexArray


[View source]
def bind_vertex_buffer : String #

Original OpenGL function name: glBindVertexBuffer


[View source]
def bind_vertex_buffers : String #

Original OpenGL function name: glBindVertexBuffers


[View source]
def blend_color : String #

Original OpenGL function name: glBlendColor


[View source]
def blend_equation : String #

Original OpenGL function name: glBlendEquation


[View source]
def blend_equation_i : String #

Original OpenGL function name: glBlendEquationi


[View source]
def blend_equation_separate : String #

Original OpenGL function name: glBlendEquationSeparate


[View source]
def blend_equation_separate_i : String #

Original OpenGL function name: glBlendEquationSeparatei


[View source]
def blend_func : String #

Original OpenGL function name: glBlendFunc


[View source]
def blend_func_i : String #

Original OpenGL function name: glBlendFunci


[View source]
def blend_func_separate : String #

Original OpenGL function name: glBlendFuncSeparate


[View source]
def blend_func_separate_i : String #

Original OpenGL function name: glBlendFuncSeparatei


[View source]
def blit_framebuffer : String #

Original OpenGL function name: glBlitFramebuffer


[View source]
def blit_named_framebuffer : String #

Original OpenGL function name: glBlitNamedFramebuffer


[View source]
def buffer_data : String #

Original OpenGL function name: glBufferData


[View source]
def buffer_storage : String #

Original OpenGL function name: glBufferStorage


[View source]
def buffer_sub_data : String #

Original OpenGL function name: glBufferSubData


[View source]
def check_framebuffer_status : String #

Original OpenGL function name: glCheckFramebufferStatus


[View source]
def check_named_framebuffer_status : String #

Original OpenGL function name: glCheckNamedFramebufferStatus


[View source]
def clamp_color : String #

Original OpenGL function name: glClampColor


[View source]
def clear : String #

Original OpenGL function name: glClear


[View source]
def clear_buffer_data : String #

Original OpenGL function name: glClearBufferData


[View source]
def clear_buffer_fi : String #

Original OpenGL function name: glClearBufferfi


[View source]
def clear_buffer_fv : String #

Original OpenGL function name: glClearBufferfv


[View source]
def clear_buffer_iv : String #

Original OpenGL function name: glClearBufferiv


[View source]
def clear_buffer_sub_data : String #

Original OpenGL function name: glClearBufferSubData


[View source]
def clear_buffer_uiv : String #

Original OpenGL function name: glClearBufferuiv


[View source]
def clear_color : String #

Original OpenGL function name: glClearColor


[View source]
def clear_depth : String #

Original OpenGL function name: glClearDepth


[View source]
def clear_depth_f : String #

Original OpenGL function name: glClearDepthf


[View source]
def clear_named_buffer_data : String #

Original OpenGL function name: glClearNamedBufferData


[View source]
def clear_named_buffer_sub_data : String #

Original OpenGL function name: glClearNamedBufferSubData


[View source]
def clear_named_framebuffer_fi : String #

Original OpenGL function name: glClearNamedFramebufferfi


[View source]
def clear_named_framebuffer_fv : String #

Original OpenGL function name: glClearNamedFramebufferfv


[View source]
def clear_named_framebuffer_iv : String #

Original OpenGL function name: glClearNamedFramebufferiv


[View source]
def clear_named_framebuffer_uiv : String #

Original OpenGL function name: glClearNamedFramebufferuiv


[View source]
def clear_stencil : String #

Original OpenGL function name: glClearStencil


[View source]
def clear_tex_image : String #

Original OpenGL function name: glClearTexImage


[View source]
def clear_tex_sub_image : String #

Original OpenGL function name: glClearTexSubImage


[View source]
def client_wait_sync : String #

Original OpenGL function name: glClientWaitSync


[View source]
def clip_control : String #

Original OpenGL function name: glClipControl


[View source]
def color_mask : String #

Original OpenGL function name: glColorMask


[View source]
def color_mask_i : String #

Original OpenGL function name: glColorMaski


[View source]
def compile_shader : String #

Original OpenGL function name: glCompileShader


[View source]
def compressed_tex_image_1d : String #

Original OpenGL function name: glCompressedTexImage1D


[View source]
def compressed_tex_image_2d : String #

Original OpenGL function name: glCompressedTexImage2D


[View source]
def compressed_tex_image_3d : String #

Original OpenGL function name: glCompressedTexImage3D


[View source]
def compressed_tex_sub_image_1d : String #

Original OpenGL function name: glCompressedTexSubImage1D


[View source]
def compressed_tex_sub_image_2d : String #

Original OpenGL function name: glCompressedTexSubImage2D


[View source]
def compressed_tex_sub_image_3d : String #

Original OpenGL function name: glCompressedTexSubImage3D


[View source]
def compressed_texture_sub_image_1d : String #

Original OpenGL function name: glCompressedTextureSubImage1D


[View source]
def compressed_texture_sub_image_2d : String #

Original OpenGL function name: glCompressedTextureSubImage2D


[View source]
def compressed_texture_sub_image_3d : String #

Original OpenGL function name: glCompressedTextureSubImage3D


[View source]
def copy_buffer_sub_data : String #

Original OpenGL function name: glCopyBufferSubData


[View source]
def copy_image_sub_data : String #

Original OpenGL function name: glCopyImageSubData


[View source]
def copy_named_buffer_sub_data : String #

Original OpenGL function name: glCopyNamedBufferSubData


[View source]
def copy_tex_image_1d : String #

Original OpenGL function name: glCopyTexImage1D


[View source]
def copy_tex_image_2d : String #

Original OpenGL function name: glCopyTexImage2D


[View source]
def copy_tex_sub_image_1d : String #

Original OpenGL function name: glCopyTexSubImage1D


[View source]
def copy_tex_sub_image_2d : String #

Original OpenGL function name: glCopyTexSubImage2D


[View source]
def copy_tex_sub_image_3d : String #

Original OpenGL function name: glCopyTexSubImage3D


[View source]
def copy_texture_sub_image_1d : String #

Original OpenGL function name: glCopyTextureSubImage1D


[View source]
def copy_texture_sub_image_2d : String #

Original OpenGL function name: glCopyTextureSubImage2D


[View source]
def copy_texture_sub_image_3d : String #

Original OpenGL function name: glCopyTextureSubImage3D


[View source]
def create_buffers : String #

Original OpenGL function name: glCreateBuffers


[View source]
def create_framebuffers : String #

Original OpenGL function name: glCreateFramebuffers


[View source]
def create_program : String #

Original OpenGL function name: glCreateProgram


[View source]
def create_program_pipelines : String #

Original OpenGL function name: glCreateProgramPipelines


[View source]
def create_queries : String #

Original OpenGL function name: glCreateQueries


[View source]
def create_renderbuffers : String #

Original OpenGL function name: glCreateRenderbuffers


[View source]
def create_samplers : String #

Original OpenGL function name: glCreateSamplers


[View source]
def create_shader : String #

Original OpenGL function name: glCreateShader


[View source]
def create_shader_program_v : String #

Original OpenGL function name: glCreateShaderProgramv


[View source]
def create_textures : String #

Original OpenGL function name: glCreateTextures


[View source]
def create_transform_feedbacks : String #

Original OpenGL function name: glCreateTransformFeedbacks


[View source]
def create_vertex_arrays : String #

Original OpenGL function name: glCreateVertexArrays


[View source]
def cull_face : String #

Original OpenGL function name: glCullFace


[View source]
def debug_message_callback : String #

Original OpenGL function name: glDebugMessageCallback


[View source]
def debug_message_control : String #

Original OpenGL function name: glDebugMessageControl


[View source]
def debug_message_insert : String #

Original OpenGL function name: glDebugMessageInsert


[View source]
