enum Gloop::Shader::Type
Overview
Enum indicating a shader's type.
Defined in:
gloop/shader/type.crEnum Members
-
Fragment =
35632_u32
-
Vertex =
35633_u32
-
Geometry =
36313_u32
-
TessellationEvaluation =
36487_u32
-
TessellationControl =
36488_u32
-
Compute =
37305_u32
-
TessEval =
36487_u32
-
TessControl =
36488_u32
Instance Method Summary
- #compute?
- #fragment?
- #geometry?
- #tess_control?
- #tess_eval?
- #tessellation_control?
- #tessellation_evaluation?
-
#to_unsafe
Converts to an OpenGL enum.
- #vertex?