struct Char
Overview
A Char
represents a Unicode code point.
It occupies 32 bits.
It is created by enclosing an UTF-8 character in single quotes.
'a'
'z'
'0'
'_'
'あ'
You can use a backslash to denote some characters:
'\'' # single quote
'\\' # backslash
'\e' # escape
'\f' # form feed
'\n' # newline
'\r' # carriage return
'\t' # tab
'\v' # vertical tab
You can use a backslash followed by an u and four hexadecimal characters to denote a unicode codepoint written:
'\u0041' # == 'A'
Or you can use curly braces and specify up to four hexadecimal numbers:
'\u{41}' # == 'A'
See Char
literals in the language reference.
Included Modules
Defined in:
char.crchar/reader.cr
primitives.cr
Constant Summary
-
MAX =
1114111.unsafe_chr
-
The maximum character.
-
MAX_CODEPOINT =
1114111
-
The maximum valid codepoint for a character.
-
REPLACEMENT =
'�'
-
The replacement character, used on invalid UTF-8 byte sequences.
-
ZERO =
'\0'
-
The character representing the end of a C string.
Instance Method Summary
-
#!=(other : Char) : Bool
Returns
true
ifself
's codepoint is not equal to other's codepoint. -
#+(str : String) : String
Concatenates this char and string.
-
#+(other : Int) : Char
Returns a char that has this char's codepoint plus other.
-
#-(other : Char) : Int32
Returns the difference of the codepoint values of this char and other.
-
#-(other : Int) : Char
Returns a char that has this char's codepoint minus other.
-
#<(other : Char) : Bool
Returns
true
ifself
's codepoint is less than other's codepoint. -
#<=(other : Char) : Bool
Returns
true
ifself
's codepoint is less than or equal to other's codepoint. -
#<=>(other : Char)
The comparison operator.
-
#==(other : Char) : Bool
Returns
true
ifself
's codepoint is equal to other's codepoint. -
#===(byte : Int)
Returns
true
if the codepoint is equal to byte ignoring the type. -
#>(other : Char) : Bool
Returns
true
ifself
's codepoint is greater than other's codepoint. -
#>=(other : Char) : Bool
Returns
true
ifself
's codepoint is greater than or equal to other's codepoint. -
#alphanumeric? : Bool
Returns
true
if this char is a letter or a number according to unicode. -
#ascii? : Bool
Returns
true
if this char is an ASCII character (codepoint is in (0..127)) -
#ascii_alphanumeric? : Bool
Returns
true
if this char is an ASCII letter or number ('0' to '9', 'a' to 'z', 'A' to 'Z'). -
#ascii_control? : Bool
Returns
true
if this char is an ASCII control character. -
#ascii_letter? : Bool
Returns
true
if this char is an ASCII letter ('a' to 'z', 'A' to 'Z'). -
#ascii_lowercase? : Bool
Returns
true
if this char is a lowercase ASCII letter. -
#ascii_number?(base : Int = 10) : Bool
Returns
true
if this char is an ASCII number in specified base. -
#ascii_uppercase? : Bool
Returns
true
if this char is an ASCII uppercase letter. -
#ascii_whitespace? : Bool
Returns
true
if this char is an ASCII whitespace. - #bytes : Array(UInt8)
-
#bytesize : Int32
Returns the number of UTF-8 bytes in this char.
- #clone
-
#control? : Bool
Returns
true
if this char is a control character according to unicode. -
#downcase(options : Unicode::CaseOptions = :none) : Char
Returns the downcase equivalent of this char.
-
#downcase(options : Unicode::CaseOptions = :none, &)
Yields each char for the downcase equivalent of this char.
-
#dump(io)
Returns a representation of
self
as an ASCII-compatible Crystal char literal, wrapped in single quotes. -
#dump : String
Returns a representation of
self
as an ASCII-compatible Crystal char literal, wrapped in single quotes. -
#each_byte(&) : Nil
Yields each of the bytes of this char as encoded by UTF-8.
