class CrystalGauntlet::Level::ObjectData
- CrystalGauntlet::Level::ObjectData
- Reference
- Object
Defined in:
lib/level.crConstructors
Instance Method Summary
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#activate_group
the Activate Group property of the trigger
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#animation_id
the Animation ID property of the Animate trigger
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#animation_randomize_start
the Randomize Start property of the animated object
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#animation_speed
the Animation Speed property of the animated object
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#b
the Blue component of the color in a trigger
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#blending
the Blending property of any Color trigger
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#checked
the checked property of some special objects (gamemode, speed, dual portals, etc.)
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#collision_block_b_id
the Block B ID property of the Collision trigger
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#collision_dynamic_block
the Dynamic Block property of the Collision block
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#collision_trigger_on_exit
the Trigger On Exit property of the Collision trigger
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#color_has_hsv
whether the HSV mode is enabled for the Main Color of the object
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#color_id
the Main Color Channel ID property of the object
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#copied_color_id
the Copied Color Channel ID in a trigger
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#copied_hsv_adjust
the HSV adjustment values of the Copied Color property of a trigger
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#copy_opacity
the Copy Opacity property of a trigger
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#custom_rotation_speed
the Custom Rotation Speed property of the rotating object in degrees per second
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#disable_glow
the Disable Glow property of the object
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#disable_rotation
the Disable Rotation property of the rotating object
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#dont_enter
the Don't Enter property of the object
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#dont_fade
the Don't Fade property of the object
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#duration
the duration of an effect in a trigger
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#easing
the Easing type of the effect of a trigger
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#easing_rate
the Easing Rate property of a trigger
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#editor_layer
the Editor Layer 1 property of the object
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#editor_layer_2
the Editor Layer 2 of an object
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#follow_player_y_delay
the Follow Delay property of the Follow Player Y trigger
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#follow_player_y_max_speed
the Max Speed property of the Follow Player Y trigger
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#follow_player_y_speed
the Speed property of the Follow Player Y trigger
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#follow_player_y_y_offset
the Y Offset property of the Follow Player Y trigger
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#follow_x_mod
the X Mod property of the Follow trigger
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#follow_y_mod
the Y Mod property of the Follow trigger
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#g
the Green component of the color in a trigger
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#group_ids
the group IDs of the object
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#group_parent
the Group Parent property of the object
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#high_detail
the High Detail property of the object
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#hsv_adjust
the HSV adjustment values of the Main Color of the object
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#id
the ID of the object
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#instant_count_comparasion
the Comparison property of the Instant Count trigger
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#item_id
the Item/Block ID property of an object
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#legacy_color_id
the legacy Color Channel ID property used in 1.9 levels.
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#linked_group_id
the Linked Group ID property of the object
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#lock_to_player_x
the Lock To Player X property of the Move trigger
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#lock_to_player_y
the Lock To Player Y property of the Move trigger
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#move_target_pos
the Target Pos Coordinates property of the Move trigger
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#move_use_target
the Enable Use Target property of the Move trigger
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#move_x
the Offset X property of the Move trigger
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#move_y
the Offset Y property of the Move trigger
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#multi_trigger
the Multi-Trigger property of a trigger
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#opacity
the opacity value of a trigger
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#orb_multi_activate
the Multi Activate property of Orbs
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#pickup_count
the Count property of the Pickup trigger or the Pickup Item
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#pickup_mode
the Pickup Mode property of the Pickup Item
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#pickup_subtract_count
the Subtract Count property of the Pickup trigger or the Pickup Item
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#player_color_1
the Player Color 1 property of any Color trigger
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#player_color_2
the Player Color 2 property of any Color trigger
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#pulse_exclusive
the Exclusive property of a Pulse trigger
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#pulse_fade_hold
the Hold property of the Pulse trigger
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#pulse_fade_in
the Fade In property of the Pulse trigger
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#pulse_fade_out
the Fade Out property of the Pulse trigger
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#pulse_main_only
the Detail Only property of the Pulse trigger
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#pulse_mode
the Pulse Mode property of the Pulse trigger
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#pulse_target_type
the Target Type property of the Pulse trigger
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#r
the Red component of the color in a trigger
- #raw : Hash(String, String)
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#rotate_degrees
the Degrees property of the Rotate trigger
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#rotate_lock_object_rotation
the Lock Object Rotation property of the Rotate trigger
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#rotate_times_360
the Times 360 property of the Rotate trigger
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#rotation
the rotation of the objects in degrees, CW is positive, top is 0
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#scale
the scaling of the object
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#secondary_color_has_hsv
whether the HSV mode is enabled for the Secondary Color of the object
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#secondary_color_id
the Secondary Color Channel ID property of the object
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#secondary_hsv_adjust
the HSV adjustment values of the Secondary Color of the object
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#secondary_target_group_id
the Secondary (Follow, Target Pos, Center) Group ID property of some triggers
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#secret_coin_id
the ID of a Secret Coin
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#shake_interval
the Interval property of the Shake trigger
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#shake_strength
the Strength property of the Shake trigger
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#single_group_id
a group ID given to the object
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#spawn_delay
the Spawn Delay property of the Spawn trigger
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#spawn_editor_disable
the Editor Disable property of the Spawn trigger
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#spawn_triggered
the Spawn Triggered property of a trigger
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#target_color_id
the Target Color ID property in an interactive object
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#target_group_id
the Target Group ID in a trigger
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#teleport_portal_ease
The Smooth Ease property within Teleport Portals
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#teleport_portal_offset
the Y offset of the yellow from the blue teleportation portal
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#text
the text of the text object in base64
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#tint_ground
the Tint Ground property of the BG Color trigger
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#touch_dual_mode
the Dual Mode property of the Touch trigger
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#touch_hold_mode
the Hold Mode property of the Touch trigger
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#touch_triggered
the Touch Triggered property of a trigger
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#touchtoggle_mode
the Toggle Mode property of the Touch trigger
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#trigger_multi_activate
The Multi Activate Property of Triggers
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#x
the X position of the object
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#xflip
whether the object is horizontally flipped
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#y
the Y position of the object
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#yflip
whether the object is vertically flipped
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#z_layer
the Z Layer of the object
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#z_order
the Z Order of the object
Constructor Detail
Instance Method Detail
the Custom Rotation Speed property of the rotating object in degrees per second
the legacy Color Channel ID property used in 1.9 levels. If set to a valid value, both the Main and Secondary Color Channel ID properties will be ignored.
the Secondary (Follow, Target Pos, Center) Group ID property of some triggers