def delete_buffers : String #

Original OpenGL function name: glDeleteBuffers


[View source]
def delete_framebuffers : String #

Original OpenGL function name: glDeleteFramebuffers


[View source]
def delete_program : String #

Original OpenGL function name: glDeleteProgram


[View source]
def delete_program_pipelines : String #

Original OpenGL function name: glDeleteProgramPipelines


[View source]
def delete_queries : String #

Original OpenGL function name: glDeleteQueries


[View source]
def delete_renderbuffers : String #

Original OpenGL function name: glDeleteRenderbuffers


[View source]
def delete_samplers : String #

Original OpenGL function name: glDeleteSamplers


[View source]
def delete_shader : String #

Original OpenGL function name: glDeleteShader


[View source]
def delete_sync : String #

Original OpenGL function name: glDeleteSync


[View source]
def delete_textures : String #

Original OpenGL function name: glDeleteTextures


[View source]
def delete_transform_feedbacks : String #

Original OpenGL function name: glDeleteTransformFeedbacks


[View source]
def delete_vertex_arrays : String #

Original OpenGL function name: glDeleteVertexArrays


[View source]
def depth_func : String #

Original OpenGL function name: glDepthFunc


[View source]
def depth_mask : String #

Original OpenGL function name: glDepthMask


[View source]
def depth_range : String #

Original OpenGL function name: glDepthRange


[View source]
def depth_range_array_v : String #

Original OpenGL function name: glDepthRangeArrayv


[View source]
def depth_range_f : String #

Original OpenGL function name: glDepthRangef


[View source]
def depth_range_indexed : String #

Original OpenGL function name: glDepthRangeIndexed


[View source]
def detach_shader : String #

Original OpenGL function name: glDetachShader


[View source]
def disable : String #

Original OpenGL function name: glDisable


[View source]
def disable_i : String #

Original OpenGL function name: glDisablei


[View source]
def disable_vertex_array_attrib : String #

Original OpenGL function name: glDisableVertexArrayAttrib


[View source]
def disable_vertex_attrib_array : String #

Original OpenGL function name: glDisableVertexAttribArray


[View source]
def dispatch_compute : String #

Original OpenGL function name: glDispatchCompute


[View source]
def dispatch_compute_indirect : String #

Original OpenGL function name: glDispatchComputeIndirect


[View source]
def draw_arrays : String #

Original OpenGL function name: glDrawArrays


[View source]
def draw_arrays_indirect : String #

Original OpenGL function name: glDrawArraysIndirect


[View source]
def draw_arrays_instanced : String #

Original OpenGL function name: glDrawArraysInstanced


[View source]
def draw_arrays_instanced_base_instance : String #

Original OpenGL function name: glDrawArraysInstancedBaseInstance


[View source]
def draw_buffer : String #

Original OpenGL function name: glDrawBuffer


[View source]
def draw_buffers : String #

Original OpenGL function name: glDrawBuffers


[View source]
def draw_elements : String #

Original OpenGL function name: glDrawElements


[View source]
def draw_elements_base_vertex : String #

Original OpenGL function name: glDrawElementsBaseVertex


[View source]
def draw_elements_indirect : String #

Original OpenGL function name: glDrawElementsIndirect


[View source]
def draw_elements_instanced : String #

Original OpenGL function name: glDrawElementsInstanced


[View source]
def draw_elements_instanced_base_instance : String #

Original OpenGL function name: glDrawElementsInstancedBaseInstance


[View source]
def draw_elements_instanced_base_vertex : String #

Original OpenGL function name: glDrawElementsInstancedBaseVertex


[View source]
def draw_elements_instanced_base_vertex_base_instance : String #

Original OpenGL function name: glDrawElementsInstancedBaseVertexBaseInstance


[View source]
def draw_range_elements : String #

Original OpenGL function name: glDrawRangeElements


[View source]
def draw_range_elements_base_vertex : String #

Original OpenGL function name: glDrawRangeElementsBaseVertex


[View source]
def draw_transform_feedback : String #

Original OpenGL function name: glDrawTransformFeedback


[View source]
def draw_transform_feedback_instanced : String #

Original OpenGL function name: glDrawTransformFeedbackInstanced


[View source]
def draw_transform_feedback_stream : String #

Original OpenGL function name: glDrawTransformFeedbackStream


[View source]
def draw_transform_feedback_stream_instanced : String #

Original OpenGL function name: glDrawTransformFeedbackStreamInstanced


[View source]
def enable : String #

Original OpenGL function name: glEnable


[View source]
def enable_i : String #

Original OpenGL function name: glEnablei


[View source]
def enable_vertex_array_attrib : String #

Original OpenGL function name: glEnableVertexArrayAttrib


[View source]
def enable_vertex_attrib_array : String #

Original OpenGL function name: glEnableVertexAttribArray


[View source]
def end_conditional_render : String #

Original OpenGL function name: glEndConditionalRender


[View source]
def end_query : String #

Original OpenGL function name: glEndQuery


[View source]
def end_query_indexed : String #

Original OpenGL function name: glEndQueryIndexed


[View source]
def end_transform_feedback : String #

Original OpenGL function name: glEndTransformFeedback


[View source]
def fence_sync : String #

Original OpenGL function name: glFenceSync


[View source]
def finish : String #

Original OpenGL function name: glFinish


[View source]
def flush : String #

Original OpenGL function name: glFlush


[View source]
def flush_mapped_buffer_range : String #

Original OpenGL function name: glFlushMappedBufferRange


[View source]
def flush_mapped_named_buffer_range : String #

Original OpenGL function name: glFlushMappedNamedBufferRange


[View source]
def framebuffer_parameter_i : String #

Original OpenGL function name: glFramebufferParameteri


[View source]
def framebuffer_renderbuffer : String #

Original OpenGL function name: glFramebufferRenderbuffer


[View source]
def framebuffer_texture : String #

Original OpenGL function name: glFramebufferTexture


[View source]
def framebuffer_texture_1d : String #

Original OpenGL function name: glFramebufferTexture1D


[View source]
def framebuffer_texture_2d : String #

Original OpenGL function name: glFramebufferTexture2D


[View source]
def framebuffer_texture_3d : String #

Original OpenGL function name: glFramebufferTexture3D


[View source]
def framebuffer_texture_layer : String #

Original OpenGL function name: glFramebufferTextureLayer


[View source]
def front_face : String #

Original OpenGL function name: glFrontFace


[View source]
def gen_buffers : String #

Original OpenGL function name: glGenBuffers


[View source]
def gen_framebuffers : String #

Original OpenGL function name: glGenFramebuffers


[View source]
def gen_program_pipelines : String #

Original OpenGL function name: glGenProgramPipelines


[View source]
def gen_queries : String #

Original OpenGL function name: glGenQueries


[View source]
def gen_renderbuffers : String #

Original OpenGL function name: glGenRenderbuffers


[View source]
def gen_samplers : String #

Original OpenGL function name: glGenSamplers


[View source]
def gen_textures : String #

Original OpenGL function name: glGenTextures


[View source]
def gen_transform_feedbacks : String #

Original OpenGL function name: glGenTransformFeedbacks


[View source]
def gen_vertex_arrays : String #

Original OpenGL function name: glGenVertexArrays


[View source]
def generate_mipmap : String #

Original OpenGL function name: glGenerateMipmap


[View source]
def generate_texture_mipmap : String #

Original OpenGL function name: glGenerateTextureMipmap


[View source]
def get_active_atomic_counter_buffer_iv : String #

Original OpenGL function name: glGetActiveAtomicCounterBufferiv


[View source]
def get_active_attrib : String #

Original OpenGL function name: glGetActiveAttrib


[View source]
def get_active_subroutine_name : String #

