struct
PF2d::Tri(T)
- PF2d::Tri(T)
- Struct
- Value
- Object
Defined in:
pf2d/tri.crConstructors
Macro Summary
Instance Method Summary
-
#%(vec : Vec2)
Applies
%to all component of this Vec with the corresponding component of other -
#*(vec : Vec2)
Applies
#*to all component of this Vec with the corresponding component of other -
#**(vec : Vec2)
Applies
#**to all component of this Vec with the corresponding component of other -
#+(vec : Vec2)
Applies
#+to all component of this Vec with the corresponding component of other -
#-(vec : Vec2)
Applies
#-to all component of this Vec with the corresponding component of other -
#/(vec : Vec2)
Applies
#/to all component of this Vec with the corresponding component of other -
#//(vec : Vec2)
Applies
#//to all component of this Vec with the corresponding component of other - #barycentric?(p : Vec2(Number))
- #lines
-
#map_points(dest : Tri(Number), q0 : Float = 1.0, q1 : Float = 1.0, q2 : Float = 1.0, &)
Maps points from self to dest with affine interpolation useful for sampling textures
- #max_x
- #max_y
- #min_x
- #min_y
- #p1 : Vec2(T)
- #p1=(p1 : Vec2(T))
- #p2 : Vec2(T)
- #p2=(p2 : Vec2(T))
- #p3 : Vec2(T)
- #p3=(p3 : Vec2(T))
Constructor Detail
Macro Detail
Instance Method Detail
Applies % to all component of this Vec with the corresponding component of other
Applies #* to all component of this Vec with the corresponding component of other
Applies #** to all component of this Vec with the corresponding component of other
Applies #+ to all component of this Vec with the corresponding component of other
Applies #- to all component of this Vec with the corresponding component of other
Applies #/ to all component of this Vec with the corresponding component of other
Applies #// to all component of this Vec with the corresponding component of other
Maps points from self to dest with affine interpolation useful for sampling textures