struct Colorize::Object(T)
Overview
A colorized object. Colors and text decorations can be modified.
Defined in:
colorize.crConstructors
Instance Method Summary
- #back(r : UInt8, g : UInt8, b : UInt8)
- #back(color : Symbol) : self
- #back(back : Color) : self
- #back(back : UInt8)
- #black
-
#blink
Apply text decoration
Mode::Blink
. -
#blink_fast
Apply text decoration
Mode::BlinkFast
. - #blue
-
#bold
Apply text decoration
Mode::Bold
. -
#bright
Apply text decoration
Mode::Bright
. - #cyan
- #dark_gray
- #default
-
#dim
Apply text decoration
Mode::Dim
. -
#double_underline
Apply text decoration
Mode::DoubleUnderline
. - #fore(r : UInt8, g : UInt8, b : UInt8)
- #fore(color : Symbol) : self
- #fore(fore : Color) : self
- #fore(fore : UInt8)
- #green
-
#hidden
Apply text decoration
Mode::Hidden
. -
#inspect(io : IO) : Nil
Inspects this object and makes the ANSI escape codes visible.
-
#italic
Apply text decoration
Mode::Italic
. - #light_blue
- #light_cyan
- #light_gray
- #light_green
- #light_magenta
- #light_red
- #light_yellow
- #magenta
-
#mode(mode : Mode) : self
Adds mode to the text's decorations.
- #on(color : Symbol)
- #on_black
- #on_blue
- #on_cyan
- #on_dark_gray
- #on_default
- #on_green
- #on_light_blue
- #on_light_cyan
- #on_light_gray
- #on_light_green
- #on_light_magenta
- #on_light_red
- #on_light_yellow
- #on_magenta
- #on_red
- #on_white
- #on_yellow
-
#overline
Apply text decoration
Mode::Overline
. - #red
-
#reverse
Apply text decoration
Mode::Reverse
. -
#strikethrough
Apply text decoration
Mode::Strikethrough
. -
#surround(io = STDOUT, &)
Surrounds io by the ANSI escape codes and lets you build colored strings:
-
#to_s(io : IO) : Nil
Appends this object colored and with text decoration to io.
-
#toggle(flag)
Enables or disables colors and text decoration on this object.
-
#underline
Apply text decoration
Mode::Underline
. - #white
- #yellow
Instance methods inherited from struct Struct
==(other) : Bool
==,
hash(hasher)
hash,
inspect(io : IO) : Nil
inspect,
pretty_print(pp) : Nil
pretty_print,
to_s(io : IO) : Nil
to_s
Instance methods inherited from struct Value
==(other : JSON::Any)==(other : YAML::Any)
==(other) ==, dup dup
Instance methods inherited from class Object
! : Bool
!,
!=(other)
!=,
!~(other)
!~,
==(other)
==,
===(other : JSON::Any)===(other : YAML::Any)
===(other) ===, =~(other) =~, as(type : Class) as, as?(type : Class) as?, class class, dup dup, hash(hasher)
hash hash, in?(collection : Object) : Bool
in?(*values : Object) : Bool in?, inspect(io : IO) : Nil
inspect : String inspect, is_a?(type : Class) : Bool is_a?, itself itself, nil? : Bool nil?, not_nil!(message)
not_nil! not_nil!, pretty_inspect(width = 79, newline = "\n", indent = 0) : String pretty_inspect, pretty_print(pp : PrettyPrint) : Nil pretty_print, responds_to?(name : Symbol) : Bool responds_to?, tap(&) tap, to_json(io : IO) : Nil
to_json : String to_json, to_pretty_json(indent : String = " ") : String
to_pretty_json(io : IO, indent : String = " ") : Nil to_pretty_json, to_s(io : IO) : Nil
to_s : String to_s, to_yaml(io : IO) : Nil
to_yaml : String to_yaml, try(&) try, unsafe_as(type : T.class) forall T unsafe_as
Class methods inherited from class Object
from_json(string_or_io, root : String)from_json(string_or_io) from_json, from_yaml(string_or_io : String | IO) from_yaml
Constructor Detail
Instance Method Detail
Inspects this object and makes the ANSI escape codes visible.
Surrounds io by the ANSI escape codes and lets you build colored strings:
require "colorize"
io = IO::Memory.new
Colorize.with.red.surround(io) do
io << "colorful"
Colorize.with.green.bold.surround(io) do
io << " hello "
end
Colorize.with.blue.surround(io) do
io << "world"
end
io << " string"
end
io.to_s # returns a colorful string where "colorful" is red, "hello" green, "world" blue and " string" red again