Original OpenGL function name: glGetActiveSubroutineName


[View source]
def get_active_subroutine_uniform_iv : String #

Original OpenGL function name: glGetActiveSubroutineUniformiv


[View source]
def get_active_subroutine_uniform_name : String #

Original OpenGL function name: glGetActiveSubroutineUniformName


[View source]
def get_active_uniform : String #

Original OpenGL function name: glGetActiveUniform


[View source]
def get_active_uniform_block_iv : String #

Original OpenGL function name: glGetActiveUniformBlockiv


[View source]
def get_active_uniform_block_name : String #

Original OpenGL function name: glGetActiveUniformBlockName


[View source]
def get_active_uniform_name : String #

Original OpenGL function name: glGetActiveUniformName


[View source]
def get_active_uniforms_iv : String #

Original OpenGL function name: glGetActiveUniformsiv


[View source]
def get_attached_shaders : String #

Original OpenGL function name: glGetAttachedShaders


[View source]
def get_attrib_location : String #

Original OpenGL function name: glGetAttribLocation


[View source]
def get_boolean_i_v : String #

Original OpenGL function name: glGetBooleani_v


[View source]
def get_boolean_v : String #

Original OpenGL function name: glGetBooleanv


[View source]
def get_buffer_parameter_i64v : String #

Original OpenGL function name: glGetBufferParameteri64v


[View source]
def get_buffer_parameter_iv : String #

Original OpenGL function name: glGetBufferParameteriv


[View source]
def get_buffer_pointer_v : String #

Original OpenGL function name: glGetBufferPointerv


[View source]
def get_buffer_sub_data : String #

Original OpenGL function name: glGetBufferSubData


[View source]
def get_compressed_tex_image : String #

Original OpenGL function name: glGetCompressedTexImage


[View source]
def get_compressed_texture_image : String #

Original OpenGL function name: glGetCompressedTextureImage


[View source]
def get_compressed_texture_sub_image : String #

Original OpenGL function name: glGetCompressedTextureSubImage


[View source]
def get_debug_message_log : String #

Original OpenGL function name: glGetDebugMessageLog


[View source]
def get_double_i_v : String #

Original OpenGL function name: glGetDoublei_v


[View source]
def get_double_v : String #

Original OpenGL function name: glGetDoublev


[View source]
def get_error : String #

Original OpenGL function name: glGetError


[View source]
def get_float_i_v : String #

Original OpenGL function name: glGetFloati_v


[View source]
def get_float_v : String #

Original OpenGL function name: glGetFloatv


[View source]
def get_frag_data_index : String #

Original OpenGL function name: glGetFragDataIndex


[View source]
def get_frag_data_location : String #

Original OpenGL function name: glGetFragDataLocation


[View source]
def get_framebuffer_attachment_parameter_iv : String #

Original OpenGL function name: glGetFramebufferAttachmentParameteriv


[View source]
def get_framebuffer_parameter_iv : String #

Original OpenGL function name: glGetFramebufferParameteriv


[View source]
def get_graphics_reset_status : String #

Original OpenGL function name: glGetGraphicsResetStatus


[View source]
def get_integer_64i_v : String #

Original OpenGL function name: glGetInteger64i_v


[View source]
def get_integer_64v : String #

Original OpenGL function name: glGetInteger64v


[View source]
def get_integer_i_v : String #

Original OpenGL function name: glGetIntegeri_v


[View source]
def get_integer_v : String #

Original OpenGL function name: glGetIntegerv


[View source]
def get_internalformat_i64v : String #

Original OpenGL function name: glGetInternalformati64v


[View source]
def get_internalformat_iv : String #

Original OpenGL function name: glGetInternalformativ


[View source]
def get_multisample_fv : String #

Original OpenGL function name: glGetMultisamplefv


[View source]
def get_named_buffer_parameter_i64v : String #

Original OpenGL function name: glGetNamedBufferParameteri64v


[View source]
def get_named_buffer_parameter_iv : String #

Original OpenGL function name: glGetNamedBufferParameteriv


[View source]
def get_named_buffer_pointer_v : String #

Original OpenGL function name: glGetNamedBufferPointerv


[View source]
def get_named_buffer_sub_data : String #

Original OpenGL function name: glGetNamedBufferSubData


[View source]
def get_named_framebuffer_attachment_parameter_iv : String #

Original OpenGL function name: glGetNamedFramebufferAttachmentParameteriv


[View source]
def get_named_framebuffer_parameter_iv : String #

Original OpenGL function name: glGetNamedFramebufferParameteriv


[View source]
def get_named_renderbuffer_parameter_iv : String #

Original OpenGL function name: glGetNamedRenderbufferParameteriv


[View source]
def get_object_label : String #

Original OpenGL function name: glGetObjectLabel


[View source]
def get_object_ptr_label : String #

Original OpenGL function name: glGetObjectPtrLabel


[View source]
def get_pointer_v : String #

Original OpenGL function name: glGetPointerv


[View source]
def get_program_binary : String #

Original OpenGL function name: glGetProgramBinary


[View source]
def get_program_info_log : String #

Original OpenGL function name: glGetProgramInfoLog


[View source]
def get_program_interface_iv : String #

Original OpenGL function name: glGetProgramInterfaceiv


[View source]
def get_program_iv : String #

Original OpenGL function name: glGetProgramiv


[View source]
def get_program_pipeline_info_log : String #

Original OpenGL function name: glGetProgramPipelineInfoLog


[View source]
def get_program_pipeline_iv : String #

Original OpenGL function name: glGetProgramPipelineiv


[View source]
def get_program_resource_index : String #

Original OpenGL function name: glGetProgramResourceIndex


[View source]
def get_program_resource_iv : String #

Original OpenGL function name: glGetProgramResourceiv


[View source]
def get_program_resource_location : String #

Original OpenGL function name: glGetProgramResourceLocation


[View source]
def get_program_resource_location_index : String #

Original OpenGL function name: glGetProgramResourceLocationIndex


[View source]
def get_program_resource_name : String #

Original OpenGL function name: glGetProgramResourceName


[View source]
def get_program_stage_iv : String #

Original OpenGL function name: glGetProgramStageiv


[View source]
def get_query_buffer_object_i64v : String #

Original OpenGL function name: glGetQueryBufferObjecti64v


[View source]
def get_query_buffer_object_iv : String #

Original OpenGL function name: glGetQueryBufferObjectiv


[View source]
def get_query_buffer_object_ui64v : String #

Original OpenGL function name: glGetQueryBufferObjectui64v


[View source]
def get_query_buffer_object_uiv : String #

Original OpenGL function name: glGetQueryBufferObjectuiv


[View source]
def get_query_indexed_iv : String #

Original OpenGL function name: glGetQueryIndexediv


[View source]
def get_query_iv : String #

Original OpenGL function name: glGetQueryiv


[View source]
def get_query_object_i64v : String #

Original OpenGL function name: glGetQueryObjecti64v


[View source]
def get_query_object_iv : String #

Original OpenGL function name: glGetQueryObjectiv


[View source]
def get_query_object_ui64v : String #

Original OpenGL function name: glGetQueryObjectui64v


[View source]
def get_query_object_uiv : String #

Original OpenGL function name: glGetQueryObjectuiv


[View source]
def get_renderbuffer_parameter_iv : String #

Original OpenGL function name: glGetRenderbufferParameteriv


[View source]
def get_sampler_parameter_fv : String #

Original OpenGL function name: glGetSamplerParameterfv


[View source]
def get_sampler_parameter_i_iv : String #

Original OpenGL function name: glGetSamplerParameterIiv


[View source]
def get_sampler_parameter_i_uiv : String #

Original OpenGL function name: glGetSamplerParameterIuiv


[View source]
def get_sampler_parameter_iv : String #

Original OpenGL function name: glGetSamplerParameteriv


[View source]
def get_shader_info_log : String #

Original OpenGL function name: glGetShaderInfoLog