- #hash(hasher)
-
#hex? : Bool
Returns
true
if this char is an ASCII hex digit ('0' to '9', 'a' to 'f', 'A' to 'F'). -
#in_set?(*sets : String) : Bool
Returns
true
if this char is matched by the given sets. -
#inspect(io : IO) : Nil
Returns a representation of
self
as a Crystal char literal, wrapped in single quotes. -
#inspect : String
Returns a representation of
self
as a Crystal char literal, wrapped in single quotes. -
#letter? : Bool
Returns
true
if this char is a letter. -
#lowercase? : Bool
Returns
true
if this char is a lowercase letter. -
#mark? : Bool
Returns
true
if this char is a mark character according to unicode. -
#number? : Bool
Returns
true
if this char is a number according to unicode. -
#ord : Int32
Returns the codepoint of this char.
-
#pred : Char
Returns the predecessor codepoint before this one.
-
#printable?
Returns
true
if this char is a printable character. -
#step(*, to limit = nil, exclusive : Bool = false, &)
Performs a
#step
in the direction of the limit. -
#step(*, to limit = nil, exclusive : Bool = false)
Performs a
#step
in the direction of the limit. -
#succ : Char
Returns the successor codepoint after this one.
-
#titlecase(options : Unicode::CaseOptions = :none) : Char
Returns the titlecase equivalent of this char.
-
#titlecase(options : Unicode::CaseOptions = :none, &)
Yields each char for the titlecase equivalent of this char.
-
#titlecase? : Bool
Returns
true
if this char is a titlecase character, i.e. -
#to_f : Float64
Returns the integer value of this char as a float if it's an ASCII char denoting a digit, raises otherwise.
-
#to_f32 : Float32
See also:
#to_f
. -
#to_f32? : Float32 | Nil
See also:
#to_f?
. -
#to_f64 : Float64
Same as
#to_f
. -
#to_f64? : Float64 | Nil
Same as
#to_f?
. -
#to_f? : Float64 | Nil
Returns the integer value of this char as a float if it's an ASCII char denoting a digit,
nil
otherwise. -
#to_i(base : Int = 10) : Int32
Returns the integer value of this char if it's an ASCII char denoting a digit in base, raises otherwise.
-
#to_i128(base : Int = 10)
See also:
#to_i
. -
#to_i128?(base : Int = 10)
See also:
#to_i?
. -
#to_i16(base : Int = 10)
See also:
#to_i
. -
#to_i16?(base : Int = 10)
See also:
#to_i?
. -
#to_i32(base : Int = 10) : Int32
Same as
#to_i
. -
#to_i32?(base : Int = 10) : Int32 | Nil
Same as
#to_i?
. -
#to_i64(base : Int = 10)
See also:
#to_i
. -
#to_i64?(base : Int = 10)
See also:
#to_i?
. -
#to_i8(base : Int = 10)
See also:
#to_i
. -
#to_i8?(base : Int = 10)
See also:
#to_i?
. -
#to_i?(base : Int = 10) : Int32 | Nil
Returns the integer value of this char if it's an ASCII char denoting a digit in base,
nil
otherwise. -
#to_s(io : IO) : Nil
Appends this char to the given
IO
. -
#to_s : String
Returns this char as a string containing this char as a single character.
-
#to_u128(base : Int = 10)
See also:
#to_i
. -
#to_u128?(base : Int = 10)
See also:
#to_i?
. -
#to_u16(base : Int = 10)
See also:
#to_i
. -
#to_u16?(base : Int = 10)
See also:
#to_i?
. -
#to_u32(base : Int = 10)
See also:
#to_i
. -
#to_u32?(base : Int = 10)
See also:
#to_i?
. -
#to_u64(base : Int = 10)
See also:
#to_i
. -
#to_u64?(base : Int = 10)
See also:
#to_i?
. -
#to_u8(base : Int = 10)
See also:
#to_i
. -
#to_u8?(base : Int = 10)
See also:
#to_i?
