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Top Level Namespace
AssetManager
Component
MainMenuBtn
Concern
Assets
Fade
FadeMotion
Input
States
World
Game
State
Base
Game
Loading
MainMenu
System
MainMenu
Generated using Crystal 1.14.0
2024-11-26 07:06:21 UTC
module
Concern::
Fade
Direct including types
Game
Defined in:
concerns/fade.cr
Constant Summary
FADE_SPEED
=
0.05
Instance Method Summary
#fading?
#start_fade
#update_fade
Instance Method Detail
def
fading?
#
[
View source
]
def
start_fade
#
[
View source
]
def
update_fade
#
[
View source
]