class OpenGL::Spline
- OpenGL::Spline
- Reference
- Object
Defined in:
opengl/math/spline.crConstant Summary
-
Length =
Struct.new(:chunks, :total)
-
Point =
Struct.new(:x, :y, :z)
Constructors
Instance Method Summary
- #control_points_array
- #init_from_array(a)
- #length(n_sub_divisions = 100)
- #point(k)
- #points
- #points=(points)
- #reparametrize_by_arc_length(sampling_coef)