. -
#unicode_escape(io : IO) : Nil
Returns the Unicode escape sequence representing this character.
-
#unicode_escape : String
Returns the Unicode escape sequence representing this character.
-
#upcase(options : Unicode::CaseOptions = :none) : Char
Returns the upcase equivalent of this char.
-
#upcase(options : Unicode::CaseOptions = :none, &)
Yields each char for the upcase equivalent of this char.
-
#uppercase? : Bool
Returns
true
if this char is an uppercase letter. -
#whitespace? : Bool
Returns
true
if this char is a whitespace according to unicode.
Instance methods inherited from module Steppable
step(*, to limit = nil, by step, exclusive : Bool = false, &) : Nilstep(*, to limit = nil, by step, exclusive : Bool = false) step
Instance methods inherited from module Comparable(Char)
<(other : T) : Bool
<,
<=(other : T)
<=,
<=>(other : T)
<=>,
==(other : T)
==,
>(other : T) : Bool
>,
>=(other : T)
>=,
clamp(min, max)clamp(range : Range) clamp
Instance methods inherited from struct Value
==(other : JSON::Any)==(other : YAML::Any)
==(other) ==, dup dup
Instance methods inherited from class Object
! : Bool
!,
!=(other)
!=,
!~(other)
!~,
==(other)
==,
===(other : JSON::Any)===(other : YAML::Any)
===(other) ===, =~(other) =~, as(type : Class) as, as?(type : Class) as?, class class, dup dup, hash(hasher)
hash hash, in?(collection : Object) : Bool
in?(*values : Object) : Bool in?, inspect(io : IO) : Nil
inspect : String inspect, is_a?(type : Class) : Bool is_a?, itself itself, nil? : Bool nil?, not_nil!(message)
not_nil! not_nil!, pretty_inspect(width = 79, newline = "\n", indent = 0) : String pretty_inspect, pretty_print(pp : PrettyPrint) : Nil pretty_print, responds_to?(name : Symbol) : Bool responds_to?, tap(&) tap, to_json(io : IO) : Nil
to_json : String to_json, to_pretty_json(indent : String = " ") : String
to_pretty_json(io : IO, indent : String = " ") : Nil to_pretty_json, to_s(io : IO) : Nil
to_s : String to_s, to_yaml(io : IO) : Nil
to_yaml : String to_yaml, try(&) try, unsafe_as(type : T.class) forall T unsafe_as
Class methods inherited from class Object
from_json(string_or_io, root : String)from_json(string_or_io) from_json, from_yaml(string_or_io : String | IO) from_yaml
Macros inherited from class Object
class_getter(*names, &block)
class_getter,
class_getter!(*names)
class_getter!,
class_getter?(*names, &block)
class_getter?,
class_property(*names, &block)
class_property,
class_property!(*names)
class_property!,
class_property?(*names, &block)
class_property?,
class_setter(*names)
class_setter,
def_clone
def_clone,
def_equals(*fields)
def_equals,
def_equals_and_hash(*fields)
def_equals_and_hash,
def_hash(*fields)
def_hash,
delegate(*methods, to object)
delegate,
forward_missing_to(delegate)
forward_missing_to,
getter(*names, &block)
getter,
getter!(*names)
getter!,
getter?(*names, &block)
getter?,
property(*names, &block)
property,
property!(*names)
property!,
property?(*names, &block)
property?,
setter(*names)
setter
Instance Method Detail
Returns true
if self
's codepoint is not equal to other's codepoint.
Concatenates this char and string.
'f' + "oo" # => "foo"
Returns a char that has this char's codepoint plus other.
'a' + 1 # => 'b'
'a' + 2 # => 'c'
Returns the difference of the codepoint values of this char and other.
'a' - 'a' # => 0
'b' - 'a' # => 1
'c' - 'a' # => 2
Returns a char that has this char's codepoint minus other.
