enum Gloop::Capability::Enum
Overview
Identifier for an toggleable OpenGL capability.
Defined in:
gloop/capability.crEnum Members
-
LineSmooth =
2848_u32 -
PolygonSmooth =
2881_u32 -
CullFace =
2884_u32 -
DepthTest =
2929_u32 -
StencilTest =
2960_u32 -
Dither =
3024_u32 -
Blend =
3042_u32 -
ScissorTest =
3089_u32 -
Texture1D =
3552_u32 -
Texture2D =
3553_u32 -
ColorLogicOp =
3058_u32 -
PolygonOffsetPoint =
10753_u32 -
PolygonOffsetLine =
10754_u32 -
PolygonOffsetFill =
32823_u32 -
Multisample =
32925_u32 -
SampleAlphaToCoverage =
32926_u32 -
SampleAlphaToOne =
32927_u32 -
SampleCoverage =
32928_u32 -
ClipDistance0 =
12288_u32 -
ClipPlane0 =
12288_u32 -
ClipDistance1 =
12289_u32 -
ClipPlane1 =
12289_u32 -
ClipDistance2 =
12290_u32 -
ClipPlane2 =
12290_u32 -
ClipDistance3 =
12291_u32 -
ClipPlane3 =
12291_u32 -
ClipDistance4 =
12292_u32 -
ClipPlane4 =
12292_u32 -
ClipDistance5 =
12293_u32 -
ClipPlane5 =
12293_u32 -
ClipDistance6 =
12294_u32 -
ClipDistance7 =
12295_u32 -
RasterizerDiscard =
35977_u32 -
FramebufferSRGB =
36281_u32 -
PrimitiveRestart =
36765_u32 -
ProgramPointSize =
34370_u32 -
VertexProgramPointSize =
34370_u32 -
DepthClamp =
34383_u32 -
TextureCubeMapSeamless =
34895_u32 -
SampleMask =
36433_u32 -
SampleShading =
35894_u32 -
PrimitiveRestartFixedIndex =
36201_u32 -
DebugOutputSynchronous =
33346_u32 -
VertexArray =
32884_u32 -
DebugOutput =
37600_u32
Instance Method Summary
- #blend?
- #clip_distance0?
- #clip_distance1?
- #clip_distance2?
- #clip_distance3?
- #clip_distance4?
- #clip_distance5?
- #clip_distance6?
- #clip_distance7?
- #clip_plane0?
- #clip_plane1?
- #clip_plane2?
- #clip_plane3?
- #clip_plane4?
- #clip_plane5?
- #color_logic_op?
- #cull_face?
- #debug_output?
- #debug_output_synchronous?
- #depth_clamp?
- #depth_test?
- #dither?
- #framebuffer_srgb?
- #line_smooth?
- #multisample?
- #polygon_offset_fill?
- #polygon_offset_line?
- #polygon_offset_point?
- #polygon_smooth?
- #primitive_restart?
- #primitive_restart_fixed_index?
- #program_point_size?
- #rasterizer_discard?
- #sample_alpha_to_coverage?
- #sample_alpha_to_one?
- #sample_coverage?
- #sample_mask?
- #sample_shading?
- #scissor_test?
- #stencil_test?
- #texture1_d?
- #texture2_d?
- #texture_cube_map_seamless?
-
#to_unsafe
Converts to an OpenGL enum.
- #vertex_array?
- #vertex_program_point_size?