[View source]
def get_shader_iv : String #

Original OpenGL function name: glGetShaderiv


[View source]
def get_shader_precision_format : String #

Original OpenGL function name: glGetShaderPrecisionFormat


[View source]
def get_shader_source : String #

Original OpenGL function name: glGetShaderSource


[View source]
def get_string : String #

Original OpenGL function name: glGetString


[View source]
def get_string_i : String #

Original OpenGL function name: glGetStringi


[View source]
def get_subroutine_index : String #

Original OpenGL function name: glGetSubroutineIndex


[View source]
def get_subroutine_uniform_location : String #

Original OpenGL function name: glGetSubroutineUniformLocation


[View source]
def get_sync_iv : String #

Original OpenGL function name: glGetSynciv


[View source]
def get_tex_image : String #

Original OpenGL function name: glGetTexImage


[View source]
def get_tex_level_parameter_fv : String #

Original OpenGL function name: glGetTexLevelParameterfv


[View source]
def get_tex_level_parameter_iv : String #

Original OpenGL function name: glGetTexLevelParameteriv


[View source]
def get_tex_parameter_fv : String #

Original OpenGL function name: glGetTexParameterfv


[View source]
def get_tex_parameter_i_iv : String #

Original OpenGL function name: glGetTexParameterIiv


[View source]
def get_tex_parameter_i_uiv : String #

Original OpenGL function name: glGetTexParameterIuiv


[View source]
def get_tex_parameter_iv : String #

Original OpenGL function name: glGetTexParameteriv


[View source]
def get_texture_image : String #

Original OpenGL function name: glGetTextureImage


[View source]
def get_texture_level_parameter_fv : String #

Original OpenGL function name: glGetTextureLevelParameterfv


[View source]
def get_texture_level_parameter_iv : String #

Original OpenGL function name: glGetTextureLevelParameteriv


[View source]
def get_texture_parameter_fv : String #

Original OpenGL function name: glGetTextureParameterfv


[View source]
def get_texture_parameter_i_iv : String #

Original OpenGL function name: glGetTextureParameterIiv


[View source]
def get_texture_parameter_i_uiv : String #

Original OpenGL function name: glGetTextureParameterIuiv


[View source]
def get_texture_parameter_iv : String #

Original OpenGL function name: glGetTextureParameteriv


[View source]
def get_texture_sub_image : String #

Original OpenGL function name: glGetTextureSubImage


[View source]
def get_transform_feedback_i64_v : String #

Original OpenGL function name: glGetTransformFeedbacki64_v


[View source]
def get_transform_feedback_i_v : String #

Original OpenGL function name: glGetTransformFeedbacki_v


[View source]
def get_transform_feedback_iv : String #

Original OpenGL function name: glGetTransformFeedbackiv


[View source]
def get_transform_feedback_varying : String #

Original OpenGL function name: glGetTransformFeedbackVarying


[View source]
def get_uniform_block_index : String #

Original OpenGL function name: glGetUniformBlockIndex


[View source]
def get_uniform_dv : String #

Original OpenGL function name: glGetUniformdv


[View source]
def get_uniform_fv : String #

Original OpenGL function name: glGetUniformfv


[View source]
def get_uniform_indices : String #

Original OpenGL function name: glGetUniformIndices


[View source]
def get_uniform_iv : String #

Original OpenGL function name: glGetUniformiv


[View source]
def get_uniform_location : String #

Original OpenGL function name: glGetUniformLocation


[View source]
def get_uniform_subroutine_uiv : String #

Original OpenGL function name: glGetUniformSubroutineuiv


[View source]
def get_uniform_uiv : String #

Original OpenGL function name: glGetUniformuiv


[View source]
def get_vertex_array_indexed_64iv : String #

Original OpenGL function name: glGetVertexArrayIndexed64iv


[View source]
def get_vertex_array_indexed_iv : String #

Original OpenGL function name: glGetVertexArrayIndexediv


[View source]
def get_vertex_array_iv : String #

Original OpenGL function name: glGetVertexArrayiv


[View source]
def get_vertex_attrib_dv : String #

Original OpenGL function name: glGetVertexAttribdv


[View source]
def get_vertex_attrib_fv : String #

Original OpenGL function name: glGetVertexAttribfv


[View source]
def get_vertex_attrib_i_iv : String #

Original OpenGL function name: glGetVertexAttribIiv


[View source]
def get_vertex_attrib_i_uiv : String #

Original OpenGL function name: glGetVertexAttribIuiv


[View source]
def get_vertex_attrib_iv : String #

Original OpenGL function name: glGetVertexAttribiv


[View source]
def get_vertex_attrib_l_dv : String #

Original OpenGL function name: glGetVertexAttribLdv


[View source]
def get_vertex_attrib_pointer_v : String #

Original OpenGL function name: glGetVertexAttribPointerv


[View source]
def getn_compressed_tex_image : String #

Original OpenGL function name: glGetnCompressedTexImage


[View source]
def getn_tex_image : String #

Original OpenGL function name: glGetnTexImage


[View source]
def getn_uniform_dv : String #

Original OpenGL function name: glGetnUniformdv


[View source]
def getn_uniform_fv : String #

Original OpenGL function name: glGetnUniformfv


[View source]
def getn_uniform_iv : String #

Original OpenGL function name: glGetnUniformiv


[View source]
def getn_uniform_uiv : String #

Original OpenGL function name: glGetnUniformuiv


[View source]
def hint : String #

Original OpenGL function name: glHint


[View source]
def invalidate_buffer_data : String #

Original OpenGL function name: glInvalidateBufferData


[View source]
def invalidate_buffer_sub_data : String #

Original OpenGL function name: glInvalidateBufferSubData


[View source]
def invalidate_framebuffer : String #

Original OpenGL function name: glInvalidateFramebuffer


[View source]
def invalidate_named_framebuffer_data : String #

Original OpenGL function name: glInvalidateNamedFramebufferData


[View source]
def invalidate_named_framebuffer_sub_data : String #

Original OpenGL function name: glInvalidateNamedFramebufferSubData


[View source]
def invalidate_sub_framebuffer : String #

Original OpenGL function name: glInvalidateSubFramebuffer


[View source]
def invalidate_tex_image : String #

Original OpenGL function name: glInvalidateTexImage


[View source]
def invalidate_tex_sub_image : String #

Original OpenGL function name: glInvalidateTexSubImage


[View source]
def is_buffer : String #

Original OpenGL function name: glIsBuffer


[View source]
def is_enabled : String #

Original OpenGL function name: glIsEnabled


[View source]
def is_enabled_i : String #

Original OpenGL function name: glIsEnabledi


[View source]
def is_framebuffer : String #

Original OpenGL function name: glIsFramebuffer


[View source]
def is_program : String #

Original OpenGL function name: glIsProgram


[View source]
def is_program_pipeline : String #

Original OpenGL function name: glIsProgramPipeline


[View source]
def is_query : String #

Original OpenGL function name: glIsQuery


[View source]
def is_renderbuffer : String #

Original OpenGL function name: glIsRenderbuffer


[View source]
def is_sampler : String #

Original OpenGL function name: glIsSampler


[View source]
def is_shader : String #

Original OpenGL function name: glIsShader


[View source]
def is_sync : String #

Original OpenGL function name: glIsSync


[View source]
def is_texture : String #

Original OpenGL function name: glIsTexture


[View source]
def is_transform_feedback : String #

Original OpenGL function name: glIsTransformFeedback


[View source]
def is_vertex_array : String #

Original OpenGL function name: glIsVertexArray


[View source]
def line_width : String #

Original OpenGL function name: glLineWidth


[View source]
def link_program : String #

Original OpenGL function name: glLinkProgram


[View source]
def logic_op : String #

Original OpenGL function name: glLogicOp


[View source]
def map_buffer : String #

Original OpenGL function name: glMapBuffer


[View source]
def map_buffer_range : String #

Original OpenGL function name: glMapBufferRange


[View source]