'c' - 1 # => 'b'
'c' - 2 # => 'a'
Returns true
if self
's codepoint is less than other's codepoint.
Returns true
if self
's codepoint is less than or equal to other's codepoint.
The comparison operator.
Returns the difference of the codepoint values of self
and other.
The result is either negative, 0
or positive based on whether other
's codepoint is
less, equal, or greater than self
's codepoint.
'a' <=> 'c' # => -2
'z' <=> 'z' # => 0
'c' <=> 'a' # => 2
Returns true
if self
's codepoint is equal to other's codepoint.
Returns true
if the codepoint is equal to byte ignoring the type.
'c'.ord # => 99
'c' === 99_u8 # => true
'c' === 99 # => true
'z' === 99 # => false
Returns true
if self
's codepoint is greater than other's codepoint.
Returns true
if self
's codepoint is greater than or equal to other's codepoint.
Returns true
if this char is a letter or a number according to unicode.
'c'.alphanumeric? # => true
'8'.alphanumeric? # => true
'.'.alphanumeric? # => false
Returns true
if this char is an ASCII character
(codepoint is in (0..127))
Returns true
if this char is an ASCII letter or number ('0' to '9', 'a' to 'z', 'A' to 'Z').
'c'.ascii_alphanumeric? # => true
'8'.ascii_alphanumeric? # => true
'.'.ascii_alphanumeric? # => false
Returns true
if this char is an ASCII control character.
This includes the C0 control codes (U+0000
through U+001F
) and the
Delete character (U+007F
).
('\u0000'..'\u0019').each do |char|
char.control? # => true
end
('\u007F'..'\u009F').each do |char|
char.control? # => true
end
Returns true
if this char is an ASCII letter ('a' to 'z', 'A' to 'Z').
'c'.ascii_letter? # => true
'á'.ascii_letter? # => false
'8'.ascii_letter? # => false
Returns true
if this char is a lowercase ASCII letter.
'c'.ascii_lowercase? # => true
'ç'.lowercase? # => true
'G'.ascii_lowercase? # => false
'.'.ascii_lowercase? # => false
Returns true
if this char is an ASCII number in specified base.
Base can be from 2 to 36 with digits from '0' to '9' and 'a' to 'z' or 'A' to 'Z'.
'4'.ascii_number? # => true
'z'.ascii_number? # => false
'z'.ascii_number?(36) # => true
Returns true
if this char is an ASCII uppercase letter.
'H'.ascii_uppercase? # => true
'Á'.ascii_uppercase? # => false
'c'.ascii_uppercase? # => false
'.'.ascii_uppercase? # => false
Returns true
if this char is an ASCII whitespace.
' '.ascii_whitespace? # => true
'\t'.ascii_whitespace? # => true
'b'.ascii_whitespace? # => false
Returns this char bytes as encoded by UTF-8, as an Array(UInt8)
.
'a'.bytes # => [97]
'あ'.bytes # => [227, 129, 130]
Returns the number of UTF-8 bytes in this char.
'a'.bytesize # => 1
'好'.bytesize # => 3
Returns true
if this char is a control character according to unicode.
Returns the downcase equivalent of this char.
Note that this only works for characters whose downcase equivalent yields a single codepoint. There are a few characters, like 'İ', than when downcased result in multiple characters (in this case: 'I' and the dot mark).
For more correct behavior see the overload that receives a block.
'Z'.downcase # => 'z'
'x'.downcase # => 'x'
'.'.downcase # => '.'
If options.fold?
is true, then returns the case-folded equivalent instead.
Note that this will return self
if a multiple-character case folding
exists, even if a separate single-character transformation is also defined
in Unicode.
