enum Gloop::Capability::Enum
Overview
Identifier for an toggleable OpenGL capability.
Defined in:
gloop/capability.crEnum Members
-
LineSmooth =
2848_u32
-
PolygonSmooth =
2881_u32
-
CullFace =
2884_u32
-
DepthTest =
2929_u32
-
StencilTest =
2960_u32
-
Dither =
3024_u32
-
Blend =
3042_u32
-
ScissorTest =
3089_u32
-
Texture1D =
3552_u32
-
Texture2D =
3553_u32
-
ColorLogicOp =
3058_u32
-
PolygonOffsetPoint =
10753_u32
-
PolygonOffsetLine =
10754_u32
-
PolygonOffsetFill =
32823_u32
-
Multisample =
32925_u32
-
SampleAlphaToCoverage =
32926_u32
-
SampleAlphaToOne =
32927_u32
-
SampleCoverage =
32928_u32
-
ClipDistance0 =
12288_u32
-
ClipPlane0 =
12288_u32
-
ClipDistance1 =
12289_u32
-
ClipPlane1 =
12289_u32
-
ClipDistance2 =
12290_u32
-
ClipPlane2 =
12290_u32
-
ClipDistance3 =
12291_u32
-
ClipPlane3 =
12291_u32
-
ClipDistance4 =
12292_u32
-
ClipPlane4 =
12292_u32
-
ClipDistance5 =
12293_u32
-
ClipPlane5 =
12293_u32
-
ClipDistance6 =
12294_u32
-
ClipDistance7 =
12295_u32
-
RasterizerDiscard =
35977_u32
-
FramebufferSRGB =
36281_u32
-
PrimitiveRestart =
36765_u32
-
ProgramPointSize =
34370_u32
-
VertexProgramPointSize =
34370_u32
-
DepthClamp =
34383_u32
-
TextureCubeMapSeamless =
34895_u32
-
SampleMask =
36433_u32
-
SampleShading =
35894_u32
-
PrimitiveRestartFixedIndex =
36201_u32
-
DebugOutputSynchronous =
33346_u32
-
VertexArray =
32884_u32
-
DebugOutput =
37600_u32
Instance Method Summary
- #blend?
- #clip_distance0?
- #clip_distance1?
- #clip_distance2?
- #clip_distance3?
- #clip_distance4?
- #clip_distance5?
- #clip_distance6?
- #clip_distance7?
- #clip_plane0?
- #clip_plane1?
- #clip_plane2?
- #clip_plane3?
- #clip_plane4?
- #clip_plane5?
- #color_logic_op?
- #cull_face?
- #debug_output?
- #debug_output_synchronous?
- #depth_clamp?
- #depth_test?
- #dither?
- #framebuffer_srgb?
- #line_smooth?
- #multisample?
- #polygon_offset_fill?
- #polygon_offset_line?
- #polygon_offset_point?
- #polygon_smooth?
- #primitive_restart?
- #primitive_restart_fixed_index?
- #program_point_size?
- #rasterizer_discard?
- #sample_alpha_to_coverage?
- #sample_alpha_to_one?
- #sample_coverage?
- #sample_mask?
- #sample_shading?
- #scissor_test?
- #stencil_test?
- #texture1_d?
- #texture2_d?
- #texture_cube_map_seamless?
-
#to_unsafe
Converts to an OpenGL enum.
- #vertex_array?
- #vertex_program_point_size?