enum RayLib::Enum::Shader::Location

Defined in:

raylib/binding/binding.cr

Enum Members

VertexPosition = 0_u32
VertexTexcoord01 = 1_u32
VertexTexcoord02 = 2_u32
VertexNormal = 3_u32
VertexTangent = 4_u32
VertexColor = 5_u32
MatrixMvp = 6_u32
MatrixModel = 7_u32
MatrixView = 8_u32
MatrixProjection = 9_u32
VectorView = 10_u32
ColorDiffuse = 11_u32
ColorSpecular = 12_u32
ColorAmbient = 13_u32
MapAlbedo = 14_u32
MapMetalness = 15_u32
MapNormal = 16_u32
MapRoughness = 17_u32
MapOcclusion = 18_u32
MapEmission = 19_u32
MapHeight = 20_u32
MapCubemap = 21_u32
MapIrradiance = 22_u32
MapPrefilter = 23_u32
MapBrdf = 24_u32

Instance Method Summary

Instance Method Detail

def color_ambient? #

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def color_diffuse? #

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def color_specular? #

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def map_albedo? #

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def map_brdf? #

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def map_cubemap? #

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def map_emission? #

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def map_height? #

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def map_irradiance? #

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def map_metalness? #

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def map_normal? #

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def map_occlusion? #

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def map_prefilter? #

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def map_roughness? #

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def matrix_model? #

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def matrix_mvp? #

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def matrix_projection? #

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def matrix_view? #

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def vector_view? #

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def vertex_color? #

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def vertex_normal? #

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def vertex_position? #

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def vertex_tangent? #

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def vertex_texcoord01? #

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def vertex_texcoord02? #

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