'Z'.downcase(Unicode::CaseOptions::Fold) # => 'z'
'x'.downcase(Unicode::CaseOptions::Fold) # => 'x'
'ς'.downcase(Unicode::CaseOptions::Fold) # => 'σ'
'ꭰ'.downcase(Unicode::CaseOptions::Fold) # => 'Ꭰ'
'ẞ'.downcase(Unicode::CaseOptions::Fold) # => 'ẞ' # not U+00DF 'ß'
'ᾈ'.downcase(Unicode::CaseOptions::Fold) # => "ᾈ" # not U+1F80 'ᾀ'
Yields each char for the downcase equivalent of this char.
This method takes into account the possibility that an downcase version of a char might result in multiple chars, like for 'İ', which results in 'i' and a dot mark.
'Z'.downcase { |v| puts v } # prints 'z'
'ς'.downcase(Unicode::CaseOptions::Fold) { |v| puts v } # prints 'σ'
'ẞ'.downcase(Unicode::CaseOptions::Fold) { |v| puts v } # prints 's', 's'
'ᾈ'.downcase(Unicode::CaseOptions::Fold) { |v| puts v } # prints 'ἀ', 'ι'
Returns a representation of self
as an ASCII-compatible Crystal char literal,
wrapped in single quotes.
Non-printable characters (see #printable?
) and non-ASCII characters
(codepoints larger U+007F
) are escaped.
'a'.dump # => "'a'"
'\t'.dump # => "'\\t'"
'あ'.dump # => "'\\u3042'"
'\u0012'.dump # => "'\\u0012'"
'😀'.dump # => "'\\u{1F600}'"
See #unicode_escape
for the format used to escape characters without a
special escape sequence.
#inspect
only escapes non-printable characters.
Returns a representation of self
as an ASCII-compatible Crystal char literal,
wrapped in single quotes.
Non-printable characters (see #printable?
) and non-ASCII characters
(codepoints larger U+007F
) are escaped.
'a'.dump # => "'a'"
'\t'.dump # => "'\\t'"
'あ'.dump # => "'\\u3042'"
'\u0012'.dump # => "'\\u0012'"
'😀'.dump # => "'\\u{1F600}'"
See #unicode_escape
for the format used to escape characters without a
special escape sequence.
#inspect
only escapes non-printable characters.
Yields each of the bytes of this char as encoded by UTF-8.
puts "'a'"
'a'.each_byte do |byte|
puts byte
end
puts
puts "'あ'"
'あ'.each_byte do |byte|
puts byte
end
Output:
'a'
97
'あ'
227
129
130
Returns true
if this char is an ASCII hex digit ('0' to '9', 'a' to 'f', 'A' to 'F').
'5'.hex? # => true
'a'.hex? # => true
'F'.hex? # => true
'g'.hex? # => false
Returns true
if this char is matched by the given sets.
Each parameter defines a set, the character is matched against the intersection of those, in other words it needs to match all sets.
If a set starts with a ^, it is negated. The sequence c1-c2 means all characters between and including c1 and c2 and is known as a range.
The backslash character \ can be used to escape ^ or - and is otherwise ignored unless it appears at the end of a range or set.
'l'.in_set? "lo" # => true
'l'.in_set? "lo", "o" # => false
'l'.in_set? "hello", "^l" # => false
'l'.in_set? "j-m" # => true
'^'.in_set? "\\^aeiou" # => true
'-'.in_set? "a\\-eo" # => true
'\\'.in_set? "\\" # => true
'\\'.in_set? "\\A" # => false
'\\'.in_set? "X-\\w" # => true
Returns a representation of self
as a Crystal char literal, wrapped in single
quotes.
Non-printable characters (see #printable?
) are escaped.
'a'.inspect # => "'a'"
'\t'.inspect # => "'\\t'"
'あ'.inspect # => "'あ'"
'\u0012'.inspect # => "'\\u0012'"
'😀'.inspect # => "'\u{1F600}'"
See #unicode_escape
for the format used to escape characters without a
special escape sequence.
#dump
additionally escapes all non-ASCII characters.
Returns a representation of self
as a Crystal char literal, wrapped in single
quotes.
Non-printable characters (see #printable?
) are escaped.
