class OpenGL::Sphere

Defined in:

opengl/math/sphere.cr

Constructors

Instance Method Summary

Constructor Detail

def self.new(center : OpenGL::Vector3 = Vector3.new, radius = 0.0_f32) #

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Instance Method Detail

def ==(sphere) #
Description copied from class Reference

Returns false (other can only be a Value here).


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def apply_matrix4(matrix) #

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def bounding_box(target = Box3.new) #

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def center : OpenGL::Vector3 #

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def center=(center : OpenGL::Vector3) #

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def clamp_point(point, target = Vector3.new) #

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def clone #

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def contains_point?(point) #

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def copy(sphere) #

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def distance_to_point(point) #

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def empty #

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def intersects_sphere?(sphere) #

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def radius : Float32 #

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def radius=(radius : Float32) #

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def set(center, radius) #

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def set_from_points(points, optional_center = nil) #

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def translate(offset) #

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