def map_named_buffer : String #

Original OpenGL function name: glMapNamedBuffer


[View source]
def map_named_buffer_range : String #

Original OpenGL function name: glMapNamedBufferRange


[View source]
def memory_barrier : String #

Original OpenGL function name: glMemoryBarrier


[View source]
def memory_barrier_by_region : String #

Original OpenGL function name: glMemoryBarrierByRegion


[View source]
def min_sample_shading : String #

Original OpenGL function name: glMinSampleShading


[View source]
def multi_draw_arrays : String #

Original OpenGL function name: glMultiDrawArrays


[View source]
def multi_draw_arrays_indirect : String #

Original OpenGL function name: glMultiDrawArraysIndirect


[View source]
def multi_draw_arrays_indirect_count : String #

Original OpenGL function name: glMultiDrawArraysIndirectCount


[View source]
def multi_draw_elements : String #

Original OpenGL function name: glMultiDrawElements


[View source]
def multi_draw_elements_base_vertex : String #

Original OpenGL function name: glMultiDrawElementsBaseVertex


[View source]
def multi_draw_elements_indirect : String #

Original OpenGL function name: glMultiDrawElementsIndirect


[View source]
def multi_draw_elements_indirect_count : String #

Original OpenGL function name: glMultiDrawElementsIndirectCount


[View source]
def named_buffer_data : String #

Original OpenGL function name: glNamedBufferData


[View source]
def named_buffer_storage : String #

Original OpenGL function name: glNamedBufferStorage


[View source]
def named_buffer_sub_data : String #

Original OpenGL function name: glNamedBufferSubData


[View source]
def named_framebuffer_draw_buffer : String #

Original OpenGL function name: glNamedFramebufferDrawBuffer


[View source]
def named_framebuffer_draw_buffers : String #

Original OpenGL function name: glNamedFramebufferDrawBuffers


[View source]
def named_framebuffer_parameter_i : String #

Original OpenGL function name: glNamedFramebufferParameteri


[View source]
def named_framebuffer_read_buffer : String #

Original OpenGL function name: glNamedFramebufferReadBuffer


[View source]
def named_framebuffer_renderbuffer : String #

Original OpenGL function name: glNamedFramebufferRenderbuffer


[View source]
def named_framebuffer_texture : String #

Original OpenGL function name: glNamedFramebufferTexture


[View source]
def named_framebuffer_texture_layer : String #

Original OpenGL function name: glNamedFramebufferTextureLayer


[View source]
def named_renderbuffer_storage : String #

Original OpenGL function name: glNamedRenderbufferStorage


[View source]
def named_renderbuffer_storage_multisample : String #

Original OpenGL function name: glNamedRenderbufferStorageMultisample


[View source]
def object_label : String #

Original OpenGL function name: glObjectLabel


[View source]
def object_ptr_label : String #

Original OpenGL function name: glObjectPtrLabel


[View source]
def patch_parameter_fv : String #

Original OpenGL function name: glPatchParameterfv


[View source]
def patch_parameter_i : String #

Original OpenGL function name: glPatchParameteri


[View source]
def pause_transform_feedback : String #

Original OpenGL function name: glPauseTransformFeedback


[View source]
def pixel_store_f : String #

Original OpenGL function name: glPixelStoref


[View source]
def pixel_store_i : String #

Original OpenGL function name: glPixelStorei


[View source]
def point_parameter_f : String #

Original OpenGL function name: glPointParameterf


[View source]
def point_parameter_fv : String #

Original OpenGL function name: glPointParameterfv


[View source]
def point_parameter_i : String #

Original OpenGL function name: glPointParameteri


[View source]
def point_parameter_iv : String #

Original OpenGL function name: glPointParameteriv


[View source]
def point_size : String #

Original OpenGL function name: glPointSize


[View source]
def polygon_mode : String #

Original OpenGL function name: glPolygonMode


[View source]
def polygon_offset : String #

Original OpenGL function name: glPolygonOffset


[View source]
def polygon_offset_clamp : String #

Original OpenGL function name: glPolygonOffsetClamp


[View source]
def pop_debug_group : String #

Original OpenGL function name: glPopDebugGroup


[View source]
def primitive_restart_index : String #

Original OpenGL function name: glPrimitiveRestartIndex


[View source]
def program_binary : String #

Original OpenGL function name: glProgramBinary


[View source]
def program_parameter_i : String #

Original OpenGL function name: glProgramParameteri


[View source]
def program_uniform_1d : String #

Original OpenGL function name: glProgramUniform1d


[View source]
def program_uniform_1dv : String #

Original OpenGL function name: glProgramUniform1dv


[View source]
def program_uniform_1f : String #

Original OpenGL function name: glProgramUniform1f


[View source]
def program_uniform_1fv : String #

Original OpenGL function name: glProgramUniform1fv


[View source]
def program_uniform_1i : String #

Original OpenGL function name: glProgramUniform1i


[View source]
def program_uniform_1iv : String #

Original OpenGL function name: glProgramUniform1iv


[View source]
def program_uniform_1ui : String #

Original OpenGL function name: glProgramUniform1ui


[View source]
def program_uniform_1uiv : String #

Original OpenGL function name: glProgramUniform1uiv


[View source]
def program_uniform_2d : String #

Original OpenGL function name: glProgramUniform2d


[View source]
def program_uniform_2dv : String #

Original OpenGL function name: glProgramUniform2dv


[View source]
def program_uniform_2f : String #

Original OpenGL function name: glProgramUniform2f


[View source]
def program_uniform_2fv : String #

Original OpenGL function name: glProgramUniform2fv


[View source]
def program_uniform_2i : String #

Original OpenGL function name: glProgramUniform2i


[View source]
def program_uniform_2iv : String #

Original OpenGL function name: glProgramUniform2iv


[View source]
def program_uniform_2ui : String #

Original OpenGL function name: glProgramUniform2ui


[View source]
def program_uniform_2uiv : String #

Original OpenGL function name: glProgramUniform2uiv


[View source]
def program_uniform_3d : String #

Original OpenGL function name: glProgramUniform3d


[View source]
def program_uniform_3dv : String #

Original OpenGL function name: glProgramUniform3dv


[View source]
def program_uniform_3f : String #

Original OpenGL function name: glProgramUniform3f


[View source]
def program_uniform_3fv : String #

Original OpenGL function name: glProgramUniform3fv


[View source]
def program_uniform_3i : String #

Original OpenGL function name: glProgramUniform3i


[View source]
def program_uniform_3iv : String #

Original OpenGL function name: glProgramUniform3iv


[View source]
def program_uniform_3ui : String #

Original OpenGL function name: glProgramUniform3ui


[View source]
def program_uniform_3uiv : String #

Original OpenGL function name: glProgramUniform3uiv


[View source]
def program_uniform_4d : String #

Original OpenGL function name: glProgramUniform4d


[View source]
def program_uniform_4dv : String #

Original OpenGL function name: glProgramUniform4dv


[View source]
def program_uniform_4f : String #

Original OpenGL function name: glProgramUniform4f


[View source]
def program_uniform_4fv : String #

Original OpenGL function name: glProgramUniform4fv


[View source]
def program_uniform_4i : String #

Original OpenGL function name: glProgramUniform4i


[View source]
def program_uniform_4iv : String #

Original OpenGL function name: glProgramUniform4iv


[View source]
def program_uniform_4ui : String #

Original OpenGL function name: glProgramUniform4ui


[View source]
def program_uniform_4uiv : String #

Original OpenGL function name: glProgramUniform4uiv


[View source]
def program_uniform_matrix2_dv : String #

Original OpenGL function name: glProgramUniformMatrix2dv


[View source]
def program_uniform_matrix2_fv : String #

Original OpenGL function name: glProgramUniformMatrix2fv


[View source]
def program_uniform_matrix2x3_dv : String #