'a'.inspect # => "'a'"
'\t'.inspect # => "'\\t'"
'あ'.inspect # => "'あ'"
'\u0012'.inspect # => "'\\u0012'"
'😀'.inspect # => "'\u{1F600}'"
See #unicode_escape
for the format used to escape characters without a
special escape sequence.
#dump
additionally escapes all non-ASCII characters.
Returns true
if this char is a letter.
All codepoints in the Unicode General Category L
(Letter) are considered
a letter.
'c'.letter? # => true
'á'.letter? # => true
'8'.letter? # => false
Returns true
if this char is a lowercase letter.
'c'.lowercase? # => true
'ç'.lowercase? # => true
'G'.lowercase? # => false
'.'.lowercase? # => false
'Dz'.lowercase? # => false
Returns true
if this char is a mark character according to unicode.
Returns true
if this char is a number according to unicode.
'1'.number? # => true
'a'.number? # => false
Returns the codepoint of this char.
The codepoint is the integer representation. The Universal Coded Character Set (UCS) standard, commonly known as Unicode, assigns names and meanings to numbers, these numbers are called codepoints.
For values below and including 127 this matches the ASCII codes and thus its byte representation.
'a'.ord # => 97
'\0'.ord # => 0
'\u007f'.ord # => 127
'☃'.ord # => 9731
Returns the predecessor codepoint before this one.
This can be used for iterating a range of characters (see Range#each
).
'b'.pred # => 'a'
'ぃ'.pred # => 'あ'
This does not always return codepoint - 1
. There is a gap in the
range of Unicode scalars: The surrogate codepoints U+D800
through U+DFFF
.
'\uE000'.pred # => '\uD7FF'
Raises OverflowError
for Char::ZERO
.
#succ
returns the successor codepoint.
Returns true
if this char is a printable character.
There is no universal definition of printable characters in Unicode.
For the purpose of this method, all characters with a visible glyph and the
ASCII whitespace (
) are considered printable.
This means characters which are #control?
or #whitespace?
(except for
)
are non-printable.
Performs a #step
in the direction of the limit. For instance:
'd'.step(to: 'a').to_a # => ['d', 'c', 'b', 'a']
'a'.step(to: 'd').to_a # => ['a', 'b', 'c', 'd']
Performs a #step
in the direction of the limit. For instance:
'd'.step(to: 'a').to_a # => ['d', 'c', 'b', 'a']
'a'.step(to: 'd').to_a # => ['a', 'b', 'c', 'd']
Returns the successor codepoint after this one.
This can be used for iterating a range of characters (see Range#each
).
'a'.succ # => 'b'
'あ'.succ # => 'ぃ'
This does not always return codepoint + 1
. There is a gap in the
range of Unicode scalars: The surrogate codepoints U+D800
through U+DFFF
.
'\uD7FF'.succ # => '\uE000'
Raises OverflowError
for Char::MAX
.
#pred
returns the predecessor codepoint.
Returns the titlecase equivalent of this char.
Usually this is equivalent to #upcase
, but a few precomposed characters
consisting of multiple letters may return a different character where only
the first letter is uppercase and the rest lowercase.
Note that this only works for characters whose titlecase equivalent yields a single codepoint. There are a few characters, like 'ffl', than when titlecased result in multiple characters (in this case: 'F', 'f', 'l').
For more correct behavior see the overload that receives a block.
'z'.titlecase # => 'Z'
'X'.titlecase # => 'X'
'.'.titlecase # => '.'
'DZ'.titlecase # => 'Dz'
'dz'.titlecase # => 'Dz'
Yields each char for the titlecase equivalent of this char.
Usually this is equivalent to #upcase
, but a few precomposed characters
consisting of multiple letters may yield a different character sequence
where only the first letter is uppercase and the rest lowercase.
This method takes into account the possibility that a titlecase version of a char might result in multiple chars, like for 'ffl', which results in 'F', 'f' and 'l'.
