class PF2d::Clip(T)

Included Modules

Defined in:

pf2d/clip.cr

Constructors

Instance Method Summary

Instance methods inherited from module PF2d::Canvas(T)

clip(rect : Rect) clip, draw(canvas : Canvas(T), src_rect : Rect(Number), dst_rect : Rect(Number), &)
draw(canvas : Canvas(T), pos : Vec = Vec[0, 0], &)
draw(canvas : Canvas(T), pos : Vec = Vec[0, 0])
draw(canvas : Canvas(T), src_rect : Rect(Number), pos : Vec = Vec[0, 0], &blend)
draw(canvas : Canvas(T), src_rect : Rect(Number), pos : Vec = Vec[0, 0])
draw
, each(&) each, each_point(&) each_point, each_row(&) each_row, height height, in_bounds?(x, y)
in_bounds?(point)
in_bounds?
, rect rect, size size, width width

Macros inherited from module PF2d::Canvas(T)

[](*args) []

Instance methods inherited from module PF2d::Viewable(T)

[](x, y)
[](point : PF2d::Vec2)
[]
, []?(x, y)
[]?(point : PF2d::Vec2)
[]?
, get_point(x : Number, y : Number) : T
get_point(point : PF2d::Vec2) : T
get_point
, get_point?(x : Number, y : Number) : T | Nil
get_point?(point : PF2d::Vec2) : T | Nil
get_point?

Instance methods inherited from module PF2d::Drawable(T)

[]=(x, y, value)
[]=(point, value)
[]=
, draw(point : PF2d::Vec, value : T)
draw(c : Circle, color)
draw(curve : Bezier::Curve, value : T, samples : Int = 100)
draw(line : PF2d::Line, color)
draw(lines : Enumerable(PF2d::Line), color)
draw(rect : PF2d::Rect, value : T)
draw(spline : QuadSpline, value : T, samples : Int = 100, closed : Bool = false)
draw
, draw_circle(cx : Number, cy : Number, r : Number, color)
draw_circle(c : Vec, r, color)
draw_circle
, draw_curve(curve : Bezier::Curve, value : T, samples : Int = 100) draw_curve, draw_line(x1 : Int, y1 : Int, x2 : Int, y2 : Int, color)
draw_line(x1 : Number, y1 : Number, x2 : Number, y2 : Number, color)
draw_line(p1 : PF2d::Vec, p2 : PF2d::Vec, color)
draw_line(line : PF2d::Line, color)
draw_line(points : Enumerable(PF2d::Vec), color)
draw_line
, draw_point(x : Number, y : Number, value : T)
draw_point(point : PF2d::Vec, value : T)
draw_point
, draw_rect(x1 : Int, y1 : Int, x2 : Int, y2 : Int, value : T)
draw_rect(x1 : Float, y1 : Float, x2 : Float, y2 : Float, value : T)
draw_rect(p1 : PF2d::Vec, p2 : PF2d::Vec, value : T)
draw_rect(rect : PF2d::Rect, value : T)
draw_rect(size : PF2d::Vec, value : T)
draw_rect
, draw_spline(spline : QuadSpline, value : T, samples : Int = 100, closed : Bool = false) draw_spline, fill(c : Circle, color) fill, fill_circle(cx : Number, cy : Number, r : Number, color)
fill_circle(c : PF2d::Vec, r : Number, color)
fill_circle(c : Circle, color)
fill_circle
, fill_poly(points : Enumerable(PF2d::Vec), pixel)
fill_poly(*points : PF2d::Vec, pixel)
fill_poly
, fill_rect(x1 : Int, y1 : Int, x2 : Int, y2 : Int, color)
fill_rect(p1 : PF2d::Vec, p2 : PF2d::Vec, color)
fill_rect(rect : PF2d::Rect, color)
fill_rect
, fill_spline(spline : QuadSpline, color) fill_spline, fill_splines(splines : Enumerable(QuadSpline), color) fill_splines, fill_triangle(p1 : PF2d::Vec, p2 : PF2d::Vec, p3 : PF2d::Vec, color)
fill_triangle(points : Enumerable(PF2d::Vec), color)
fill_triangle
, paint_triangle(p1 : PF2d::Vec, p2 : PF2d::Vec, p3 : PF2d::Vec, t1 : PF2d::Vec, t2 : PF2d::Vec, t3 : PF2d::Vec, texture : PF2d::Viewable(T) | Nil, buffer : Drawable(Float), tint : T) paint_triangle, scan_line(x : Number, y : Number, width : Number, color) scan_line

Constructor Detail

def self.new(rect : Rect, source : PF2d::Canvas(T)) #

[View source]

Instance Method Detail

def draw_point(x, y, value) #

[View source]
def get_point?(x, y) : T | Nil #

[View source]
def height(*args, **options) #

[View source]
def height(*args, **options, &) #

[View source]
def rect : Rect(Int32) #

[View source]
def size(*args, **options) #

[View source]
def size(*args, **options, &) #

[View source]
def source : Canvas(T) #

[View source]
def width(*args, **options) #

[View source]
def width(*args, **options, &) #

[View source]