Original OpenGL function name: glProgramUniformMatrix2x3dv


[View source]
def program_uniform_matrix2x3_fv : String #

Original OpenGL function name: glProgramUniformMatrix2x3fv


[View source]
def program_uniform_matrix2x4_dv : String #

Original OpenGL function name: glProgramUniformMatrix2x4dv


[View source]
def program_uniform_matrix2x4_fv : String #

Original OpenGL function name: glProgramUniformMatrix2x4fv


[View source]
def program_uniform_matrix3_dv : String #

Original OpenGL function name: glProgramUniformMatrix3dv


[View source]
def program_uniform_matrix3_fv : String #

Original OpenGL function name: glProgramUniformMatrix3fv


[View source]
def program_uniform_matrix3x2_dv : String #

Original OpenGL function name: glProgramUniformMatrix3x2dv


[View source]
def program_uniform_matrix3x2_fv : String #

Original OpenGL function name: glProgramUniformMatrix3x2fv


[View source]
def program_uniform_matrix3x4_dv : String #

Original OpenGL function name: glProgramUniformMatrix3x4dv


[View source]
def program_uniform_matrix3x4_fv : String #

Original OpenGL function name: glProgramUniformMatrix3x4fv


[View source]
def program_uniform_matrix4_dv : String #

Original OpenGL function name: glProgramUniformMatrix4dv


[View source]
def program_uniform_matrix4_fv : String #

Original OpenGL function name: glProgramUniformMatrix4fv


[View source]
def program_uniform_matrix4x2_dv : String #

Original OpenGL function name: glProgramUniformMatrix4x2dv


[View source]
def program_uniform_matrix4x2_fv : String #

Original OpenGL function name: glProgramUniformMatrix4x2fv


[View source]
def program_uniform_matrix4x3_dv : String #

Original OpenGL function name: glProgramUniformMatrix4x3dv


[View source]
def program_uniform_matrix4x3_fv : String #

Original OpenGL function name: glProgramUniformMatrix4x3fv


[View source]
def provoking_vertex : String #

Original OpenGL function name: glProvokingVertex


[View source]
def push_debug_group : String #

Original OpenGL function name: glPushDebugGroup


[View source]
def query_counter : String #

Original OpenGL function name: glQueryCounter


[View source]
def read_buffer : String #

Original OpenGL function name: glReadBuffer


[View source]
def read_pixels : String #

Original OpenGL function name: glReadPixels


[View source]
def readn_pixels : String #

Original OpenGL function name: glReadnPixels


[View source]
def release_shader_compiler : String #

Original OpenGL function name: glReleaseShaderCompiler


[View source]
def renderbuffer_storage : String #

Original OpenGL function name: glRenderbufferStorage


[View source]
def renderbuffer_storage_multisample : String #

Original OpenGL function name: glRenderbufferStorageMultisample


[View source]
def resume_transform_feedback : String #

Original OpenGL function name: glResumeTransformFeedback


[View source]
def sample_coverage : String #

Original OpenGL function name: glSampleCoverage


[View source]
def sample_mask_i : String #

Original OpenGL function name: glSampleMaski


[View source]
def sampler_parameter_f : String #

Original OpenGL function name: glSamplerParameterf


[View source]
def sampler_parameter_fv : String #

Original OpenGL function name: glSamplerParameterfv


[View source]
def sampler_parameter_i : String #

Original OpenGL function name: glSamplerParameteri


[View source]
def sampler_parameter_i_iv : String #

Original OpenGL function name: glSamplerParameterIiv


[View source]
def sampler_parameter_i_uiv : String #

Original OpenGL function name: glSamplerParameterIuiv


[View source]
def sampler_parameter_iv : String #

Original OpenGL function name: glSamplerParameteriv


[View source]
def scissor : String #

Original OpenGL function name: glScissor


[View source]
def scissor_array_v : String #

Original OpenGL function name: glScissorArrayv


[View source]
def scissor_indexed : String #

Original OpenGL function name: glScissorIndexed


[View source]
def scissor_indexedv : String #

Original OpenGL function name: glScissorIndexedv


[View source]
def shader_binary : String #

Original OpenGL function name: glShaderBinary


[View source]
def shader_source : String #

Original OpenGL function name: glShaderSource


[View source]
def shader_storage_block_binding : String #

Original OpenGL function name: glShaderStorageBlockBinding


[View source]
def specialize_shader : String #

Original OpenGL function name: glSpecializeShader


[View source]
def stencil_func : String #

Original OpenGL function name: glStencilFunc


[View source]
def stencil_func_separate : String #

Original OpenGL function name: glStencilFuncSeparate


[View source]
def stencil_mask : String #

Original OpenGL function name: glStencilMask


[View source]
def stencil_mask_separate : String #

Original OpenGL function name: glStencilMaskSeparate


[View source]
def stencil_op : String #

Original OpenGL function name: glStencilOp


[View source]
def stencil_op_separate : String #

Original OpenGL function name: glStencilOpSeparate


[View source]
def tex_buffer : String #

Original OpenGL function name: glTexBuffer


[View source]
def tex_buffer_range : String #

Original OpenGL function name: glTexBufferRange


[View source]
def tex_image_1d : String #

Original OpenGL function name: glTexImage1D


[View source]
def tex_image_2d : String #

Original OpenGL function name: glTexImage2D


[View source]
def tex_image_2d_multisample : String #

Original OpenGL function name: glTexImage2DMultisample


[View source]
def tex_image_3d : String #

Original OpenGL function name: glTexImage3D


[View source]
def tex_image_3d_multisample : String #

Original OpenGL function name: glTexImage3DMultisample


[View source]
def tex_parameter_f : String #

Original OpenGL function name: glTexParameterf


[View source]
def tex_parameter_fv : String #

Original OpenGL function name: glTexParameterfv


[View source]
def tex_parameter_i : String #

Original OpenGL function name: glTexParameteri


[View source]
def tex_parameter_i_iv : String #

Original OpenGL function name: glTexParameterIiv


[View source]
def tex_parameter_i_uiv : String #

Original OpenGL function name: glTexParameterIuiv


[View source]
def tex_parameter_iv : String #

Original OpenGL function name: glTexParameteriv


[View source]
def tex_storage_1d : String #

Original OpenGL function name: glTexStorage1D


[View source]
def tex_storage_2d : String #

Original OpenGL function name: glTexStorage2D


[View source]
def tex_storage_2d_multisample : String #

Original OpenGL function name: glTexStorage2DMultisample


[View source]
def tex_storage_3d : String #

Original OpenGL function name: glTexStorage3D


[View source]
def tex_storage_3d_multisample : String #

Original OpenGL function name: glTexStorage3DMultisample


[View source]
def tex_sub_image_1d : String #

Original OpenGL function name: glTexSubImage1D


[View source]
def tex_sub_image_2d : String #

Original OpenGL function name: glTexSubImage2D


[View source]
def tex_sub_image_3d : String #

Original OpenGL function name: glTexSubImage3D


[View source]
def texture_barrier : String #

Original OpenGL function name: glTextureBarrier


[View source]
def texture_buffer : String #

Original OpenGL function name: glTextureBuffer


[View source]
def texture_buffer_range : String #

Original OpenGL function name: glTextureBufferRange


[View source]
def texture_parameter_f : String #

Original OpenGL function name: glTextureParameterf


[View source]
def texture_parameter_fv : String #

Original OpenGL function name: glTextureParameterfv


[View source]
def texture_parameter_i : String #

Original OpenGL function name: glTextureParameteri


[View source]
def texture_parameter_i_iv : String #

Original OpenGL function name: glTextureParameterIiv


[View source]
def texture_parameter_i_uiv : String #

Original OpenGL function name: glTextureParameterIuiv


[View source]
def texture_parameter_iv : String #

Original OpenGL function name: glTextureParameteriv


[View source]
def texture_storage_1d : String #

Original OpenGL function name: glTextureStorage1D


[View source]