'z'.titlecase { |v| puts v } # prints 'Z'
'DZ'.titlecase { |v| puts v } # prints 'Dz'
'ffl'.titlecase { |v| puts v } # prints 'F', 'f', 'l'
Returns true
if this char is a titlecase character, i.e. a ligature
consisting of an uppercase letter followed by lowercase characters.
'Dz'.titlecase? # => true
'H'.titlecase? # => false
'c'.titlecase? # => false
Returns the integer value of this char as a float if it's an ASCII char denoting a digit, raises otherwise.
'1'.to_f # => 1.0
'8'.to_f # => 8.0
'c'.to_f # raises ArgumentError
Returns the integer value of this char as a float if it's an ASCII char denoting a digit,
nil
otherwise.
'1'.to_f? # => 1.0
'8'.to_f? # => 8.0
'c'.to_f? # => nil
Returns the integer value of this char if it's an ASCII char denoting a digit in base, raises otherwise.
'1'.to_i # => 1
'8'.to_i # => 8
'c'.to_i # raises ArgumentError
'1'.to_i(16) # => 1
'a'.to_i(16) # => 10
'f'.to_i(16) # => 15
'z'.to_i(16) # raises ArgumentError
Returns the integer value of this char if it's an ASCII char denoting a digit
in base, nil
otherwise.
'1'.to_i? # => 1
'8'.to_i? # => 8
'c'.to_i? # => nil
'1'.to_i?(16) # => 1
'a'.to_i?(16) # => 10
'f'.to_i?(16) # => 15
'z'.to_i?(16) # => nil
Appends this char to the given IO
.
This appends this char's bytes as encoded by UTF-8 to the given IO
.
Returns this char as a string containing this char as a single character.
'a'.to_s # => "a"
'あ'.to_s # => "あ"
Returns the Unicode escape sequence representing this character.
The codepoints are expressed as hexadecimal digits with uppercase letters.
Unicode escapes always use the four digit style for codepoints U+FFFF
and lower, adding leading zeros when necessary. Higher codepoints have their
digits wrapped in curly braces and no leading zeros.
'a'.unicode_escape # => "\\u0061"
'\t'.unicode_escape # => "\\u0009"
'あ'.unicode_escape # => "\\u3042"
'\u0012'.unicode_escape # => "\\u0012"
'😀'.unicode_escape # => "\\u{1F600}"
Returns the Unicode escape sequence representing this character.
The codepoints are expressed as hexadecimal digits with uppercase letters.
Unicode escapes always use the four digit style for codepoints U+FFFF
and lower, adding leading zeros when necessary. Higher codepoints have their
digits wrapped in curly braces and no leading zeros.
'a'.unicode_escape # => "\\u0061"
'\t'.unicode_escape # => "\\u0009"
'あ'.unicode_escape # => "\\u3042"
'\u0012'.unicode_escape # => "\\u0012"
'😀'.unicode_escape # => "\\u{1F600}"
Returns the upcase equivalent of this char.
Note that this only works for characters whose upcase equivalent yields a single codepoint. There are a few characters, like 'ffl', than when upcased result in multiple characters (in this case: 'F', 'F', 'L').
For more correct behavior see the overload that receives a block.
'z'.upcase # => 'Z'
'X'.upcase # => 'X'
'.'.upcase # => '.'
Yields each char for the upcase equivalent of this char.
This method takes into account the possibility that an upcase version of a char might result in multiple chars, like for 'ffl', which results in 'F', 'F' and 'L'.
'z'.upcase { |v| puts v } # prints 'Z'
'ffl'.upcase { |v| puts v } # prints 'F', 'F', 'L'
Returns true
if this char is an uppercase letter.
'H'.uppercase? # => true
'Á'.uppercase? # => true
'c'.uppercase? # => false
'.'.uppercase? # => false
'Dz'.uppercase? # => false
Returns true
if this char is a whitespace according to unicode.
' '.whitespace? # => true
'\t'.whitespace? # => true
'b'.whitespace? # => false