def texture_storage_2d : String #

Original OpenGL function name: glTextureStorage2D


[View source]
def texture_storage_2d_multisample : String #

Original OpenGL function name: glTextureStorage2DMultisample


[View source]
def texture_storage_3d : String #

Original OpenGL function name: glTextureStorage3D


[View source]
def texture_storage_3d_multisample : String #

Original OpenGL function name: glTextureStorage3DMultisample


[View source]
def texture_sub_image_1d : String #

Original OpenGL function name: glTextureSubImage1D


[View source]
def texture_sub_image_2d : String #

Original OpenGL function name: glTextureSubImage2D


[View source]
def texture_sub_image_3d : String #

Original OpenGL function name: glTextureSubImage3D


[View source]
def texture_view : String #

Original OpenGL function name: glTextureView


[View source]
def transform_feedback_buffer_base : String #

Original OpenGL function name: glTransformFeedbackBufferBase


[View source]
def transform_feedback_buffer_range : String #

Original OpenGL function name: glTransformFeedbackBufferRange


[View source]
def transform_feedback_varyings : String #

Original OpenGL function name: glTransformFeedbackVaryings


[View source]
def uniform_1d : String #

Original OpenGL function name: glUniform1d


[View source]
def uniform_1dv : String #

Original OpenGL function name: glUniform1dv


[View source]
def uniform_1f : String #

Original OpenGL function name: glUniform1f


[View source]
def uniform_1fv : String #

Original OpenGL function name: glUniform1fv


[View source]
def uniform_1i : String #

Original OpenGL function name: glUniform1i


[View source]
def uniform_1iv : String #

Original OpenGL function name: glUniform1iv


[View source]
def uniform_1ui : String #

Original OpenGL function name: glUniform1ui


[View source]
def uniform_1uiv : String #

Original OpenGL function name: glUniform1uiv


[View source]
def uniform_2d : String #

Original OpenGL function name: glUniform2d


[View source]
def uniform_2dv : String #

Original OpenGL function name: glUniform2dv


[View source]
def uniform_2f : String #

Original OpenGL function name: glUniform2f


[View source]
def uniform_2fv : String #

Original OpenGL function name: glUniform2fv


[View source]
def uniform_2i : String #

Original OpenGL function name: glUniform2i


[View source]
def uniform_2iv : String #

Original OpenGL function name: glUniform2iv


[View source]
def uniform_2ui : String #

Original OpenGL function name: glUniform2ui


[View source]
def uniform_2uiv : String #

Original OpenGL function name: glUniform2uiv


[View source]
def uniform_3d : String #

Original OpenGL function name: glUniform3d


[View source]
def uniform_3dv : String #

Original OpenGL function name: glUniform3dv


[View source]
def uniform_3f : String #

Original OpenGL function name: glUniform3f


[View source]
def uniform_3fv : String #

Original OpenGL function name: glUniform3fv


[View source]
def uniform_3i : String #

Original OpenGL function name: glUniform3i


[View source]
def uniform_3iv : String #

Original OpenGL function name: glUniform3iv


[View source]
def uniform_3ui : String #

Original OpenGL function name: glUniform3ui


[View source]
def uniform_3uiv : String #

Original OpenGL function name: glUniform3uiv


[View source]
def uniform_4d : String #

Original OpenGL function name: glUniform4d


[View source]
def uniform_4dv : String #

Original OpenGL function name: glUniform4dv


[View source]
def uniform_4f : String #

Original OpenGL function name: glUniform4f


[View source]
def uniform_4fv : String #

Original OpenGL function name: glUniform4fv


[View source]
def uniform_4i : String #

Original OpenGL function name: glUniform4i


[View source]
def uniform_4iv : String #

Original OpenGL function name: glUniform4iv


[View source]
def uniform_4ui : String #

Original OpenGL function name: glUniform4ui


[View source]
def uniform_4uiv : String #

Original OpenGL function name: glUniform4uiv


[View source]
def uniform_block_binding : String #

Original OpenGL function name: glUniformBlockBinding


[View source]
def uniform_matrix2_dv : String #

Original OpenGL function name: glUniformMatrix2dv


[View source]
def uniform_matrix2_fv : String #

Original OpenGL function name: glUniformMatrix2fv


[View source]
def uniform_matrix2x3_dv : String #

Original OpenGL function name: glUniformMatrix2x3dv


[View source]
def uniform_matrix2x3_fv : String #

Original OpenGL function name: glUniformMatrix2x3fv


[View source]
def uniform_matrix2x4_dv : String #

Original OpenGL function name: glUniformMatrix2x4dv


[View source]
def uniform_matrix2x4_fv : String #

Original OpenGL function name: glUniformMatrix2x4fv


[View source]
def uniform_matrix3_dv : String #

Original OpenGL function name: glUniformMatrix3dv


[View source]
def uniform_matrix3_fv : String #

Original OpenGL function name: glUniformMatrix3fv


[View source]
def uniform_matrix3x2_dv : String #

Original OpenGL function name: glUniformMatrix3x2dv


[View source]
def uniform_matrix3x2_fv : String #

Original OpenGL function name: glUniformMatrix3x2fv


[View source]
def uniform_matrix3x4_dv : String #

Original OpenGL function name: glUniformMatrix3x4dv


[View source]
def uniform_matrix3x4_fv : String #

Original OpenGL function name: glUniformMatrix3x4fv


[View source]
def uniform_matrix4_dv : String #

Original OpenGL function name: glUniformMatrix4dv


[View source]
def uniform_matrix4_fv : String #

Original OpenGL function name: glUniformMatrix4fv


[View source]
def uniform_matrix4x2_dv : String #

Original OpenGL function name: glUniformMatrix4x2dv


[View source]
def uniform_matrix4x2_fv : String #

Original OpenGL function name: glUniformMatrix4x2fv


[View source]
def uniform_matrix4x3_dv : String #

Original OpenGL function name: glUniformMatrix4x3dv


[View source]
def uniform_matrix4x3_fv : String #

Original OpenGL function name: glUniformMatrix4x3fv


[View source]
def uniform_subroutines_uiv : String #

Original OpenGL function name: glUniformSubroutinesuiv


[View source]
def unmap_buffer : String #

Original OpenGL function name: glUnmapBuffer


[View source]
def unmap_named_buffer : String #

Original OpenGL function name: glUnmapNamedBuffer


[View source]
def use_program : String #

Original OpenGL function name: glUseProgram


[View source]
def use_program_stages : String #

Original OpenGL function name: glUseProgramStages


[View source]
def validate_program : String #

Original OpenGL function name: glValidateProgram


[View source]
def validate_program_pipeline : String #

Original OpenGL function name: glValidateProgramPipeline


[View source]
def vertex_array_attrib_binding : String #

Original OpenGL function name: glVertexArrayAttribBinding


[View source]
def vertex_array_attrib_format : String #

Original OpenGL function name: glVertexArrayAttribFormat


[View source]
def vertex_array_attrib_i_format : String #

Original OpenGL function name: glVertexArrayAttribIFormat


[View source]
def vertex_array_attrib_l_format : String #

Original OpenGL function name: glVertexArrayAttribLFormat


[View source]
def vertex_array_binding_divisor : String #

Original OpenGL function name: glVertexArrayBindingDivisor


[View source]
def vertex_array_element_buffer : String #

Original OpenGL function name: glVertexArrayElementBuffer


[View source]
def vertex_array_vertex_buffer : String #

Original OpenGL function name: glVertexArrayVertexBuffer


[View source]
def vertex_array_vertex_buffers : String #

Original OpenGL function name: glVertexArrayVertexBuffers


[View source]
def vertex_attrib_1d : String #

Original OpenGL function name: glVertexAttrib1d


[View source]
def vertex_attrib_1dv : String #

Original OpenGL function name: glVertexAttrib1dv


[View source]
def vertex_attrib_1f : String #

Original OpenGL function name: glVertexAttrib1f


[View source]
def vertex_attrib_1fv : String #

Original OpenGL function name: glVertexAttrib1fv


[View source]
def vertex_attrib_1s : String #

Original OpenGL function name: glVertexAttrib1s


[View source]
def vertex_attrib_1sv : String #

Original OpenGL function name: glVertexAttrib1sv


[View source]
def vertex_attrib_2d : String #

Original OpenGL function name: glVertexAttrib2d


[View source]
def vertex_attrib_2dv : String #

Original OpenGL function name: glVertexAttrib2dv


[View source]
def vertex_attrib_2f : String #

Original OpenGL function name: glVertexAttrib2f


[View source]
def vertex_attrib_2fv : String #

Original OpenGL function name: glVertexAttrib2fv


[View source]
def vertex_attrib_2s : String #

Original OpenGL function name: glVertexAttrib2s


[View source]
def vertex_attrib_2sv : String #

Original OpenGL function name: glVertexAttrib2sv


[View source]
def vertex_attrib_3d : String #

Original OpenGL function name: glVertexAttrib3d


[View source]
def vertex_attrib_3dv : String #

Original OpenGL function name: glVertexAttrib3dv


[View source]
def vertex_attrib_3f : String #

Original OpenGL function name: glVertexAttrib3f


[View source]
def vertex_attrib_3fv : String #

Original OpenGL function name: glVertexAttrib3fv


[View source]
def vertex_attrib_3s : String #

Original OpenGL function name: glVertexAttrib3s


[View source]
def vertex_attrib_3sv : String #

Original OpenGL function name: glVertexAttrib3sv


[View source]
def vertex_attrib_4bv : String #

Original OpenGL function name: glVertexAttrib4bv


[View source]
def vertex_attrib_4d : String #

Original OpenGL function name: glVertexAttrib4d


[View source]
def vertex_attrib_4dv : String #

Original OpenGL function name: glVertexAttrib4dv


[View source]
def vertex_attrib_4f : String #

Original OpenGL function name: glVertexAttrib4f


[View source]
def vertex_attrib_4fv : String #

Original OpenGL function name: glVertexAttrib4fv


[View source]
def vertex_attrib_4iv : String #

Original OpenGL function name: glVertexAttrib4iv


[View source]
def vertex_attrib_4nbv : String #

Original OpenGL function name: glVertexAttrib4Nbv


[View source]
def vertex_attrib_4niv : String #

Original OpenGL function name: glVertexAttrib4Niv


[View source]
def vertex_attrib_4nsv : String #

Original OpenGL function name: glVertexAttrib4Nsv


[View source]
def vertex_attrib_4nub : String #

Original OpenGL function name: glVertexAttrib4Nub


[View source]
def vertex_attrib_4nubv : String #

Original OpenGL function name: glVertexAttrib4Nubv


[View source]
def vertex_attrib_4nuiv : String #

Original OpenGL function name: glVertexAttrib4Nuiv


[View source]
def vertex_attrib_4nusv : String #

Original OpenGL function name: glVertexAttrib4Nusv


[View source]
def vertex_attrib_4s : String #

Original OpenGL function name: glVertexAttrib4s


[View source]
def vertex_attrib_4sv : String #

Original OpenGL function name: glVertexAttrib4sv


[View source]
def vertex_attrib_4ubv : String #

Original OpenGL function name: glVertexAttrib4ubv


[View source]
def vertex_attrib_4uiv : String #

Original OpenGL function name: glVertexAttrib4uiv


[View source]
def vertex_attrib_4usv : String #

Original OpenGL function name: glVertexAttrib4usv


[View source]
def vertex_attrib_binding : String #

Original OpenGL function name: glVertexAttribBinding


[View source]
def vertex_attrib_divisor : String #

Original OpenGL function name: glVertexAttribDivisor


[View source]
def vertex_attrib_format : String #

Original OpenGL function name: glVertexAttribFormat


[View source]
def vertex_attrib_i_1i : String #

Original OpenGL function name: glVertexAttribI1i


[View source]
def vertex_attrib_i_1iv : String #

Original OpenGL function name: glVertexAttribI1iv


[View source]
def vertex_attrib_i_1ui : String #

Original OpenGL function name: glVertexAttribI1ui


[View source]
def vertex_attrib_i_1uiv : String #

Original OpenGL function name: glVertexAttribI1uiv


[View source]
def vertex_attrib_i_2i : String #

Original OpenGL function name: glVertexAttribI2i


[View source]
def vertex_attrib_i_2iv : String #

Original OpenGL function name: glVertexAttribI2iv


[View source]
def vertex_attrib_i_2ui : String #

Original OpenGL function name: glVertexAttribI2ui


[View source]
def vertex_attrib_i_2uiv : String #

Original OpenGL function name: glVertexAttribI2uiv


[View source]
def vertex_attrib_i_3i : String #

Original OpenGL function name: glVertexAttribI3i


[View source]
def vertex_attrib_i_3iv : String #

Original OpenGL function name: glVertexAttribI3iv


[View source]
def vertex_attrib_i_3ui : String #

Original OpenGL function name: glVertexAttribI3ui


[View source]
def vertex_attrib_i_3uiv : String #

Original OpenGL function name: glVertexAttribI3uiv


[View source]
def vertex_attrib_i_4bv : String #

Original OpenGL function name: glVertexAttribI4bv


[View source]
def vertex_attrib_i_4i : String #

Original OpenGL function name: glVertexAttribI4i


[View source]
def vertex_attrib_i_4iv : String #

Original OpenGL function name: glVertexAttribI4iv


[View source]
def vertex_attrib_i_4sv : String #

Original OpenGL function name: glVertexAttribI4sv


[View source]
def vertex_attrib_i_4ubv : String #

Original OpenGL function name: glVertexAttribI4ubv


[View source]
def vertex_attrib_i_4ui : String #

Original OpenGL function name: glVertexAttribI4ui


[View source]
def vertex_attrib_i_4uiv : String #

Original OpenGL function name: glVertexAttribI4uiv


[View source]
def vertex_attrib_i_4usv : String #

Original OpenGL function name: glVertexAttribI4usv


[View source]
def vertex_attrib_i_format : String #

Original OpenGL function name: glVertexAttribIFormat


[View source]
def vertex_attrib_i_pointer : String #

Original OpenGL function name: glVertexAttribIPointer


[View source]
def vertex_attrib_l_1d : String #

Original OpenGL function name: glVertexAttribL1d


[View source]
def vertex_attrib_l_1dv : String #

Original OpenGL function name: glVertexAttribL1dv


[View source]
def vertex_attrib_l_2d : String #

Original OpenGL function name: glVertexAttribL2d


[View source]
def vertex_attrib_l_2dv : String #

Original OpenGL function name: glVertexAttribL2dv


[View source]
def vertex_attrib_l_3d : String #

Original OpenGL function name: glVertexAttribL3d


[View source]
def vertex_attrib_l_3dv : String #

Original OpenGL function name: glVertexAttribL3dv


[View source]
def vertex_attrib_l_4d : String #

Original OpenGL function name: glVertexAttribL4d


[View source]
def vertex_attrib_l_4dv : String #

Original OpenGL function name: glVertexAttribL4dv


[View source]
def vertex_attrib_l_format : String #

Original OpenGL function name: glVertexAttribLFormat


[View source]
def vertex_attrib_l_pointer : String #

Original OpenGL function name: glVertexAttribLPointer


[View source]
def vertex_attrib_p_1ui : String #

Original OpenGL function name: glVertexAttribP1ui


[View source]
def vertex_attrib_p_1uiv : String #

Original OpenGL function name: glVertexAttribP1uiv


[View source]
def vertex_attrib_p_2ui : String #

Original OpenGL function name: glVertexAttribP2ui


[View source]
def vertex_attrib_p_2uiv : String #

Original OpenGL function name: glVertexAttribP2uiv


[View source]
def vertex_attrib_p_3ui : String #

Original OpenGL function name: glVertexAttribP3ui


[View source]
def vertex_attrib_p_3uiv : String #

Original OpenGL function name: glVertexAttribP3uiv


[View source]
def vertex_attrib_p_4ui : String #

Original OpenGL function name: glVertexAttribP4ui


[View source]
def vertex_attrib_p_4uiv : String #

Original OpenGL function name: glVertexAttribP4uiv


[View source]
def vertex_attrib_pointer : String #

Original OpenGL function name: glVertexAttribPointer


[View source]
def vertex_binding_divisor : String #

Original OpenGL function name: glVertexBindingDivisor


[View source]
def viewport : String #

Original OpenGL function name: glViewport


[View source]
def viewport_array_v : String #

Original OpenGL function name: glViewportArrayv


[View source]
def viewport_indexed_f : String #

Original OpenGL function name: glViewportIndexedf


[View source]
def viewport_indexed_fv : String #

Original OpenGL function name: glViewportIndexedfv


[View source]
def wait_sync : String #

Original OpenGL function name: glWaitSync


[View source]